sx4rlet wrote:but for some reason some people didnt like it if they were yoyo-ed.
well, at least the yoyo effect has less impact on trykers, for they are closer to the floor
sx4rlet wrote:but for some reason some people didnt like it if they were yoyo-ed.
I don't think there is anything to take offence about and I'm sure he wasn't trying to offend anyone. (I could get offended that you mention healers working as hard as other team members! I don't think I've ever been in a group where anyone works as hard as the healers do! )forever wrote:I take great offense to your comments. I don't know how you heal, but healing was the hardest skill to purform in game for me. I was always part of the team and worked as hard as the others members. I take great pride in keeping my team mates alive.
borg9 wrote:Yourly get fatter eating all those
sx4rlet wrote:Nooo! Zespiole told me yuboo sandwiches are low on callories and fat!!!
*pouts*
Agreed. Nerfing the double-spell affected both healers and nukers and was more than enough nerf. I disagree that heal needed the additional nerfing it got.mrshad wrote:I have had some time to play with this now.
Healing life is overly difficult.
It was nerfed too much, and should be increased by about 25%-50%
Stam and Sap could be decresed by a similar amount.
I do not agree at all, leave HP heal where it is, make Stam and Sap a little less powerful.mrshad wrote:I have had some time to play with this now.
Healing life is overly difficult.
It was nerfed too much, and should be increased by about 25%-50%
thebax wrote:PvP is better- So what?
Some people with double spell find the healing nerf acceptable- So what?
Most don't want PvP in the first place, but more importantly, the channels were filled last night with people getting fed up .
Not only should the healing nerf be reversed, but it should be done very quickly, before we lose any more players.