Thanks Nevrax!

Come in, pull up a chair, let's discuss all things Ryzom-related.
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Thanks Nevrax!

Post by rushin »

thebax wrote:Didn't say you were a fanboi, hence the seperation by paragraph in my post. That's basic reading skills, spunky.

At the time of my reply, you've only posted 37 times. How the heck would anyone get a clear picture of where you stood from that? Whether it's because of your sub-par reading skills, or because you "can't be bothered" as you said in your first insult, I mean post, I do not know, but you haven't exactly made a blazen of your views.

Fanboi? maybe, maybe not, I don't know. However, saying you can't be bothered makes you almost as low.

As for those who claim the healing nerf makes things more fun for them, that is a lie, plain and simple. If they really felt that way, they would have spent all their pre-nerf healing time doing so without amps, or with only basic quality ones, to add difficulty. To those who have done so, always, I am obviously not speaking to you.

Same goes for mob balance. To claim that you like being a wimp after achieving max levels is merely suspect, but it does not preclude the balancing of mob stats/regeneration/resists/powers/range with those of players. If you desire a challenge post-balancing, you may always make it more difficult for yourself by fighting without jewels, or without armor/clothing, with a less than optimum weapon, etc. In our current world, those who desire the opposite, a fair fight, have no such option.
now who is the nasty one?

you have gone from making great in character posts, through to getting really upset at any change to the game that didnt suit you, to randomly flaming and insulting anyone and everyone that posts something u dont like.

i've been trying really hard not to reply to your thoughts (not the right word but i dont have the energy to sink to your level). maybe you should try to salvage a modicum of self respect and stop hitting that reply button before your obvious issues with world get any worse?
rushin ~ asleep
mrshad
Posts: 508
Joined: Thu Nov 11, 2004 4:30 am

Re: Thanks Nevrax!

Post by mrshad »

aelvana wrote:Well I am sick and disgusted by people flipping out over minor issues in a game. If MMORPGs upset you that much, try something else...
As you point out, it is a game. (yeah, you can argue the game vs. service thing if you want, but the inconsequentialness (it is if I say it is) of the issue is ultimately negligible)

But, rational or not, games are taken seriously. We pay professional athletes to play them, and certain fans of a certain sport in a certain country have a certain reputation for getting rather violent when the game doesn’t go their way.

So…let’s leave off about the whole “it’s just a game” quip, shall we? Thanks!

The more salient point, that these are “minor issues” is actually a big part of the frustration.

It would require a few database changes to make slow more effective.
Same for bleed.
A surprisingly small amount of effort could rebalance ranged combat.
The list goes on about small things that would make a great difference.

Yet, we can’t seem to get them done.

Aelvana, I think you know better than most the effort required to effect the changes. I think you are quite correct when you call them minor issues. Do you really think we are asking too much when we want the minor effort involved to get them fixed?
talktalk
Posts: 45
Joined: Tue Oct 05, 2004 2:11 pm

Re: Thanks Nevrax!

Post by talktalk »

thebax wrote:Didn't say you were a fanboi, hence the seperation by paragraph in my post. That's basic reading skills, spunky.
Cambridge Dictionaries online ( http://dictionary.cambridge.org/define. ... &dict=CALD ) say:

separation:

noun
1 when two or more people or things are separated:
During the war many couples had to endure long periods of separation (= not being together).
After many years the government finally abandoned its apartheid system of racial separation.

2 [C or U] an arrangement, often legal, by which two married people stop living together as husband and wife:
Couples may agree to divorce each other after a separation.
They're considering separation as an option.

Hmm, se-PAR-ation or se-PER-ation? - guess my reading 101 beats ur spelling 000! :p

Darn, I didn't even get passed your first sentence, pftt.

Lets leave it at that eh??
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thebax
Posts: 330
Joined: Thu Dec 23, 2004 3:39 am

Re: Thanks Nevrax!

Post by thebax »

rushin wrote:now who is the nasty one?

you have gone from making great in character posts, through to getting really upset at any change to the game that didnt suit you, to randomly flaming and insulting anyone and everyone that posts something u dont like.

i've been trying really hard not to reply to your thoughts (not the right word but i dont have the energy to sink to your level). maybe you should try to salvage a modicum of self respect and stop hitting that reply button before your obvious issues with world get any worse?
Read the damn thread, Rushin. He lit the fire, I was just toasting weenies.

Talk-talk: yep, you're right, I misspelled a word.
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thebax
Posts: 330
Joined: Thu Dec 23, 2004 3:39 am

Re: Thanks Nevrax!

Post by thebax »

It occurs to me that anyone who doesn't know better may believe Rushin's lies. It may only be vanity and conciet on my part, but I do not want that. So, for anyone who hasn't been exposed to her (using in-game pronoun) bile since at least the server-merge...

I no longer post as much in character, one, that would be innapropriate when discussing game mechanics, and, two, so many people complained that Baxter's ergot was too difficult to understand.

I have argued against some of the changes which do not suit the game, though in truth only two of them very strongly, to wit;

1) The forcing of PvP on those of us who do not want it through various means (areas with resources in the form of mob or mat, not being able to heal even your guild-mates in some areas, etc.)

2) The imbalance of mob vs. player. I'm not talking about plants, named, or even named plants, just your basic run-of-the-mill mob. If a player was able to enter a code and be given the abilities of a mob, with regards to health, damage, regeneration, resistances(magical and mundane), range of attack, and sap/stam consumption, they would be reported by a large number of people as cheating, and would, hopefully, be banned. Consider the abilities of the humble Kipee, which we have all encountered. Even with the new jewel resistances, we mere homins are proportionally far out-stripped, and the ability to stun and still attack? That would be sooooo useful.

Anything else I have complained about is directly related to the above two. Some, like the heal nerf, are because of both.

Plenty of things that haven't "suited" me, I have ignored, in favor of concentrating on the above two issues. Such as the changes to the crafting recipes for amps, and later, to spec buckler's. Yes, it bothered me that they were un-announced. Yes it bothered me that I would have to re-work my formulas. As for getting really upset, well, my monitor is still here and unbroken, so I've only ever reached the "peeved" stage.

Hrm, randomly insulting and flaming? I have insulted other posters, it is true. In fact, I have done so in this very thread. I am not particularly proud of that. However, I can take pride in the fact that I have not, to the best of my recollection, ever instigated the flames, only responded in kind to an insult. The only person I can think of who does randomly insult and flame others, is Rushin, as she did in the post above. She was in no way involved in the discussion, was not mentioned, shared no thoughts on the matter discussed, offered no solutions, merely started taking pot-shots at one of her favorite targets. I say "one of" because she does the same to Svayti(? spelling), and others, essentially anyone who dares disagree with the bountiful perfection :p which is Nevrax.

As far as sinking to my level, well, I'm far from perfect, that much is known to anyone who has read the forums. However, while I may have gotten my facts wrong upon occaison, I have always been honest, you, Rushin, have not. I do not mean that you have said "I solo Shakaleth every weekend", or, "My jewel craft is at level 302". I mean things like your above post. What you accuse me of, is in fact what you are guilty of. Sadly, you don't even appear to be aware of it.

You may, Rushin, have at some point posted useful information, factoids, insights, well thought out opinions, or even jokes or a funny story at some point, now, you just vent your spleen, and contribute nothing.

If they actually enforced the CoC in an even-handed manner, you would have long since been banned from these forums. Perhaps there is a benefit to being a fanboi after all.
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omsop
Posts: 192
Joined: Fri Sep 24, 2004 1:27 pm

Re: Thanks Nevrax!

Post by omsop »

there was a heal Nerf?

i wouldnt know, i stopped hunting after i saw the cradits needed for dbl 250 Ele spells, i mean i just instantly thought... revert back to 225 spells ( which i know many players have done ), infact, the costs are so great, why dont we remove the lvl 250 Cap & just make it 230....
Oh wait they cant do that. you need the HP + Sap upgrades from lvl 230 - 250 to support your Heals now lol
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xenofur
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Joined: Tue Sep 21, 2004 8:36 pm

Re: Thanks Nevrax!

Post by xenofur »

thebax wrote:Consider the abilities of the humble Kipee, which we have all encountered. Even with the new jewel resistances, we mere homins are proportionally far out-stripped, and the ability to stun and still attack? That would be sooooo useful.
excuse me, but i level on these, solo...
they might be challenging, but not unbalanced. unless you're talking about the high levels, which would be weird, since earlier you said the heal nerf hit the lowbies hardest, because of bad mob balancing.(one of which i AM ;) )
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nillian
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Joined: Sun May 29, 2005 1:50 am

Re: Thanks Nevrax!

Post by nillian »

*snuggles up against Seanchai*
nexyn wrote:...And when saying plods, you do mean big and nasty kinchers...right? ;)
Yes, yes I did. *looks around* Ooh a yubo! :p
Nillian

[MPRF]- [MJF] - [MDF] - [MLMW] - [AoD]

READ! - How to run two clients simultaneously - read later posts
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thebax
Posts: 330
Joined: Thu Dec 23, 2004 3:39 am

Re: Thanks Nevrax!

Post by thebax »

xenofur wrote:excuse me, but i level on these, solo...
they might be challenging, but not unbalanced. unless you're talking about the high levels, which would be weird, since earlier you said the heal nerf hit the lowbies hardest, because of bad mob balancing.(one of which i AM ;) )
Yes, I used to level those solo too. I remember when I was low-level, and a good weapon could take out a mob of equal level in 1-2 hits. That is appropriate, as it gets players used to the game without having to constantly stress out about death. Remember, at, say, level 25, you can use Heavy armor that's Q is twice your level, and at 50, you can use a set thats Q is 1.5 times your level. This creates a curve. There seems to be a similar curve with the damage you inflict. Also, at low levels, you progress quite quickly getting 500-1500 xp per kill. At higher levels, 3000xp doesn't even make your level progression bar move a single full pixel.

What I said was that mobs were unbalanced. I used the Kipee as an example. They take full damage from cold, but have 50% resistance to all other spell types(I think) and 100% resistance to acid. Try making a set of fine jewels with those resistances(fine grade being what the Kipee has access to/is composed of). Even with supreme, the 100% resistance is beyond our reach. Add up it's Health, watch it's regeneration of same, look at it's physical resistances, as well as it's version of stun, which homins have no access to (ours goes kaput as soon as we do anything, theirs allows (multiple) attacks), observe how it is not limited to the same curve of weapon damage as we are, and when you factor in an infinite supply of stam/sap, the conclusion that it is imbalanced is inescapable. The same goes for all non-plant mobs. Named/boss should remain extremely difficult, as has been said before.

At the very beginning, because of the curve, players are over-powered when using melee, this is a good orientation, they are more or less appropriatly balanced around levels 40-70 or so. The situation alters drastically at higher levels.

That has nothing to do with healing. Yes, some higher-level healers are annoyed that between the nerf to healing, and the extra cost of spells, they have lost a large portion of their ability to protect their friends, but it is still possible, although sometimes only with a larger team. Even with the extra cost of the double spell, those past level 100 still have a signifigant advantage over the lower healers, who, at some levels, cannot cast fast enough, or with enough power, to match the damage inflicted by a level appropriate mob.

Please try not to confuse the issue.
oauitam
Posts: 78
Joined: Sat Dec 18, 2004 10:04 pm

Re: Thanks Nevrax!

Post by oauitam »

Firtstly, if this is nothing to do with healing then we're way off topic.



Secondly, it's pretty much arbitrary what level of mob is designed to be equal to what level of player. And it certainly isn't our decision to make.

If you want to decide that you think a mob which drops ql 100 mats (the players' own commonest definition of mob level) fighting a solo player with no skill over 100 with level 100 gear should result in a 50-50 win ratio or whatever then go for it.

In any case, I think you've pretty much got to bump up the mobs damage, hp and armour to get that to work. If we were 'balanced' to that extent, and I still often lost, then I'm a moron. I'd be ashamed if an AI with all identical stats to my character provided an even fight. Well, either ashamed or immensely impressed with the improvements in AI.



Thirdly, as a brute fact, there are very few mobs that I can solo which drop mats of the same QL as my character's highest skill level. That's simply an observation of the way Atys currently is.

I could say that it shouldn't be like that. The word 'should' projects some sort of morality onto the situation that simply doesn't exist. It's not right or wrong that this is how the world is.

If you think that it'd be more fun if you could solo mobs like that easily then that is what you should be saying. "Dear Nevrax, I think it'd be more fun if we could solo mobs that drop mats with a QL equal to our highest skill level."

There is no moral law that the game is breaking. I doubt you've discovered something that either Nevrax don't know, or that they do know and are ignoring while accepting it is morally wrong.

If they don't know how mobs and players typically stack up, one on one, then tell them and add in what you think would be more fun.
If they do know then I'd imagine they just disagree with you on the fun factor (as I do).
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