sehracii wrote:Unfortunately, the protection from a shield is all but useless. Testing naked except for shield against a creature that gives me good XP, I never saw ANY damage absoroption. Testing on something 150 levels lower than me, it absorbed ONCE IN A WHILE, maybe 25%-50% of the time at best.
I've never had such problems with shield protection. It works unreliable, that's true, but fighting against creatures my own level or even 30 levels above me, it works about 25%-50% of the time. Against creatures 100 levels below me, it works nearly all the time.
I do use a shield close to my melee level, maybe you're using one far above or below yours and it doesn't work as well because of that? Otherwise I have no idea why our experiences are so different
thebax wrote:I agree, but they'd have to make slow work as well as bleed first. Right now, it might, maybe, keep the mob from hitting you twice, if you use it every 5 seconds during the fight, which is a gigantic health/stam drain with a shield. For mobs that hit especially hard, but not as fast, it won't even prevent one hit.
So, 1H blunt+shield+HA+slow should work as the best meatshield, but it doesn't yet.
Well, bleed and ignore armor both work to increase your damage, both by a factor of the base damage you inflict. If what Xavier said is true and slow will slow the target's attack by 10%
always, regardless of inflicted damage or level difference, then I imagine making it more than 10% will make it too powerfull against boss creatures.
But yes, the effect is pretty much useless against normal creatures, even with the current heal spells.
No, it
does work as the best meatshield, the difference between it and the second-best are simply negligible
