The heal poll

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Your view on the heals

New heals are fine the way they are
79
46%
Heal life should be raised to match the stam/sap heal
34
20%
Heal life should be raised, stam/sap heals should be lowered
27
16%
I want the old heals back!
23
14%
Other
7
4%
 
Total votes: 170

sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: The heal poll

Post by sidusar »

kostika wrote:This was a problem even before the patch though. But now with the healing changes, things like Stun and other afflictions come alot more into play. They help the healers and the tanks. Last night I tested the use of stun with a team and the help I think was immense.

These changes are good, and brings alot more usefulness to the afflictions into play.
Yes, but before the patch it was less of a problem because even a light armored mage could be healed faster than most mobs could do damage. And even if they did go down they could be gotten back up immediatly. Now this doesn't work anymore, and any add is much more likely to wipe all the healers.

Defensive afflictions are usefull, I've used stun frequently before the patch and think it will probably be more usefull from now on. But they're not reliable enough to count on them for keeping add's at bay until the first mob you were fighting is down. Using sleep or fear on a creature 40 to 50 levels above you (which is usually what you're hunting in a group) will, in my experience, be resisted about 3 out of 4 times, and if it does link, will not last much longer than a second or two.

So I believe those spells need a boost. They're not usefull for killing creatures faster, like stun is, only for preventing damage to your team, and they aren't effective enough at that. (At least, they weren't pre-patch, I haven't used them since then so if they were boosted in the patch I don't know about it.)
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sx4rlet
Posts: 1025
Joined: Tue Sep 28, 2004 11:12 pm

Re: The heal poll

Post by sx4rlet »

calel wrote: But again, granted, not all routes will be open to Solo-treking (Fairhaven- Min-Cho comes to mind as does Avendale- Yrkanis), but patience, good sneaking skills and knowledge about your surroundings helps a great deal. (that goes for all three points)
As far as I know, even those routes are sneakable. They are hard, but its possible...
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sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: The heal poll

Post by sidusar »

sx4rlet wrote:As far as I know, even those routes are sneakable. They are hard, but its possible...
Fairhaven- Min-Cho is possible. Avendale- Yrkanis only if you know the way through the maze and have enough health, armor, speed-up and MPA to run straight through a group of cuttlers and survive long enough for them to give up chase.
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kostika
Posts: 1260
Joined: Fri Sep 24, 2004 6:48 pm

Re: The heal poll

Post by kostika »

Sidusar...Come find me IG some time and we'll do a little bit of hunting. I think you're wrong, but it'll be impossible to prove here, I'd rather show you. With a good team anything is possible even now with the change to healing. In the end the team has to work together flawlessly. But I don't think saying that will prove anything, I'd rather show you.
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: The heal poll

Post by rushin »

ajsuk wrote:Before patch:
Forage (in high lvl areas) wasn't posible on your own.
Getting special mats wasn't posible to get on your own.
Treking wasn't posible on your own.
lol lol lol
if you really believe that and arent just saying it for effect on the forums give me a shout ingame. we can go digging for q250 supremes or do any trek you'd like, just the two of us. Far, far, far from impossible before patch, no more difficult after..
(and no i'm not lv250 in anything)

been away for a few days so can't remember if i said elsewhere but like the changes a lot, makes everything a lot more fun again :D
rushin ~ asleep
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bobturke
Posts: 391
Joined: Tue Sep 21, 2004 9:23 am

Re: The heal poll

Post by bobturke »

New heals seem fine to me although making them all the same seems logical.

And I like the new rezzing being a bit harder. Makes running out of HP a little more than a pot hole (more like a speed bump now).
Turke
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thebax
Posts: 330
Joined: Thu Dec 23, 2004 3:39 am

Re: The heal poll

Post by thebax »

The percentages are about as expected, at the moment:

For the nerfed heals: 47.26%
Against the nerfed heals: 47.94%
Other: 4.79%

Plus the people who voted for the nerf, but have said they would now switch their vote, as well as the people who don't bother with the forums, and have simply thrown their hands up in disgust and logged out.

Two questions then;

How likely is it, really, that those who like the nerfed heals will end their subscriptions if they are restored to their former glory, as opposed to the likelyhood of those who do not like them quitting if they are not?

and;

How quickly (if at all) is Neverax going to reverse this change?

This is a bit of a test. Do they actually respond in action to what is said and/or voted on in these forums? Or are Lawrence and the others just glorified guides, ready with a calming word, but unable to render anything approaching real assistance or action?
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aelvana
Posts: 648
Joined: Thu Sep 23, 2004 5:53 pm

Re: The heal poll

Post by aelvana »

If heals were like this to begin with, there wouldn't be such a bad reaction from such a number. They were worse, actually. I think it would be better for the game in the long run, and I'm glad they made the change. Another one time backlash for long term improvement of the game. Good thing IMO.

Please wait through an adjustment period before waving around claims of mass quitting:/ What if this won't be a bother in a short time, and going back would be worse for Ryzom as far as player attraction in the future?
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xenofur
Posts: 3411
Joined: Tue Sep 21, 2004 8:36 pm

Re: The heal poll

Post by xenofur »

listen to the community, hm? well, let me make my own forg... uh, interpretation of the polls. i'll use the german, french and english polls:
48.88% like the heal rebalancing
31.36% think changes would be nice
14.87% are against the heal rebalancing
4.89% need more beer
of course these numbers are missing those who actually played a while to find out how the patch plays and changed their minds as well as the thousands who left because their powers were so cruelly stripped of them, so their mage couldn't tank anymore
p.s.: this post is in no way ironic and biased and is not following any agenda of my own :p
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boinged
Posts: 395
Joined: Mon Sep 27, 2004 7:53 pm

Re: The heal poll

Post by boinged »

This poll is not a great one anyway, there is no option for lowering stam and sap heals while leaving hp the same and 'raising hp, lowering stam and sap' is too close to 'I want the old heals back'. The option 'raising hp to match stam and sap' will make the game even easier than it was before and pvp a bigger joke.

Many of us die hard patch fans would probably even begrudge a 10% raise in heal power which may keep enough of the complainers happy enough to not make a new "I quit" post for at least 24 hours. But I can't vote for that as it's not there, and I can't vote for 2 things anyway.

There's also no option to make healing easier for lower levels. Again I would vote 'yes ok if you insist' to that and 'yes 100%' to 'the patch is great, I love it'.

If Nevrax reverse this change based on this poll then I'll cancel my subscription.

We've now tested this on the same high level hunts we were doing before the patch. It worked fine, even with adds. I've not tried this in a duo and I doubt that will go smoothly, as bomb heals won't benefit us. Next up is proper PVP testing (we did some before the patch by gimping our actions and it really improved things).
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