troll16 wrote:Is the introduction of PvP part of the original game plan?
I find it hard to believe it is, as the game does not seem to really allow for it.
Patch 1 what was the driving force behind it?
With a game that is already running, why was such a major change in the balance of the game undertaken. Balance is extremely hard to get right in a complex RP game, there are just too many variables. If changes were to be made in balance they should have been done gradually and monitored not do them all at once.
Personally I would like to have seen new content (oh dear there's that word again) being added in the form of new materials, new items to craft, new mobs and new armors styles and weapons etc.
I have to wonder are the players influencing Nevrax's decisions too much. It is impossible to please everyone so don't even try.
What I will say to Nevrax is you designed the original game and game plan, in essence it your game we just play it. Sure you should listen to your player base but that does not mean you have to act on it if it does not fit into the original game plan. Sure you can modify the game plan if it is necessary but with caution.
If this game is being influenced too much by the players then I would say: Nevrax your in the driving seat. So Drive!
As far as i experienced, pvp wasnt a part of the game being made from the ground up, its more added later on, hence the system is so crappy.
For any real strategical/tactical pvp the current pvp system need big revamps.
On a side note, has anyone of you played for example Anarchy Online?
Personally i found it a very positive thrill to sneak trhrough enemy territory and be aware of the enemy faction players tailing me and trying to waste me before i reached my missions goal, that added a great sense of immersion and gameplay An i didnt even pvp myself in there, just played the stealthy go in, do mission, get lost type. Its a sense of accomplishment too, having lost 3/4 taling human opponents..something no mob, not even GM controlled can give you.
PvP is meant to be a fun extra i this game(as its not a fundament in Ryzom) its like a nice evening of playing Quake, but then its 2 guilded teams doing al wizardry stuff hehe.
As soon as you take you dieng from pvp too serious, rethink the way you deal with the game. Its just that...a game dont let it get to you in a negative way..
Anyway what do you people fear? The current community on non-pvpers is large enough to sustain their way of playing the game while the people that want some friendly brawls over outposts or anything can get the chance yto enjoy themselves aswell, the current community proved that theres no such thing realy as inconsentual ganking....look at PR and how long its been pvp now...how serious is the threath of being ganked? From personal experience its zero, even when you have an argument with someone its settled with words in PVP_PR and not with spells...in my experience.