Do I get xp for participating in a R2 scenario? Here is the paragraph I'm referring to:
"It is, of course, critically important that the R² extension doesn't destabilise the Saga of Ryzom. This means that there must not be ways of using the R2 tools to setup ways for developing characters' skills and wealth more efficiently than by playing the game in the normal way, and implies that there must be some restrictions on scenario design and animation possibilities."
http://ryzom-ring.com/?page=articles&id=820
It doesn't actually say no xp or no mats will be brought back. Just says not more efficiently than current game play.
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Ryzom Ring Question?
Re: Ryzom Ring Question?
I feel the same read as you... killing a mob should garnish the same XP, good or bad as doing it on the mainland. It should also ALWAYS require just as much to kill it... no ACME railguns should appear in the mail and kill boss X for you (or kill you by mistake like Wile E. Jyudas always has happen).sky001 wrote:It doesn't actually say no xp or no mats will be brought back. Just says not more efficiently than current game play.
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Re: Ryzom Ring Question?
Well we cannot know for sure untill R2 comes live, but I dont think its likely to get xp or mats.
Otherwise it would be nice to make a place with only supreme mats, to dig for you alone. Or a place when you can chain kill a highlevel mob, so you get to the highest level as fast as possible.
So I think its very unlikely...
Otherwise it would be nice to make a place with only supreme mats, to dig for you alone. Or a place when you can chain kill a highlevel mob, so you get to the highest level as fast as possible.
So I think its very unlikely...
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Re: Ryzom Ring Question?
I remember reading a statement early on when R2 was announced that you wouldn't be able to get xp. I can't seem to locate the article but from what I remember, it sounded like they wanted to let you gain xp but that initially you wouldn't be able to in order to minimize possible exploits.
I certainly hope that in the long run they plan on tackling the issue of exploitation and allow us to gain xp in user-defined areas.
I recently wrote a letter where I commented on the GM led RP events that often don't involve much activity that gains XP for your character. I think the thoughts apply to R2 as well:
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...A very common response I hear when I ask someone about an event is that it was just a lot of talking but there was nothing to do. For someone that truly enjoys putting on another persona and acting out a role, that can be incredibly fun but if thats not what you enjoy, the events seem a little flat.
I believe that this feeling often comes from the fact that these events are very much decoupled from the core mechanics of the game. At the heart of the mechanics of Ryzom is the notion of skills, experience, and levels. The overwhelming focus of players revolves around performing actions that gain experience and thus progress your levels and skills. Ive often heard people argue that this shouldnt be the focus if you really want to enjoy the game. My counter to that is, if you want to make a game where leveling isnt the primary focus, then you need to remove that as the core game mechanic. Its unreasonable to construct a game where your progress is measured through levels and then not expect players to be very much focused on leveling.
That being said, I dont feel that having levels and experience is a mistake. I enjoy having a quantifiable way to measure my progress. I feel the mistake is designing events that dont tie into these core mechanics. When someone participates in an event, they want to feel like theyre advancing their character, otherwise, they often feel it was a waste of time.
I firmly believe that the only way to satisfy this is to create events that tie into the game mechanics directly.
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I think the same holds true for R2. If user-defined scenarios don't let people advance their character, I think many people will quickly get bored or feel they're wasting their time.
I certainly hope that in the long run they plan on tackling the issue of exploitation and allow us to gain xp in user-defined areas.
I recently wrote a letter where I commented on the GM led RP events that often don't involve much activity that gains XP for your character. I think the thoughts apply to R2 as well:
---------------------------------------
...A very common response I hear when I ask someone about an event is that it was just a lot of talking but there was nothing to do. For someone that truly enjoys putting on another persona and acting out a role, that can be incredibly fun but if thats not what you enjoy, the events seem a little flat.
I believe that this feeling often comes from the fact that these events are very much decoupled from the core mechanics of the game. At the heart of the mechanics of Ryzom is the notion of skills, experience, and levels. The overwhelming focus of players revolves around performing actions that gain experience and thus progress your levels and skills. Ive often heard people argue that this shouldnt be the focus if you really want to enjoy the game. My counter to that is, if you want to make a game where leveling isnt the primary focus, then you need to remove that as the core game mechanic. Its unreasonable to construct a game where your progress is measured through levels and then not expect players to be very much focused on leveling.
That being said, I dont feel that having levels and experience is a mistake. I enjoy having a quantifiable way to measure my progress. I feel the mistake is designing events that dont tie into these core mechanics. When someone participates in an event, they want to feel like theyre advancing their character, otherwise, they often feel it was a waste of time.
I firmly believe that the only way to satisfy this is to create events that tie into the game mechanics directly.
------------------------------
I think the same holds true for R2. If user-defined scenarios don't let people advance their character, I think many people will quickly get bored or feel they're wasting their time.
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Re: Ryzom Ring Question?
((Of course, advancement can come in terms of rewards as well... right?aylwyne wrote:If user-defined scenarios don't let people advance their character, I think many people will quickly get bored or feel they're wasting their time.
And as it is now we have guilds organising events and handing out rewards in forms of good equipment or loads of dappers.
Ryzom Ring will only allow these nice people to make better and more complex events.
So more enjoyment and still rewards
Besides, why not build a new place for your guild? Why not build a new place to hold tournaments (such as the gladiator-events), with several small rings scattered around and with no big stone-pillars (Min-Cho) blocking the view? Heck, why not build an initiation-rite for your new recruits?
Peronally I think Ryzom Ring is mainly an rp-tool... and in that case xp is superfluous.
PS. Im not meaning to contradict anyone here... just handing out another point of view. ))
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Acolyte of Mabus,
Stirring up the great hunt.
"I can see from your smile
You're not here for the sunset"
Re: Ryzom Ring Question?
Shhh, stop telling everyone our ideasjinnear wrote:Besides, why not build a new place for your guild? Why not build a new place to hold tournaments (such as the gladiator-events), with several small rings scattered around and with no big stone-pillars (Min-Cho) blocking the view? Heck, why not build an initiation-rite for your new recruits?
Peronally I think Ryzom Ring is mainly an rp-tool... and in that case xp is superfluous.
PS. Im not meaning to contradict anyone here... just handing out another point of view. ))
--
Jyudas
High Officer in the Samsara
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Currently pondering R2, please hold...
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Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Ryzom Ring Question?
As bored as others get by advancing in skills. R2 is not going to be that, thats sure from what is written already on the R2 website. I think the most comparable out there is NWN. R2 will be a tool to set up scenarios. Scenarios for the advanced role players and scenarios for the people who want to fight with deeper stratgies. And of course for people who just want to set up a home zone. I d love to have XP and mats from such zones, but the effort to avoid exploid is immessurable.aylwyne wrote:If user-defined scenarios don't let people advance their character, I think many people will quickly get bored or feel they're wasting their time.
There is one really big problem with advancing in skill in Ryzom. The XP system is fundamentaly wrong. The system does not award player effort. This is a major design flaw of the game. If a team of nine would need 25 minutes for hunting down a huge kitin they would not get the XP of smashing 25 minutes Stingas or Timmies.
Therefore every advancement is going to be boring, sooner or later. R2 can not compensate this problem. It only can ease the pain of those who hate it to chainkill only to advance from 184 to 185. And everybody knows how ridiculous the effort is to just make this one level. With R2 you can escape this grind. You can attend a hunt thats hard and needs strategy. Or you can setup complex events for playing out your role in a certain situation. In both cases XP is not really neccessary.
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Shinto Digging Ltd.
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typing errors are intended and ment for entertainment
Shinto Digging Ltd.
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typing errors are intended and ment for entertainment
Re: Ryzom Ring Question?
Ryzom Ring will allow for some very nice content that there's nothing like in game now. If the creative scripters/designers in the community work at it, we can have a lot of fun and challenging things to do with our characters. Judging from recent articles it sounds like learning the scripting language and using it will be a must for creative and unique content.