So.. where is Episode 2 ?

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
michielb
Posts: 677
Joined: Tue Sep 21, 2004 10:00 am

Re: So.. where is Episode 2 ?

Post by michielb »

Jessica Mulligan wrote:Note that we're not focused on making Ryzom into a PvP game, only in improving on the old PvP system, especially as part of the Outposts. We're equally focused on making sure that storyline and social players get some some stuff, too; we just can't do it all at once.

We are sliding some in, anyway; EP2 is all about advancing the story based on the actions of the players and the Outposts are as much about some new things for crafters and harvesters as they are about controlling an Outpost. More about that as we approach the player tests on ATS; if I give away too much too early, I'll be bludgeoned at my desk, :D .

-Jess


Well that raises about as much qestions as it answers but I wouldn't want to be responsible for any horror scenes at Nevrax so I guess I'l just wait for the things to come...
Machieltje (Tryker) Evolution

Where am I? Who am I? Am I even here?

User avatar
Jessica Mulligan
Posts: 42
Joined: Thu Apr 28, 2005 10:00 am

Re: So.. where is Episode 2 ?

Post by Jessica Mulligan »

michielb wrote:Well that raises about as much qestions as it answers but I wouldn't want to be responsible for any horror scenes at Nevrax so I guess I'l just wait for the things to come...
My hat maker thanks you, :D .
User avatar
ozric
Posts: 538
Joined: Tue Sep 21, 2004 2:26 am

Re: So.. where is Episode 2 ?

Post by ozric »

sprite wrote:Sorry to burst a poor trykerette's bubble but that was the start of a very subtle player event :p
You need your eyes testing if you think im Tryker :p

OK, substitute Dewdrop Jewels with Matoxia ;)
Pinsao - The Samsara

Carp et Diem
Wealth and Glory !
User avatar
morzyr
Posts: 212
Joined: Tue Oct 19, 2004 5:09 pm

Re: So.. where is Episode 2 ?

Post by morzyr »

Jessica Mulligan wrote:Note that we're not focused on making Ryzom into a PvP game, only in improving on the old PvP system, especially as part of the Outposts. We're equally focused on making sure that storyline and social players get some some stuff, too; we just can't do it all at once.

We are sliding some in, anyway; EP2 is all about advancing the story based on the actions of the players and the Outposts are as much about some new things for crafters and harvesters as they are about controlling an Outpost. More about that as we approach the player tests on ATS; if I give away too much too early, I'll be bludgeoned at my desk, :D .

-Jess
Really?

It sure seems you doing what, then you first make zone pvp what forces player to kill ech other for mats or just to gank, then you make it not possible to team opesit factions , then u want to start a war against many of the friends we been makeing since day one what we don't want to.

And this in fact what you have kept telling us what is our choises what shapes the world by how we act and how we play the game.
And infact you say this here now with EPS 2 is by choises of the players.

Question 1.How do you explain the not focusing on makeing game more pvp then you infact doing so for the last half year?
Question 2.Why is our choice not valid in the game, the way you say it is?
Question 3.Where is the story you so foundly speak of, all i have seen up to now is a bunch of lose ends what never been finished?
Tyrisha
Supreme Noob
User avatar
ajsuk
Posts: 2320
Joined: Mon Jan 31, 2005 4:21 pm

Re: So.. where is Episode 2 ?

Post by ajsuk »

ummmage.. if there were no lose ends.. then.. umm.. no Ryzom today, right? :confused:

:p
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master
Jeweler
|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
User avatar
ozric
Posts: 538
Joined: Tue Sep 21, 2004 2:26 am

Re: So.. where is Episode 2 ?

Post by ozric »

ajsuk wrote:ummmage.. if there were no lose ends.. then.. umm.. no Ryzom today, right? :confused:

:p
ozric wrote:....though maybe these will tie in with future events eventually.
Yes you are right, im just hoping some loose ends _will_ be picked up at some point.
Pinsao - The Samsara

Carp et Diem
Wealth and Glory !
User avatar
glipe
Posts: 394
Joined: Sun Sep 26, 2004 1:29 am

Re: So.. where is Episode 2 ?

Post by glipe »

Quote:
Originally Posted by petej
Has Jenas Death Star even arrived yet ? -maybe shes stuck in traffic ?
michielb wrote:Jena can't travel at full warp due to environmental regulations issued by the kami, she also has to avoid the Arm of Orion Universal Park as warp ship aren't allowed there...


Needless to say it'll take some time for her to get here....

*nods* Slime-cohesion factor an' all. Travelling any faster than she is now she'll lose too much and then impact on Atys will be too rough. Hopefully when the outside slime cooks in the outer atmosphere it'll help things along. If nothing else it'll smell different.
Sanz - Matis Explorer and Leader of the Stormdancers

"I am just an explorer, on my way to somewhere else...."
User avatar
katriell
Posts: 2479
Joined: Mon May 16, 2005 1:36 am

Re: So.. where is Episode 2 ?

Post by katriell »

Question 3.Where is the story you so foundly speak of, all i have seen up to now is a bunch of lose ends what never been finished?
The story is IN PROGRESS. Just because the loose ends aren't tied up yet doesn't mean they never will be. It's an ONGOING story.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
User avatar
roninpvp
Posts: 515
Joined: Wed Sep 22, 2004 6:49 pm

Re: So.. where is Episode 2 ?

Post by roninpvp »

Jessica Mulligan wrote: if I give away too much too early, I'll be bludgeoned at my desk, :D .

-Jess

Bludgeoning would involve a blunt weapon which is smashing damage... The weakest weapon/damage type in game... you guys need to play the game more :p
Sinful - Matis
Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee Disapointed in new content and owner every single crafting plan on Atys.
Avatar of Destruction
Master Pikeman
Jenas Lost Tribe
Sinner - Tryker Refuge

User avatar
svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: So.. where is Episode 2 ?

Post by svayvti »

Jessica Mulligan wrote:Note that we're not focused on making Ryzom into a PvP game, only in improving on the old PvP system, especially as part of the Outposts. We're equally focused on making sure that storyline and social players get some some stuff, too; we just can't do it all at once.
That seems to be a contradiction because I don't remember the "old pvp system" ever having anything to do with the writings and tests of Outposts we did through to Launch. In fact it seems like a lot of good ideas and working code has been thrown out to make them into PvP instead.
the Outposts are as much about some new things for crafters and harvesters as they are about controlling an Outpost.
But do the crafters and foragers have to join the Outpost controlling PvP guilds to be a part of this then? It reminds me of AO's Notum wars which added tradeskills... but only as part of PvP. When PvP is optional, but content is linked to having to be involved in PvP... then PvP isn't really "optional" but necessary.
More about that as we approach the player tests on ATS; if I give away too much too early, I'll be bludgeoned at my desk, :D .
So I don't expect an answer in this thread, but I hope it will be talked about at Nevrax and we'll eventually see some answers to all the many PvP worries.

To go with outposts a few questions I would like to submit (there is no current QA thread for XVI):

Are crafters and foragers being given parts to play in the conflict at all outside of support skills for combatants?

When will we see the content for the Guild Halls as was originally proposed through guild missions for Outposts?

What about tribes and Kitins raiding the outposts?

Will there be non-pvp outposts? or does your guild wanting to control an outpost for raids and other content mean that you forcibly consent to PvP?

Prior to release the words Outposts and PvP were never to my knowledge used together. In the last half year I've yet to seem them seperated. This is bothering a lot of people who were hoping to see Outposts as something other than another game with just PvP land grabs.
-------
Svayvti
Former Pilgrim of Atys
Follower of the Kami
Post Reply

Return to “General”