Questions answered , ignore :p

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petej
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Questions answered , ignore :p

Post by petej »

Could be ive just never noticed it before but Creating Sap Cyrstals costs dapper ? , just started getting the message "you do not have enough sap load/money/dappers to cast this spell" and sure enough my dapper had dropped to 47 lol (pressumably Creating Sap Crystals costs more than this though no Dapper cost is specified on the info)

Mob Spawns are now delayed instead of instant re-pops ? , my old Clopper hunting grounds no longer pop once depleted , havent worked out how long it takes before a respawn yet and I have asked for this feature before (instant re-pops arent good for travel/realism) but it does seem overly-long imo

(Playing on my Tryker lowby before anyone asks why my Dapper is so low lol)
Last edited by petej on Fri Sep 30, 2005 3:44 pm, edited 1 time in total.
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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marct
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Re: Ummmm new stuff ?

Post by marct »

Search on this, it has been posted in the past.


YES, it infact does cost you dapper to create a sap crystal.
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borg9
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Re: Ummmm new stuff ?

Post by borg9 »

Sap crystals have always cost dapper :P

Spawns always slow after major reboot, server will settle and things will return to normal :P

if they don't we can scream OMG undocumented change!

Can only really comment on these cas I have thought exactly the same in the past.

;)
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petej
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Re: Ummmm new stuff ?

Post by petej »

Thanks for the big writing im sure I wouldnt have been able to see it had it been smaller , so why isnt it on the info ?

Original post contains Zero OMG's just a couple of simple questions :rolleyes:
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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xenofur
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Re: Ummmm new stuff ?

Post by xenofur »

because this was always like this :)
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borg9
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Re: Ummmm new stuff ?

Post by borg9 »

petej wrote:.....snip....
Original post contains Zero OMG's just a couple of simple questions :rolleyes:

OMG... He he you need to start preparing for the PvP/GvG/FvF.

Look to Audrey as an example of how you should behave PJ, you know you want to be that way, you just don't know it yet. Remember you entered the game, so you knew exactly what would happen ;) :rolleyes: :eek:
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petej
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Re: Ummmm new stuff ?

Post by petej »

What ever game you play (or forum you post on) you will always find "characters" , its not restricted to any one group in my experience

*Resists urge to post on PvP*

(Took three atempts at posting to get that resist :D )
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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sprite
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Re: Ummmm new stuff ?

Post by sprite »

borg9 wrote:if they don't we can scream OMG undocumented change!
OMG they changed the default "stand up" animation !? :eek:
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calel
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Re: Questions answered , ignore :p

Post by calel »

Actually, something I wanted to ask:

did any of you notice a change in the behavior of material values after the patch? (not talking about new values on jewel mats and such, but those that were already in place)
The reason I' m asking is that strangly enough yesterday evening while crafting a set of HA, I noticed when using the same mix as I would before for this kind of set, that it was a lot easier to attain a certain parry value.
I know something must have or has changed with the PF pre-craft value and how it relates to a crafted value, but why does this seem to influence parry values all of a sudden?

Either something is fishy or I was a bit to tired again. :D
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killgore
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Re: Questions answered , ignore :p

Post by killgore »

calel wrote:Actually, something I wanted to ask:

did any of you notice a change in the behavior of material values after the patch? (not talking about new values on jewel mats and such, but those that were already in place)
The reason I' m asking is that strangly enough yesterday evening while crafting a set of HA, I noticed when using the same mix as I would before for this kind of set, that it was a lot easier to attain a certain parry value.
I know something must have or has changed with the PF pre-craft value and how it relates to a crafted value, but why does this seem to influence parry values all of a sudden?

Either something is fishy or I was a bit to tired again. :D
You must be tired I had nothing to do with it. Kilgoretrout :-)
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