Elemental magic....

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smolfine
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Elemental magic....

Post by smolfine »

Great, now i cant hit dbl elemental spells whitout time bonus, just cuz im not 240 or 245. lame
Yeah i cheared all day when i got 235, just a week b4 this patch, now it is usless anyway, this suxx
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ajsuk
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Re: Elemental magic....

Post by ajsuk »

smolfine wrote:Great, now i cant hit dbl elemental spells whitout time bonus, just cuz im not 240 or 245. lame
Yeah i cheared all day when i got 235, just a week b4 this patch, now it is usless anyway, this suxx

lol yeah, I'm pretty disschuffed myself for very much the same reasons.
Nukers normaly ended up using range credits along with sap/hp before the patch.. now we have to use time credits too to make up our max power spells it's just silly. :rolleyes:

Forced to use range - Maybe..
Forced to use time - pfft!
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grimjim
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Re: Elemental magic....

Post by grimjim »

smolfine wrote:Great, now i cant hit dbl elemental spells whitout time bonus, just cuz im not 240 or 245. lame
Yeah i cheared all day when i got 235, just a week b4 this patch, now it is usless anyway, this suxx
So open with a powerful double and then cast singles.
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sehracii
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Re: Elemental magic....

Post by sehracii »

Yeah, I tend to think double missiles were never meantt to be a default attack - more like a special attack for tactically appropriate situations.

Makese sense that way to me.... but I'm kooky like that :rolleyes:
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dmarxs
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Re: Elemental magic....

Post by dmarxs »

For the first few minutes I hated it, but once I got over the shock value of it all I can kind of see the value in making doubles more expensive. We went and killed a 2*red named I was the nuker and just used singles, it worked just as well, just took a little longer.

To be honest even if I had the sap and hp credit to make my biggest double now, I would hardly expect a healer to be able to keep up and why should they.

I think by what I saw today meele is going to have it's time in the sun, and good thing to.
blaah
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Re: Elemental magic....

Post by blaah »

smolfine wrote:Great, now i cant hit dbl elemental spells whitout time bonus, just cuz im not 240 or 245. lame
Yeah i cheared all day when i got 235, just a week b4 this patch, now it is usless anyway, this suxx
let me quess... you using 250/250 spells ?
use 250/200 and you can kill things as easy as before.

only difference between now and then is that now you need to think, before you didnt.

and yes, i have been ingame and used both heal/ele without any problems.
philu
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Re: Elemental magic....

Post by philu »

ajsuk wrote:lol yeah, I'm pretty disschuffed myself for very much the same reasons.
Nukers normaly ended up using range credits along with sap/hp before the patch.. now we have to use time credits too to make up our max power spells it's just silly. :rolleyes:

Forced to use range - Maybe..
Forced to use time - pfft!
You've changed your tune! :p
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ajsuk
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Re: Elemental magic....

Post by ajsuk »

philu wrote:You've changed your tune! :p

What you on about now?

And when u gunna put ur name on ur sig so I can give you a slap? :p
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rob01
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Re: Elemental magic....

Post by rob01 »

smolfine wrote:this suxx
I'm not sure that's the correct spelling! :)
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marct
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Re: Elemental magic....

Post by marct »

sehracii wrote:Yeah, I tend to think double missiles were never meantt to be a default attack - more like a special attack for tactically appropriate situations.

Makese sense that way to me.... but I'm kooky like that :rolleyes:
Here Here, I completely Agree!!!!
dmarxs wrote:For the first few minutes I hated it, but once I got over the shock value of it all I can kind of see the value in making doubles more expensive. We went and killed a 2*red named I was the nuker and just used singles, it worked just as well, just took a little longer.

To be honest even if I had the sap and hp credit to make my biggest double now, I would hardly expect a healer to be able to keep up and why should they.

I think by what I saw today meele is going to have it's time in the sun, and good thing to.

Absolutely!!!! I can't think of any way they could have made this better. I think everyone will love this in just a short time. The ability to overpower spells was just out of control. You need to choose!!! I think they have done well at first blush.

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