Jessica Mulligan wrote:We're doing our best to avoid the "must take part in PvP to participate" syndrome. We don't much like the idea of non-consensual PvP, even sideways like that.
Glad to hear it, I hope other people don't miss it because it has been discussed a lot.
You don't have to join in the PvP, but if you want access to the unique stuff at Outposts, you will probably have to use some diplomacy. There are open avenues for both paths here. We'll be very interested in seeing comments on this, once it goes into open testing on the ATS.
Eh, I think I'll be just as interested in seeing what that means on the Test server. I know the instinct for most people who've been around the block with other MMO companies is to read as a violation of the first part, but I'll trust differently now.
I say again: We're not turning this into a PvP-only game. These are all valid questions, but it may be that we can't answer them until we get actual player feedback on how phase 1 of the Outposts work.
Good to hear that. It would help a lot I think to have a write-up on how Outposts are
currently invisioned to work from start to finish. Right now we just have a write-up dealing solely with PvP and a hodge-podge of tidbits leaving people with a bad picture. The only time we seem to hear about old Outpost ideas (i.e. Tribes holding Outposts and giving guild missions for them, or the take by force vs take by diplomacy option) is when we're told that isn't going to happen anymore. So people assume these are the case about everything simply because of a lack of communication in the area.
We try to compensate for that by communicating more with the players, listening to what they say and incorporating feedback when and where we can. We think that works better than just promising the sun, moon and stars or not communicating at all.
It does, I think it does a lot. A full fledged two-way communication is great for player assurance in my opinion, builds customer confidence, and if publicized well can attract new customers which Ryzom needs.
and in any case, thanks for the awesome responses to everyone here and I hope Nevrax keeps it up.