marct wrote:Noin. (I'm back)
Welcome back

marct wrote:Noin. (I'm back)
Very good point and very well made. Glad to hear you'll give it a chance. Hope we both continue to have fun.1ender wrote:In games of this genre, where one has to pay to play, first impressions are everything. If someone isn't having fun someone isn't going to continue paying a monthly fee to play said game. I really hope it's obvious that I *don't* want to see this happen to this game. That being said, I am going to give it a chance after the patch. I'll stick around, and see what happens, and if I continue to have fun, then I shall continue to play.
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
marct wrote: Noin. (I'm back)
1ender wrote:This post got a lot more attention than I though it would. A lot of people here have many good points and I may indeed stick it out and see how things are affected.
Several people have mentioned some things I wish to highlight. First the lack of healers at the lower levels thereby increasing the perception of difficulty at these levels. This is definitely something I have noticed. I think my suggestion about decreasing the power of heals based on a decreasing curve sort of reflected this. Maybe this would be a good solution, I don't know.
The fact that there is also only one heal tree is another thing which might be looked at more thoroughly for the reasons already stated by other posters here.
I would also like to note in my defense that my healing is well above 50 at this point. It's been my main skill since I've started the game. I enjoy support classes and play one in almost every game that I try. I was also not trying to be negative with my post. I started it praising the game. I hoped it was obvious that I have a great deal of affection for it even though I've only been playing a short time. I also have a great respect for what the dev team and the community has accomplished here. This post really had one function, to provide the viewpoint of a new incoming player. In games of this genre, where one has to pay to play, first impressions are everything. If someone isn't having fun someone isn't going to continue paying a monthly fee to play said game. I really hope it's obvious that I *don't* want to see this happen to this game. That being said, I am going to give it a chance after the patch. I'll stick around, and see what happens, and if I continue to have fun, then I shall continue to play.
Could be a good idea, not just for healing, but for all magic. It would be nice if the staff had some purpose.marct wrote:P.S. I always though 1 handed healing would be cool. You would get half of the bonus that your amps give. Imagine like dagger and sword, I could be shield and 1 amp, 1 amp and 1 bare handed heal, 1 amp, 1 staff, etc. Gets pretty interesting mixing acitons and stanzas then.