Do you really want Heal weakened?

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Do you really want to see Heal weakened?

Yes
72
58%
No
52
42%
 
Total votes: 124

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sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Do you really want Heal weakened?

Post by sehracii »

Some random comments I want to throw in....

I don't think overall the heal magic is even being weakened, just HP. Sap and Stam will be a lot stronger as has been mentioned, and it looks like no one has noted that AoE heals will be twice as effective as well. Hopefully that will make it easier for one healer to tend to a whole team. People will just have to conserve on hp credits.

It makes perfect sense to me that sap and stam heals be a lot larger than hp. Saying this change doesn't make sense is the same thing as saying having magic that does 3k damage is stupid and we should just invent a 1 shot desintegrate spell.

Is it easier to heal from a broken leg or to rest up from a mile jog?
Even magic has limitations.

While initially I suspected this change would increase the value of sap and stamina boosts on equipment, lately I've been doubting that. With HP being the hardest to heal, people will want to have as much as possible because dying is a bigger deal (as I think it should be)
That's unfortunate, I've always found sap and stam boosts not very useful personally but I can't seem to think of a change that would help them.
_idea as typing_
What if sap and stam boosts were bigger in relation to HP in the same ratio the new heals will be?
xenofur wrote:-> result:
hp: 15, stam: 22, sap: 22
So HP boost 3 will put 15 hit points on the item, but stam boost 3 will do 22. I would like that system.

As far as the weaker heal making hunting too hard and unenjoyable, I don't believe it. I very, very regularly hunt in teams where no one is healing at all during the fight. That's for both my lowest skills and my highest, 190+. It just means I have to find the right combination of other skills and the right creature to hunt.

I however still would love to see all the other forms of damage reduction enhanced, as been mentioned earlier. More no-healer team options would be great.

Any single skill should not be necessary for a successful team. Right now heal and ele are the hardest to do without, but it's not impossible. A SERIOUS increase in armor protection would go a long ways, the proposed change is a joke. Although mob special absorption is a very good start, I would prefer to see it implemented in armor so melee is better at it then mages.

Shield absorption currently is a joke too. On anything that gives me reasonable XP solo, my tests have concluded it absorbs a total of ZERO damage. It's lucky it looks cool, or I wouldn't use it at all.

I fail to see how having very high damage absorption on fighters can hurt the game balance. A melee with full heavy armor should be able to take a LOT, and adding a shield should make a noticeable difference on top of that, and not just with something half your level.

Afflictions I have mixed feelings on. They can be completely useless XP leechers at times and lifesavers at others. I have often used them myself as competent alternatives to healing, but I suppose they would need to be a little more reliable overall to see widespread use. (which I suppose I don't want to see, keeping the ultimate power all too myself, muahahahaha) I would love an introduction of multi-linking. (at lvl 100 in place of "double missile")


But, aside from all the offtopics, I think the heal changes are a good thing. :D
There are enough alternatives in game currently to deal with it, but more options are always better.

More armor absorption!
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Do you really want Heal weakened?

Post by sidusar »

*points to new feedback thread*
lawrence wrote:
  • HP heal is divided by 2;
  • STAM heal is 5 times higher;
  • SAP heal is 4.16 times higher.
So current level 100 spells: 650 life, 198 sap, 198 stamina. Total: 1046
New level 100 spells: 325 life, 824 sap, 990 stamina. Total: 2139
Who said anything about heal being weakened? :D
myseren
Posts: 220
Joined: Mon Feb 14, 2005 2:21 pm

Re: Do you really want Heal weakened?

Post by myseren »

thebax wrote:I think Philu may have something there, about joining a fight granting you xp, hit or miss.

Apart from the teams getting wiped out and calling for rezzes interupting my digging and crafting, my biggest problem is the impact these changes will have on beginning players. With the new LA and jewelery limitations, combined with this heal nerf, and the apparent attitude of those who support the healing nerf ( "I got mine, *F* the new guy" ), starting players need something given, to make up for all that's been, and being, taken away. Otherwise, why spend their money on something that's as big a pain as RL?

OOC:
sorry, i just want you to explain why you think its gonna be harder for new players if heal is weakened.
its easy to find a team as a low lvl healer, cos you dont lower xp in a higher lvl team and i dont see weaker heal changing that, if anything, low healers will be more useful.
Mellee up to about lvl 80 is fine to solo (and i did this a lot in the days before jewels were widely available) so no need for huge heals there.
Ele is fine to do once you have the hp and sap from mellee and heal trees.

I really do want to see heal weakened, and i would like other changes to make the game more challenging too, but i dont think its a case, as you say 'i got mine, f**k everyone else'.
I enjoyed the challenge the game providedin the early days, and the way the game is now, I think new players are missing out on that which is a bigger shame than restrictions on jewels and heal being weakened.
kratos84
Posts: 106
Joined: Sun Nov 21, 2004 7:40 pm

Re: Do you really want Heal weakened?

Post by kratos84 »

sidusar wrote:*points to new feedback thread*

So current level 100 spells: 650 life, 198 sap, 198 stamina. Total: 1046
New level 100 spells: 325 life, 824 sap, 990 stamina. Total: 2139
Who said anything about heal being weakened? :D

That's assuming stam and sap heal are equally important as hp heal ... I don't think they are.

Correct me if I am wrong ... but if what Lawrence said is true, a 250 healer will heal 12380 stam with a double spell. Isn't it ridiculous now that people were saying the max double heal of 6960 hp is too powerful? Keep in mind that you get negative hp when you die, but not stam/ sap. You can't rez and top every player with a 6960 spell, let alone 3480, which is only 75% of the normal hp of a high level player.

If anything after the patch the tanks will only be using hp gear and healers will be spamming hp heals just to keep them alive, with only a stam/ sap heal once in a while. I see this as a sign of stam/ sap heal having less importance after the patch, and heal overall greatly weakened.

Now raise your hands if you have 12380 stam :x
Chronosfera - Amp crafter and user (ele, heal, OA, DA, boxing)
Atys Paladins - Veneratio etiam Sanctimonia
mrshad
Posts: 508
Joined: Thu Nov 11, 2004 4:30 am

Re: Do you really want Heal weakened?

Post by mrshad »

How about a poll asking if we think these polls have any effect.

Obviously, no matter what we ask for, the dev team plods along towards thier bright shinny vision.

We state that we do not want PvP, and PvP is forced on us to the extent that even the PvE elements are altered radically in order to give us a more exciting player killing experience.

This above all...the general disregard for our concern of the PvP aspects...is what irratates me.

It can be argued that the healing nerf is not a nerf at all, but more of a realignment of HP/STAM/SAP...that may be the case.

But the reason the change is neccisary in the first place (to make it harder to rez the fallen during a PvP engagement) is what should cause us concern.

We do not want PvP.
SoR does not need PvP.
Yet, PvP will be forced on us.

Thanks for listening, Nevarax.
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iphdrunk
Posts: 1574
Joined: Tue Sep 21, 2004 8:20 am

Re: Do you really want Heal weakened?

Post by iphdrunk »

mrshad wrote:We state that we do not want PvP, and PvP is forced on us to the extent that even the PvE elements are altered radically in order to give us a more exciting player killing experience.

This above all...the general disregard for our concern of the PvP aspects...is what irratates me.


yes, finally you got it :) even if a poll showed 100% against pvp :)
http://www.ryzom.com/?page=news&id=915
However, during the internal reorganization, we have chosen to focus on key elements, such as the storyline with the development of episode 2, and the outposts/PvP. We believe these two content features will be closer to your needs, as they encourage roleplaying, move the story forward, and provide a lasting game besides leveling. This last point - having a lasting game - is especially important, since the lack thereof is one of the main reasons why there is such a huge demand of content"

the only thing you need to do is look in the mirror and repeat "this is going to be closer to my needs" and also "thanks to PvP we will have a long lasting game and we will stop asking for content".. I do this every morning :D
Anissa - Jena's Lost Tribe -

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grimjim
Posts: 2784
Joined: Fri Sep 24, 2004 9:00 am

Re: Do you really want Heal weakened?

Post by grimjim »

MMORPG Misconceptions: Number 1

'PvP facilitates roleplaying'

*Honk*

Wrong.

Next?
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Jyudas
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troll16
Posts: 171
Joined: Fri Oct 08, 2004 9:56 pm

Re: Do you really want Heal weakened?

Post by troll16 »

Hmm, healing


All I will say is that the healing spells should be left alone, there does not seem to be any real justification to change them.

PvP was mentioned. If the healing is too powerful in PvP then why not alter the effects of healing only in PvP situations.

One other thing to aid solo players which, is not to say promote soloing. The heal time while sitting should be reduced by half to speed up regeneration as sitting for about 3 minutes can be tiresome. And changing into light armor and dig and back into heavy armor is not really the answer, for those who think it might be. If in the standing up position the natural healing time should not be changed.
asaseth
Posts: 211
Joined: Sat Oct 23, 2004 10:06 pm

Re: Do you really want Heal weakened?

Post by asaseth »

mrshad wrote:How about a poll asking if we think these polls have any effect.

Obviously, no matter what we ask for, the dev team plods along towards thier bright shinny vision.

We state that we do not want PvP, and PvP is forced on us to the extent that even the PvE elements are altered radically in order to give us a more exciting player killing experience.

This above all...the general disregard for our concern of the PvP aspects...is what irratates me.

It can be argued that the healing nerf is not a nerf at all, but more of a realignment of HP/STAM/SAP...that may be the case.

But the reason the change is neccisary in the first place (to make it harder to rez the fallen during a PvP engagement) is what should cause us concern.

We do not want PvP.
SoR does not need PvP.
Yet, PvP will be forced on us.

Thanks for listening, Nevarax.
Sorry, thought that outposts was a major drawing point for Ryzom. And outposts are, by default, PvP, in some form or other. So that whole 'PvP is forced on us, SoR does not need PvP.' is wrong.

Also, it seems that all anyone remembers of the reasons for this heal reduction is the PvP part. There IS more than one reason, you know. The other one that was mentioned, and you even said it in passing, is a 'realignment of HP/STAM/SAP'. The only reason that we are currently able to ress and top off a person in one, maybie 2 castings of HP heal, is due to over-compensation for a problem from Patch 1. The problem is delt with, so the heal should be put back to where it was. The fact that they are modifying the Stam/Sap heal is just a bonus, but is worrying, seeing as how opposed everyone is to putting HP heal back to normal. Can you imagine what it would be like if they were to put Stam/Sap heal back to what it is now, after everyone is spoiled with the *5 multiplyer?


Noh
Zorai
Officer of Infinity

*edit: The problem from Patch 1 was a PvE problem, not a PvP problem.
Last edited by asaseth on Thu Sep 08, 2005 9:49 pm, edited 1 time in total.
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grimjim
Posts: 2784
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Re: Do you really want Heal weakened?

Post by grimjim »

asaseth wrote:Sorry, thought that outposts was a major drawing point for Ryzom. And outposts are, by default, PvP, in some form or other. So that whole 'PvP is forced on us, SoR does not need PvP.' is wrong.
When outposts were first mentioned the thought that I think many of us had was of trading outposts and outlaying guild headquarters. Some sort of bonus for the guild.

Not for an excuse for a ruck.
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Jyudas
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Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
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