Patch Tomorrow, Oct 20th 2005

We do listen and value your comments. Tell us what you think to what is going on here.
User avatar
lawrence
Posts: 1238
Joined: Tue Sep 21, 2004 9:00 am

Patch Tomorrow, Oct 20th 2005

Post by lawrence »

We'll be applying a patch tomorrow (Thursday) morning, in order to fine-tune some of the Ep2-related elements. The changes:

Nevrax wrote: As promised
yesterday, we'll tune some of elements from Episode 2. We wanted to
react quickly on that one, so we'll apply the corrective patch tomorrow.
As a result, the shards will be closed from 10am to 2pm (Paris time,
GMT+2) on that day (Thursday).

-----

* The Kami tolerance will be infinite on the Episode 2 PvP map.
Please note that it will remain the same in all the other regions of
Atys.

* The Desert foraging restriction on Episode 2 will also be removed,
thus allowing any forager to harvest with his highest harvesting skill.

* On the Episode 2 PvP map, the kitins will respawn less quickly. The
respawn delay will change from 2 minutes to 10 to 15 minutes depending
on the Kitin type.

* There will also be a compensation for the Karavaneers, since the
desert raw materials were giving an advantage to Fyros land foragers
(mainly Kami followers).

How we will proceed : for each server, we will use the Kami sanctuary
that is the most advanced as reference (which happens to be the same
for all the shards currently - the Fyros one). We'll look at the
percentage of construction items for each part of the building (Root,
Trunk, Core); then we will transform a part of the Karavan Pedestal
item stock to Column and Column of Justice items, to obtain the same
ratio as the one on the Kami sanctuaries in Fyros land.
User avatar
thosholm
Posts: 309
Joined: Fri Oct 01, 2004 10:00 am

Re: Patch Tomorrow, Oct 20th 2005

Post by thosholm »

First the content patch, then the corrective patch.

I've been here since launch now and nothing has changed.

<sigh>

And still I like this game.
Thosam - Hunter of small defenseless animals, Forager near safe areas and Crafter of useless junk.

I hereby declare myself to be a Hominist. Ask me about my philosophy.

I survived Patch 1. :) I'm not so sure about Episode 2. :confused:
trenker
Posts: 366
Joined: Thu Sep 30, 2004 7:22 pm

Re: Patch Tomorrow, Oct 20th 2005

Post by trenker »

Excellent bunch of fixes, delivered nice and quick.

Could you please also fix the following:
> Team icons on map often not correct, perhaps due to deaths.
> Faction colours on radar; sometimes enemies start off blue at range.

Thanks
User avatar
magick1
Posts: 857
Joined: Fri Oct 15, 2004 3:09 pm

Re: Patch Tomorrow, Oct 20th 2005

Post by magick1 »

Wow, that was soon, my hat off to the devs for the fast work.
Lien Chang

"We can't stop here, this is bat country" - Fear and Loathing in Las Vegas

(\(\
(^.^)
(")")
*This is the cute bunny virus, please copy this into your sig so it can spread.
User avatar
iphdrunk
Posts: 1574
Joined: Tue Sep 21, 2004 8:20 am

Re: Patch Tomorrow, Oct 20th 2005

Post by iphdrunk »

Of course, not for tomorrow, but for the next patch:

* The craft missions are tedious. A click fest to be told at the end "sorry no mats" is annoying. Give us some indication (like grayed missions) of what we can craft and not.

thanks
Anissa - Jena's Lost Tribe -

User avatar
borg9
Posts: 1976
Joined: Tue Sep 28, 2004 11:47 am

Re: Patch Tomorrow, Oct 20th 2005

Post by borg9 »

* The Desert foraging restriction on Episode 2 will also be removed,
thus allowing any forager to harvest with his highest harvesting skill.

So in which terrain branch would someone playing the game get XP in?

Example for illistration:

A lvl235 Lake digger would be digging in desert in which they have a skill of only 55.


restarted question: Does the XP go to the lake branch or the desert branch?

Does this not now swing the balance in the other direction?

How much XP do you get for digging ql250 mats in the desert with a 'actual level' of 55?
Relocated to www.unnatural-selection.org
Neun

sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Patch Tomorrow, Oct 20th 2005

Post by sidusar »

* The Desert foraging restriction on Episode 2 will also be removed,
thus allowing any forager to harvest with his highest harvesting skill.
Does this mean we'll no longer be getting experience from harvesting in Aelius? I kind of liked that I could work my desert forage while doing the missions (and actually think crafting should give experience too).
User avatar
michielb
Posts: 677
Joined: Tue Sep 21, 2004 10:00 am

Re: Patch Tomorrow, Oct 20th 2005

Post by michielb »

How does this tackle the fps style deathmatching to earn a place on the killboard that's been going on?
Machieltje (Tryker) Evolution

Where am I? Who am I? Am I even here?

phradok
Posts: 54
Joined: Fri Dec 31, 2004 2:41 am

Re: Patch Tomorrow, Oct 20th 2005

Post by phradok »

Now if only they would fix the new jewels so that they actually provide protection against the attacks of creatures as advertised. Its too bad they are not as prompt on other known bugs.
User avatar
kibsword
Posts: 1529
Joined: Fri Sep 24, 2004 3:28 pm

Re: Patch Tomorrow, Oct 20th 2005

Post by kibsword »

thanks nevrax! nice work =D
Kibs - High Officer of The New Empire (Arispotle server)
Kibsy - Silan Alt (Arispotle server)

Avatar by Ema

Master of two, huggler of all!

Kibs' Autolauncher and Ammo shop

Vote for Ryzom on mmorpg.com!
Post Reply

Return to “Feedback”