Actually looking at maps there are 9 different possibilities of locations.grimjim wrote:I sort of counted that under PR.
so that being said 28/9= 3.1 per map location!!
Actually looking at maps there are 9 different possibilities of locations.grimjim wrote:I sort of counted that under PR.
I fall into the 2nd group, in many ways, but as for your last statement in this quote, you are completely off-base. Ultima Online, in its glory was full PVP as was Everquest. These games were incredibly successful, reaching 100's of thousands of active subscriptions. The first time I logged into UO (Great Lakes), I like most started in Britain. As I made my way to the bank, I noticed a massive lag increase (old days with a 33.6 modem). Once my very underpowered computer caught up with everything, I was astounded to see roughly 200 people in the vicinity of the bank! UO did have an advantage, being the first MMO, but this does not diminish the fact that open PVP had no negative effect at all on the success of the game. I had a very similar experience in Everquest Beta 3. Shoddy gameplay and system specs to die for kept me from playing regularly, but the fact remains that nobody was leaving the game because they might get killed. They knew they might get killed, they expected it, and they took measures to make sure that they would survive as long as possible, between PK incidents. I don't advocate that sort of gameplay, but it has ever been the most successful form of MMO enterprise. In fact, both games actually lost players when they introduced non-PVP zones.svayvti wrote:There are 3 crowds: those who don't like PvP at all, those who like consentual PvP that isn't required, and those who want to force the first two groups into non-consentual mandatory PvP like you. There has never been a highly successful game for the last group, and I'd rather Ryzom not go join that group.
mtsmith wrote: Are there any plans for javelins or other ranged piercing, blunt, and slashing weapons meant to be thrown? Boomerangs, javilins, pilums, blades, etc. can be a whole lot of fun and very effective in the right situation.
http://www.mmogchart.com/mtsmith wrote: Ultima Online, in its glory was full PVP as was Everquest. These games were incredibly successful, reaching 100's of thousands of active subscriptions.
I don't know if I call that consentual, it is more of a warning system as large areas of Ryzom are PvP including many of the best areas for foraging. Furthermore Outposts are a long anticipated and majorly focused content by the Ryzom playerbase, and unfortunately the non-PvP playerbase. Consentual is the duel challenge system, the arena, or pvp servers like in WoW. Because innocent non-PvPers aren't encouraged to be drawn into the middle of it.If you do not want to be involved in PVP, either don't take outposts or spend a ton of dappers and defend them with NPC's to a point where they cannot be taken by PC's. On top of that, PVP in Ryzom IS purely consentual. By entering a PVP zone that is so clearly announced as being a PVP zone, there is no other way to describe the action but your having consented to the concept.