My review of Ryzom after the free trial. Feel free to correct anything that's wrong.

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rushin
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by rushin »

maca0716 wrote:Mate get real... im not going to cast a less effective spell just to feel i didn't do the most powerful nuke.

that has to be the most stupid post ive seen in along time ;/
it's not stupid at all.
you seem to be assuming that everyone wants to powerlevel and thus find route 1 and use most powerful/effective/time effecient actions. What you will find is the majority of us dont powerlevel. there is a lot more fun to be had using afflictions, ranged or whatever and going on hunting trips than assembling a team of nukers and healers and sitting on a spwan thats easy to kill and gives best xp.
And in response to a previous post find a high level affliction mage and then see if you think its a pointless skill. People assume its useless because they are lv50 defensive affliction and find their spells dont have much effect on the lv186 kincher they are fighting.
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maca0716
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by maca0716 »

rushin wrote:it's not stupid at all.
you seem to be assuming that everyone wants to powerlevel and thus find route 1 and use most powerful/effective/time effecient actions. What you will find is the majority of us dont powerlevel. there is a lot more fun to be had using afflictions, ranged or whatever and going on hunting trips than assembling a team of nukers and healers and sitting on a spwan thats easy to kill and gives best xp.
And in response to a previous post find a high level affliction mage and then see if you think its a pointless skill. People assume its useless because they are lv50 defensive affliction and find their spells dont have much effect on the lv186 kincher they are fighting.
Im not power lvling either but i won't use a less effective skill/spell if i have something better....... it defeats the purpose of actually getting them more effective spells/skills.

Sorry i think 90% of players would not use a less effective spell if they had something better. I like the game but that post just didn't make sense at all.
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micrix
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by micrix »

zeroace wrote: If players don't find supportive spellcasting to be a worthwhile use of their time and sap, then that's a failing of game design.
What ppl are doing and what the game is are two things. Supportive spells are useful. It just depends on the players and i do remember times where a team had a tank, a nuker, a healer or two and one or two aff casters.

It is not the problem of the game if ppl dont play it at full potential.

If there are enough newer players i am willing to arrange a "Your friend the Kincher" hunt in upper Matis :D . And i am pretty sure you will love it and supportive spells !
maca0716 wrote:Mate get real... im not going to cast a less effective spell just to feel i didn't do the most powerful nuke.
that has to be the most stupid post ive seen in along time ;/
Wait a while. At higher levels it does look different. I am only somewhere at 170 but i have allready choices. I have costfree spells, i have lower spells with sap only usage. Of course i have my max. damage double 180 nuke, but thats not all !!
Psylo - Tryker and Homin
Shinto Digging Ltd.
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typing errors are intended and ment for entertainment
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micrix
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by micrix »

maca0716 wrote:Im not power lvling either but i won't use a less effective skill/spell if i have something better....... it defeats the purpose of actually getting them more effective spells/skills.

Sorry i think 90% of players would not use a less effective spell if they had something better. I like the game but that post just didn't make sense at all.
Has the game become so easy ? I can not remember any patchnotes about such.

In my game if a tank and a nuker attack a mob with full spells the healer can not keep them up and all die. Well, i dont hunt herbies. Its boring :p
Psylo - Tryker and Homin
Shinto Digging Ltd.
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typing errors are intended and ment for entertainment
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rushin
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wrong.

Post by rushin »

*sighs*

i dont its fair on you for me to pick apart the combat system and explain the nuances that are available and the benefits of them. It would spoil half the fun. but as psylo said things change at higher levels, dont assume that the way you fight and team dynamics at lv 20 will be the same at lv200
rushin ~ asleep
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ayurveda
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by ayurveda »

maca0716 wrote:Sorry i think 90% of players would not use a less effective spell if they had something better. I like the game but that post just didn't make sense at all.
Yay so I managed to be in the 10% part :D by choosing madness and rifle ^^ found a way to be somewhat different?
And no, affliction isn't useless, even at a small level 110. You just have to think a bit about what mobs to kill and who to team with :) (with rifle though, it's a bit more complicated, but it's so much more fun :D and I'm playing for fun, not for being powerful).
:·:·:·:·:·:·:·:·:·:·:·:·| Ayur |·:·:·:·:·:·:·:·:·:·:·:·:
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thebax
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wrong.

Post by thebax »

I've got to agree that the fastest way to kill a mob is the one that would be prefered by the majority of players, and myself as well.

Understand: I would not describe myself as a "power gamer", but the power-leveling just makes sense. My goal is (and has been for nearly a year) to become VERY good at all crafting. Unfortunately, this necessitates one of two choices;

A) Hire the Samasara to tag along while I get 100 units of one mat, 125 of another, and 250 of two more, or

B) Become powerful enough that I can remove the agro from atop the sources I need by myself, as well as those that block the way to said sources. Although, because of game imbalance, this is not possible at highest levels.

I already spend an insane amount of time on my craft, in gathering both grind and special materials, in grinding said grind-mats, and in experimenting with recipes and methods.
I do not wish to waste any more time than absolutely necessary on increasing my survival abilities.

OOC:
Baxter- Digger, crafter, explorer, and dirty little man.
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
More power for Homins!
P~)
Ouroborus Nocturna
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kostika
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by kostika »

A) Hire the Samasara to tag along while I get 100 units of one mat, 125 of another, and 250 of two more, or
We'll cut you a good deal.
~Kostika
Guild Leader of The Samsara
Atys Guardian

Stand and Deliver!!
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micrix
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by micrix »

thebax wrote: I do not wish to waste any more time than absolutely necessary on increasing my survival abilities.
Baxter you know the game and this is your decission, i did similar in the past. But killing Timmies one every 5 seconds for 3k for 3 hours can not give fun. This *is* powerleveling and the skills seem dull then.

It is very different if you hunt strong aggros with possible adds. There you find the fun and the skills are in a different light. The fight takes longer, drain is higher. Madness becomes very useful, even if you hit 2 out of 10 casts.

Everybody wants to become more usefull and wants to increase his skills. Ok, why not chainkill some stingas. But this is not really the game.
Psylo - Tryker and Homin
Shinto Digging Ltd.
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typing errors are intended and ment for entertainment
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thebax
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Re: My review of Ryzom after the free trial. Feel free to correct anything that's wro

Post by thebax »

micrix wrote:Baxter you know the game and this is your decission, i did similar in the past. But killing Timmies one every 5 seconds for 3k for 3 hours can not give fun. This *is* powerleveling and the skills seem dull then.

It is very different if you hunt strong aggros with possible adds. There you find the fun and the skills are in a different light. The fight takes longer, drain is higher. Madness becomes very useful, even if you hit 2 out of 10 casts.

Everybody wants to become more usefull and wants to increase his skills. Ok, why not chainkill some stingas. But this is not really the game.
Heh, yes, but my point was that my fun doesn't come from killing at all. I get much more pleasure from discovering a recipe that gives +97% to durability, parry mod, protection factor, and all three resists on a suit of HA, than I do from ruining the day of even the most challenging mob. For me, killing is just a necessity, to be done with as soon as possible.

OOC:
Baxter- Digger, crafter, explorer, and dirty little man.
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
More power for Homins!
P~)
Ouroborus Nocturna
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