My review of Ryzom after the free trial. Feel free to correct anything that's wrong.

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cloudy97
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wrong.

Post by cloudy97 »

I don't care much about being the most efficient killer around. But being able to outrun a mob, sneak past the monsters, seeing some less quirky animations (you know when the monster runs at you backwards, attacking with it's butt first).

One final critique I have is aimed towards myself as much as Nevrax. The community seems very good, friendly and mature, but haven't met any roleplayers in game yet. I played on a WoW RP server before I got sick and tired of the themepark-stand-in-line-to-kill-boss, now dividing my time between Ryzom and a hardcore NWN server. Nevrax never made a specific RP-server (like Blizzard did and supported half-heartedly), but the "immersion" never comes -- despite the beautiful world and excellent (and logical) setting. I'm thinking of re-rolling to actually roleplay a character and not OOC all day.

I am a subscriber, at the moment because R2 probably will make the game extremely good.
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calel
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by calel »

thebax wrote:
I do not wish to waste any more time than absolutely necessary on increasing my survival abilities.
I for one am in the least interested in increasing those abilities if it was for the sake of survival. As a matter of fact I no longer even bother carrying amps or protective gear along. Why should I bother? I can get almost anywhere with sneaking and a lot of patience and if I should get aggressive wildlife on me while I am actually foraging I' m dead meat anyway most of the time. Besides, more bulk to carry around, less materials to carry back home.

Ofcourse this doesn' t always add up; certain materials are indeed a lot harder to get but all alone no matter if you' re Avatar of what not you can end up dead. So what' s the point? I just make sure in those cases I have people guarding me; be they fellow guildmembers, the Samsara, close friends or just the customer.

The past few weeks I' ve had to come to the conclusion that the way we as playerbase atm play the game ain' t the way it was meant to be played; purely seen on social-economics base.
Fighters and mages go train their skills and go 'ding' and 'grats' and 'woot, I got a new title. Have to go buy me a new supreme weapon and armourset now that fits with it and that crafter better hands it to me 5 minutes ago so I can ding some more!' (rare cases, I know; sorry for generalising and strong exagerations :p )
While the poor crafter/foragers more often than not have to go out there all by themselves, facing aggro mobs, sneaking past them, accidently getting munched on, respawning, sneaking back, prospect ('yeey, it' s up!'), finally start extracting only to get jumped on by another aggro mob.
Knowing Atys is a very dangerous place and always being on the look-out for aggro comming to close is just plain normal, certainly when you need those higher grade materials that really are supposed to be hard to come by.

After all those perils and much DP later the crafter/forager finally manages to complete the order with a lot of pride and tells the customer he can come pick it up for a set amount of dappers (including calculated cost of the risks she had to go through). Ofcourse the fighter or mage can' t pay the crafter because (purely for the sake of the example) he doesn' t make that kind of money by quartering the mobs he just killed and tells the crafter he no longer needs the item; he' ll go find someone else that will do it a lot cheaper.

And so our fighter or mage goes back to train his skills with possibly either a cheaper but inferior weapon/armour or just no new weapon/armour at all for the time being, while our crafter/forager will just go extract some easy to get raw materials to train her crafskills and loose her DP.


Now could it be that the Atys was designed to be a world that was meant to be rebuild by mutual assistance and cooperation? Could it be that all grades of materials and all different types of materials have a certain usefull role destined to them? Would that perhaps explain why there are more places, most of which many don' t know about, where we can find certain types of materials, yet are only possible to be acquired with decent back up?


If you can read between the lines you' ll notice what I believe is to be the answer as to how we are/were supposed to 'live' Atys; and that' s what it is; merely my personal conclusion, you' ll have to make your own.



Enough de-railing, sorry for the off-topic.
Kyerna - "Miss World 2525"

Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
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calel
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by calel »

cloudy97 wrote: One final critique I have is aimed towards myself as much as Nevrax. The community seems very good, friendly and mature, but haven't met any roleplayers in game yet. I played on a WoW RP server before I got sick and tired of the themepark-stand-in-line-to-kill-boss, now dividing my time between Ryzom and a hardcore NWN server. Nevrax never made a specific RP-server (like Blizzard did and supported half-heartedly), but the "immersion" never comes -- despite the beautiful world and excellent (and logical) setting. I'm thinking of re-rolling to actually roleplay a character and not OOC all day.
Believe me when I tell you there certainly are a lot of roleplayers ingame, yet few 'hardcore' ones if that is what you are looking for. 'Immersion' certainly is always a part your own doing, but it can also be hard sometimes, I know that, many 'distractions' around. It is mostly up to you how you deal with it though.
Kyerna - "Miss World 2525"

Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
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riveit
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by riveit »

calel wrote:While the poor crafter/foragers more often than not have to go out there all by themselves, facing aggro mobs, sneaking past them, accidently getting munched on, respawning, sneaking back ...

... Of course the fighter or mage can' t pay the crafter ...
I'm shocked! Simply shocked! That Miss World 2525 would receive treatment of this kind. I thought you had dozens of suitors following you about, diving in front of you to catch the kincher attacks. Maybe when the Calendar finally comes out things will go better for you.


***mutters to himself, she shoulda never changed her hair color to lime green*** :D
Last edited by riveit on Thu Sep 08, 2005 2:50 pm, edited 1 time in total.
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thebax
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wrong.

Post by thebax »

Yarr! Kyerna, I agrees wit ya near entire, an by-the-by, yer hot :D

OOC: What he said, heh :) .
Much of the problem you have described comes from a lack of thoughtfulness on the part of the "hack and slay" players. I have been made fun of on a number of occasions because I choose to spend most of my time digging and leveling craft, rather than wielding the things I make, by those with little or no crafting ability themselves. Sadly, they see themselves casting spells which do massive damage, taking large amounts of damage, and being healed for it, and think that they are entirely responsible for these feats. I have even met derision in another thread for suggesting that Crafters are involved by proxy in every victory that occurs, as are those who obtained the materials to make the gear in the first place (harvested or quartered). I'd love to see one of those "mighty" folks try to accomplish the same things without any gear at all :p .

The survival I spoke of does not generaly include digging the mats, as you said, most of the time, once you're digging, agro=death, regardless. Sometimes though (such as the short trip from Kami HoP portal to Demon Crossroads) being able to take more damage, as well as dish it out, will save as much as several hours of time. Although, atm, I am still waiting till the kitin clear a bit, then doing a mad dash for safety :D .

OOC:
Baxter- Digger, crafter, explorer, and dirty little man.
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
More power for Homins!
P~)
Ouroborus Nocturna
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acridiel
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by acridiel »

Take a look at the collected Works of Ryzom Players all over the World!
At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight]
Ryzom:
We dare to be different! Do you dare to adapt?

Ryzom on Vimeo-Videos!/Ryzom Ning-Network/Die Lore auf Deutsch!
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calel
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by calel »

Lol @ 'Help, help, I' m being opressed!'
That made my day.
Kyerna - "Miss World 2525"

Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
sidusar
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wrong.

Post by sidusar »

rushin wrote:And in response to a previous post find a high level affliction mage and then see if you think its a pointless skill. People assume its useless because they are lv50 defensive affliction and find their spells dont have much effect on the lv186 kincher they are fighting.
I'm somewhere around 125 def affliction (can't remember exactly) and have found stun works very well in combination with a team of melees. In a team of nukers the mob is usually dead before you can get a link, though.

But even though affliction is usefull, I still believe it should be more powerfull, powerfull enough to be a viable substitute for healing. If a level 100 healer can heal enough to single-handedly keep a party alive against a certain mob, then a level 100 afflictionist should have spells powerfull enough to single-handedly (so without healers) keep the same party alive against the same mob.
thebax wrote: I have even met derision in another thread for suggesting that Crafters are involved by proxy in every victory that occurs, as are those who obtained the materials to make the gear in the first place (harvested or quartered).
Seriously? :eek:
I'd say it's hardly an exageration to say that the foragers rule Atys. I say foragers because a pure crafter would be almost totally dependant on foragers for materials. But most crafters are their own foragers, so... same thing really.
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micrix
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by micrix »

cloudy97 wrote:I don't care much about being the most efficient killer around. But being able to outrun a mob, sneak past the monsters, seeing some less quirky animations (you know when the monster runs at you backwards, attacking with it's butt first).

One final critique I have is aimed towards myself as much as Nevrax. The community seems very good, friendly and mature, but haven't met any roleplayers in game yet. I played on a WoW RP server before I got sick and tired of the themepark-stand-in-line-to-kill-boss, now dividing my time between Ryzom and a hardcore NWN server. Nevrax never made a specific RP-server (like Blizzard did and supported half-heartedly), but the "immersion" never comes -- despite the beautiful world and excellent (and logical) setting. I'm thinking of re-rolling to actually roleplay a character and not OOC all day.

I am a subscriber, at the moment because R2 probably will make the game extremely good.
All you are looking for exists ingame. Lets overlook the butt-attacking mobs ;) , but you will find the rest ingame. You can learn to sneak a lot, outrunning a mob is easier since one of the last patches. If you want to play role, then play it. YOU are the Rplayer. Players will learn soon then who your toon is and will accept it without complain. If anyone talks to you OOC then answer in a tell.

There are some players where i always play when i meet them, cause i know they play role. I d only talk OOC in a tell with them. In fact i play most of the time, even i dont use different language. But Psylo has a story and now allready a 7 month history. Its months now that i did not talk about stanzas or XP or any ingame.
Psylo - Tryker and Homin
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
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micrix
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by micrix »

calel wrote: Now could it be that the Atys was designed to be a world that was meant to be rebuild by mutual assistance and cooperation? Could it be that all grades of materials and all different types of materials have a certain usefull role destined to them? Would that perhaps explain why there are more places, most of which many don' t know about, where we can find certain types of materials, yet are only possible to be acquired with decent back up?


If you can read between the lines you' ll notice what I believe is to be the answer as to how we are/were supposed to 'live' Atys; and that' s what it is; merely my personal conclusion, you' ll have to make your own.
Haha.. the crafter blues again :D

You know who chanted in fount some months ago ?: dig that tama, dig that tama, dig that taaaaaaaaamaaaaaaaa.

And someone said: Someone is in trouble !
And another one said: Only doing my job !


Kyerna i dig 5 days a week but i drop pick and tools for 1-2 days a week and do something else. Probably you should try this too :)
Psylo - Tryker and Homin
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
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