we are speaking about healing before level 100
I speaking about balance at hi-lvls, where we all are going and then playing most time using higher lvls, because way to 100 is short (but also i don't said - it don't need changes in one or another side, but as stated above, i speaking about hilvl's "problems").
(Can't discuss about healing/melee below 100, because "it was done" before patch 1, but Elemental Magic 0->100 [...] X - > Y [...] 245-250 lvl'ed
solo and without troubles (only boring regen) using
q160 choice amp,
q130 jewels and
q110-q130 LA. Leveled elem, cuz team was not always available, because of "Game recently released - low server population" and "Melee was/is impossible to use solo (efficient/at some steps/etc)")
It alows the healer to get the tank back in the fight after the tank has been killed by a mob
It allows the healer to get the tank back and with 4k+ HP (sometimes with full)...
Even someone posted on forums "Jumping HP bar" (100%->20%->dead->80%->10%...)was done by Nevrax for purpose (and i believe it, reading notes like "
Melee duels are too long"), i can't agree it is "right way", because like said above - fight, IMO, should be longer and involving strategy, and action used should be not limited only by conterpart.
but can a level 250 melee hit for 1200, even with a supreme 2 handed weapon? Without using stamina? The mob can, and it's "weapons" are only of fine quality.
G.If find comparision Mob<->Player unabsorbed damage - a little strange, but well:
Cuttler lvl 251 can hit 1151
Melee lvl 250 can hit 1104 (using HP and Stamina), and with weapons grade below supreme.
Atm (Armour: PF:
51%/Max vs = 590)
(average excelent armour with max (for Exc) PF and Max vs. No meaning at all to use supreme with 55% PF, because of 'Max vs' limit - 600)
Cuttler hit you
1151 - [
'PF' <-> 'Max vs'] =
564 (587 absorbed by armour)
You hit Cuttler without stamina for 552 max.
Even if damage player/cuttler is comparable - HP amount isn't (Great Cuttlers HP is more than 6k, Great Jugulas more than 8k. Note: i Picked "easiest" hilvl mobs, many have much more HP).
So 30% player killing itself using HP credits (still not enough for using max stanzas with Stamina credits), and or mob die in next ~8-10 secs, or you're dead.
If devs make
PF 75%/Max vs 900
Cuttler hit you
1151 - [
'PF' <-> 'Max vs'] =
288 (
863 absorbed by armour)
So you can at least "tank" for 15-17 mobs hits, dont kill yourself/dont burn all stamina using Max HP/Stamina credits, because of using "Attack after Parry/Dodge/Crit.Hit/Feint"
but can a level 250 melee hit for 1200? [....] The mob can [..]
Can mob nuke you from 51-52m distance for 3k? Can't. Elem can...
2/3 nukes from max distance and mob die at half way to you/near you without damaging you.