The Good
New storyline content and Dynamic content at that! Finally contributing to a real story where we don't know what will happen tomorrow but we can influence it.
The Bad.
It is PvP-only and PvP-mandatory. This has caused enough debate recently that it should have been realized that this is bad, bad, bad. People who don't want to subject themselves to PvP (Which is typically a majority of the MMO playerbase) are left out of Episode 2 entirely... a bitter pill to swallow.
Good:
We have a real conflict on Atys and something to make sense and worth fighting over.
Bad:
Nobody knows who in-game the Kami and Karavan are. Rites are still missing and background info is missing if you don't follow the website religiously... and even then you aren't necessarily sure what is going on.
Wish it was good: Kitin threat
Bad: They respawn too fast like they always do. Respawn times on Atys should be doubled. What was that about killing too many Kitins? yeah, whatever. Plus kitin levels and type are the same all over. How about making mob level match resource level? Low level fighters/mages/crafters are also totally excluded.
No good side to it: Being forced into pre-determind sides and roles.
Where is the neutral side? Why is someone with .5 Kami fame just as valued as someone with 100? Put your blasted fame system to use sometime here.
Suggestions
#1) Non-PvP content with a way to earn honor points. Rites? exploring the homins old lands? Kitin threat? Nevrax keeps hacking away at its playerbase, which is exactly what solely supporting the high level PvPers will do. You're excluding non-PvPers and anyone who hasn't had a chance to level up to 200+ levels to have a chance to fight.
#2) Take PvP off from around the temples. They haven't been trouble yet, but they will if given time.
#3) Try to design an "old land" and less of a boxing ring.
#3) Focus on non-PvP content for a while... you've been heavily overdoing it on PvP. Remove the senseless PvP zones on the known sections of Atys and add something interesting to them.
#4) Focus on getting old players back, not on driving more away and trying to get new players to replace them. New players are being scared away by the old players who left, and new players can't catch up with the old players in this game very well at all if you make it competitive.
#5) Better PvP tools. Blue dots shouldn't turn into red dots... too confusing.
#6) Add the guild of Tryton into the game for those who want to be neutral.
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Courtesy of Pr0ger:
- Design something to let people below participate (w/ or w/o pvp) . As posted in another thread by Jyudas, kitins guard levels corresponding to mats level. So lvl-100ish team can participate
- The jewel protection thingy seems really useless against 2 or even 1 nuker 50m away. Fast calculation gives that even sup jewels will still let 1200 HP damage hits you at every AoD cast.
- More restrictive (or punitive) honor-by-fight system (e.g killing lonesome diggers gives almos nothing, killing lowbies too. Only strong, ready-to-fight people will give honor). Also killing some kitin must give honor (so *all* people can participate and enjoy)
- Even more, people who didnt started any honor missions shouldn't be PvP engaged in such area but still granted access (allowing recon, reporting, movie-shooting, etc) of course they could be hit by kitins, or even protects diggers and healing, and such trouble could be the hominist/neutral faction. Such behavior could give some kind of honor points too (lowering any kami/kara honors, to balance)
This third-party people should add some interesting support/trouble