DO they have a CLUE?

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mrshad
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Re: DO they have a CLUE?

Post by mrshad »

This was sort of inconvienent...

But, on the larger picture, sort of a nothing, right?

With everything else that changed in this patch, having that as your biggest complaint?

Well...that is something of a 'way to go' for the dev team.

I don't really agree with all the changes, but there were well implemented.
blaah
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Re: DO they have a CLUE?

Post by blaah »

kostika wrote:Guys this is really a minor thing. Of course you have to remake your double cast spells, they've completely changed them. To leave them as is would have been asking for folly. What if by leaving them in they caused a bug to happen where the 20% didn't apply? I can see it happening.
hehe, so i should not activate my double heal enchant with 432 cost and only 360 credit ? ;-)

BOOM
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iphdrunk
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Re: DO they have a CLUE?

Post by iphdrunk »

blaah wrote:hehe, so i should not activate my double heal enchant with 432 cost and only 360 credit ? ;-)

BOOM

but the cost will determine how many you can put on a weapon, so probably reduced by one in most cases
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roninpvp
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Re: DO they have a CLUE?

Post by roninpvp »

Remember all the mischief caused by no deleting the possible illegal stanzas after a patch? I do... :D :p :D crazy stuff happening I for one understand and agree on deleting the stanzas effected by patches :eek:
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philu
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Re: DO they have a CLUE?

Post by philu »

riveit wrote:Adding the functionality of graying them out would have added an entirely new layer of programming for this singular patch situation. Aren't you asking a bit much?
No I don't think we are.

The functionality is already in place, take the red X on your worn out items.

It's called being a bit user friendly.
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akicks
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Re: DO they have a CLUE?

Post by akicks »

triprech wrote:I can't believe that I logged in to find 90% of all double spells DELETED from my hands.
What did you expect?

It took me 2 minutes to create my spells again.

It's not hard to do, and your moaning for nothing.
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rushin
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Re: DO they have a CLUE?

Post by rushin »

triprech wrote: Reading the pre-patch and then the actual patch info would not have prepared you for the way that they chose to institute this particular feature.
points to patch notes, and for those who don't want to click:

Thursday, September 29th 2005 - patch 83 wrote:...snippy...

[ I N T E R F A C E ]

. You may have to recreate some of your actions in your hand bar. This is the case for actions concerning for example the double missile as it has been going through some changes.
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sx4rlet
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Re: DO they have a CLUE?

Post by sx4rlet »

Nice work Rushin, I thought I could remember them mentioning it, but hadnt looked for it yet. And hey, you found it already!
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jinnear
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Re: DO they have a CLUE?

Post by jinnear »

Hehe, and as for spending a totally unacceptable amount of time on remaking the spells, I believe a certain company called Nevrax actually got the patch done several hours faster than promised (oh and I know that some people might have been at work anyways(including me) but you cant expect them to take every single players schedule into account)... now what could be done with those extra hours? ;)
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sehracii
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Re: DO they have a CLUE?

Post by sehracii »

I also don't see how completely remaking all the double missile spells would take much more time then just reworking all the old ones. Obviously their costs have changed, but with the switch in heal powers, there are new priorities that need to be considered when picking credits as well.

Basically, you would need to take 5 minutes and redo them all whether it be from scratch or if Nevrax had gone out of their way to keep the old useless ones on your bar...
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