Animations

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petej
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Joined: Tue Sep 21, 2004 1:48 pm

Re: Animations

Post by petej »

Do Humans walk on thier knuckles or swing from the trees ? -no (not normaly anyway) so why would any Homin exhibit such overt traits from their primitive ancestors ? , slight differences maybe but realy that wouldnt even be worth the trouble coding imo.

Id much rather see slight Stat base changes or movement speed changes (depending on terrain/race) to give racial differences as I and many others have suggested before , for movement something like :-

Zorai : Run/Walk fast in Jungle and Forest (being a less harsh form of Jungle) but Swim slow
Matis : Run/Walk fast in Forest and are also good (fast) Swimmers
Fyros : Run/Walk fast in Desert and Lakelands (beach terrain being similar to Desert) but Swim slow
Tryker : Run/Walk fast in Lakelands and are also good (fast) Swimmers

The difference between Fast/Normal/Slow should be noticable but not overwhelming maybe on the order of 5%-10%

..anyway back to the animes , the sits were ok but id rather see them available as emotes to each race , theres also alot of other actions that are lacking animes so why pick on something that doesnt need it ? :confused:
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
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alibasil
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Re: Animations

Post by alibasil »

petej wrote:Do Humans walk on thier knuckles or swing from the trees ? -no (not normaly anyway) so why would any Homin exhibit such overt traits from their primitive ancestors ? , slight differences maybe but realy that wouldnt even be worth the trouble coding imo.
Bit of a massive presumption here...

Why do you think that homins have evolved to the same extent as a human? There could be some kinda lore that the devs have planned that could subtley tie in with that certain emote (and i know thats really unlikely, but its just to illustrate my point)
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asaseth
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Re: Animations

Post by asaseth »

As a side note, I do know quite a fiew people with the same general body-types as the homin, and they did move like the new animations. Granted not as exaderated as some of them, and no-one like the Tryker male, but still, the first time I saw the Zorai Male run, I said to myself "Hey, that looks kinda like Jr.", a guy I know who is 6'+, and definatly built like a Zorai. The Fyros male, I'm afraid to say, walks with my same gait, too (posture problems, I know, but laborers tend to have that anyway)


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aelvana
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Re: Animations

Post by aelvana »

All races look more attractive with the older animations, IMO.
mrshad
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Re: Animations

Post by mrshad »

aelvana wrote:All races look more attractive with the older animations, IMO.
I *think* that is because they look more human in the new animations.
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aelvana
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Re: Animations

Post by aelvana »

mrshad wrote:I *think* that is because they look more human in the new animations.
Really? I was thinking the opposite. The older ones are sexy, and the newer ones make me feel like I'm watching Walking with Cavemen on the Discovery channel.
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vguerin
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Re: Animations

Post by vguerin »

aelvana wrote:Really? the newer ones make me feel like I'm watching Walking with Cavemen on the Discovery channel.
And whats wrong with that ? :)
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petej
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Re: Animations

Post by petej »

vguerin wrote:And whats wrong with that ? :)

Obviously nothing for "The Golden Race" , maybe one day the Matis will get the sticky end of the stick ?

(ewwww Matis envy lol)
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
petej
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Joined: Tue Sep 21, 2004 1:48 pm

Re: Animations

Post by petej »

Hmmm maybe if those feathered creatures in one of the Dev shots turn out to be the thought extinct Momo's and you start walking around like a chicken youl think differently :p
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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sprite
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Re: Animations

Post by sprite »

petej wrote:Hmmm maybe if those feathered creatures in one of the Dev shots turn out to be the thought extinct Momo's and you start walking around like a chicken youl think differently :p
bwahahahahahahaha XD
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