A MMORPG is a service

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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: A MMORPG is a service

Post by rushin »

mtsmith wrote:My personal disappointment stems mostly from the fact that those of us in North America no longer have a server dedicated for our use. I do understand that this problem arose due to legal issues, and yet this was a large part of the reason I decided to play. I think any of you who played on Windermeer will agree that things have taken a turn for the worse since the server merge. Most of us expected to see a larger number of regular players; in actuality, the population seems to be much smaller.
i'm someone in europe who often plays very late into the nite and that's mostly the only time i see NA players. There are 2 seperate busy periods i think because a lot of us are going to bed by the time NA's players are logging in so your not going to see a massive difference unless u play at all hours :) I'm happy about the merge from an ingame perspective loads of ppl i have met from the old Windy server have been nice as pie. I'm less happy from a forum perspective as i used to read the NA forum with horror and sadly our merged forum has moved a lot closer to what the old NA one was like rather than EE. But that's just a cultural thing i suppose, hard to deny that americans are louder than their euro counterparts :)

(this wasnt a flame just an observation, although PM available if u want to swear lots at me :) )
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vinnyq
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Re: A MMORPG is a service

Post by vinnyq »

rushin wrote:i'm someone in europe who often plays very late into the nite and that's mostly the only time i see NA players. There are 2 seperate busy periods i think because a lot of us are going to bed by the time NA's players are logging in so your not going to see a massive difference unless u play at all hours :) I'm happy about the merge from an ingame perspective loads of ppl i have met from the old Windy server have been nice as pie. I'm less happy from a forum perspective as i used to read the NA forum with horror and sadly our merged forum has moved a lot closer to what the old NA one was like rather than EE. But that's just a cultural thing i suppose, hard to deny that americans are louder than their euro counterparts :)

(this wasnt a flame just an observation, although PM available if u want to swear lots at me :) )
WHAT WHAT WHAT WE'RE LOUD?!?!? WE'RE NOT LOUD! WE'RE QUIET AS KITTENS!

Wait ok maybe we're a bit loud, but I am sure it helps people (especially Foreign pple, like the Brits) understand us better, if we shout.

:D
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thebax
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Re: A MMORPG is a service

Post by thebax »

vinnyq wrote:WHAT WHAT WHAT WE'RE LOUD?!?!? WE'RE NOT LOUD! WE'RE QUIET AS KITTENS!

Wait ok maybe we're a bit loud, but I am sure it helps people (especially Foreign pple, like the Brits) understand us better, if we shout.

:D
And put -o on the end of ALL words, don't forget that :p

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kithkan
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Re: A MMORPG is a service

Post by kithkan »

mtsmith wrote:I truly enjoy playing in the lands of Atys and you'll rarely, if ever, see me complain about a lack of content or anything else for that matter.

That said, I completely disagree with this entire philosophy. Yes, we pay for a subscription based MMORPG, but are we not entitled to that which was promised from the beginning? I do realize that France has a different sort of judicial system, but if an American company were to fail to produce advertised promised content and features, there most likely would have been a class action lawsuit by this time. Perhaps this is right and perhaps it is petty, but the fact remains that it is almost undoubtedly accurate.
I think what you are saying is true for most industries in the US. However, for some reason MMORPGs aren't usually held to the same standard. I've played several US based MMORPGs that have blatently false advertising. For example, SWG advertising states that you can see Yoda in the game. Well, you can't. There were pictures of items on the box of The Sims Online that were never in the game. These are two of many, many examples.

I've also seen many MMORPGs with so little regard for customer service it's not even funny. I've seen them make royal mess ups and when the playerbase complains they say, "We won't talk to you because you're getting worked up." What other companies that have a service oriented product are allowed to act like that. Customer service reps in many MMORPGs can pretty much get away with anything and everything and all manner of rudeness. If I have a problem with my cable or phone, or whatever it may, even if this service has a monopoly, I am almost always treated with courtesy and kindness as if there was a possibility I might want to go elsewhere (even when there is nowhere else to do). CSR's in MMORPG's get away with a lot of stuff than any other CSR from a different service would be fired over.

I don't know why MMORPG customer service and advertising is held to such a low standard compared with any other service, but they are, and they get away with a lot scott free.

It's very irritating to me, because, to stay on topic with the original poster, I think that definitely, without a doubt, an MMORPG is a service and a game. Just like cable is for entertainment, but it is also a service.

I'm a relative newbie when it comes to Ryzom, and I'm having a lot of fun playing so far, I haven't been around long enough to see any broken promises or faults just yet. However, what I have seen, compared to every other game I've played, is a distinct and constant respect from the CSR's and dev teams here. I've read many posts and articles on the home page that go back several months. Every single one of them actually seems to treat their players as customers, and I have a lot of respect for that. If nothing else, that's an added incentive for me to continue to play while the game is being upgraded.
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xenofur
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Re: A MMORPG is a service

Post by xenofur »

vinnyq wrote:WHAT WHAT WHAT WE'RE LOUD?!?!? WE'RE NOT LOUD! WE'RE QUIET AS KITTENS!
kipees to be exact *giggles*
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mtsmith
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Re: A MMORPG is a service

Post by mtsmith »

kithkan wrote:I think what you are saying is true for most industries in the US. However, for some reason MMORPGs aren't usually held to the same standard. I've played several US based MMORPGs that have blatently false advertising. For example, SWG advertising states that you can see Yoda in the game. Well, you can't. There were pictures of items on the box of The Sims Online that were never in the game. These are two of many, many examples.

I've also seen many MMORPGs with so little regard for customer service it's not even funny. I've seen them make royal mess ups and when the playerbase complains they say, "We won't talk to you because you're getting worked up." What other companies that have a service oriented product are allowed to act like that. Customer service reps in many MMORPGs can pretty much get away with anything and everything and all manner of rudeness. If I have a problem with my cable or phone, or whatever it may, even if this service has a monopoly, I am almost always treated with courtesy and kindness as if there was a possibility I might want to go elsewhere (even when there is nowhere else to do). CSR's in MMORPG's get away with a lot of stuff than any other CSR from a different service would be fired over.

I don't know why MMORPG customer service and advertising is held to such a low standard compared with any other service, but they are, and they get away with a lot scott free.

It's very irritating to me, because, to stay on topic with the original poster, I think that definitely, without a doubt, an MMORPG is a service and a game. Just like cable is for entertainment, but it is also a service.

I'm a relative newbie when it comes to Ryzom, and I'm having a lot of fun playing so far, I haven't been around long enough to see any broken promises or faults just yet. However, what I have seen, compared to every other game I've played, is a distinct and constant respect from the CSR's and dev teams here. I've read many posts and articles on the home page that go back several months. Every single one of them actually seems to treat their players as customers, and I have a lot of respect for that. If nothing else, that's an added incentive for me to continue to play while the game is being upgraded.
My statements really were not intended to point out the difference between US and French game developers. Both have their flaws and you are correct in saying that many games developed by US companies have made promises that they couldn't keep. The major difference is that most have not advertised features on the box that do not exist in the game.

Ryzom, to me, has been the singular most interesting MMORPG to date. Since February, I have seen many complaints, most of them just folks blowing off steam. They are generally blowing off steam out of frustration over the core problem. If we saw more of what was originally promised, this forum probably wouldn't be nearly so busy. :) Until the other day, I had 3 posts. The same was true for the 6 months prior.
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michielb
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Re: A MMORPG is a service

Post by michielb »

mtsmith wrote:My statements really were not intended to point out the difference between US and French game developers. Both have their flaws and you are correct in saying that many games developed by US companies have made promises that they couldn't keep. The major difference is that most have not advertised features on the box that do not exist in the game.

Ryzom, to me, has been the singular most interesting MMORPG to date. Since February, I have seen many complaints, most of them just folks blowing off steam. They are generally blowing off steam out of frustration over the core problem. If we saw more of what was originally promised, this forum probably wouldn't be nearly so busy. :) Until the other day, I had 3 posts. The same was true for the 6 months prior.

Not to flame you or anything but could you check your box and tell me what's on it that's not in the game cuz I have a french pre-order and my french is... well a bit rusty to say the least...
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hans1976
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Re: A MMORPG is a service

Post by hans1976 »

michielb wrote:Not to flame you or anything but could you check your box and tell me what's on it that's not in the game cuz I have a french pre-order and my french is... well a bit rusty to say the least...
I have a German box, but my German is kinda non-excisting. And you can ask Weadan what I think about unrealness...
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riveit
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Re: A MMORPG is a service

Post by riveit »

hans1976 wrote:I have a German box, but my German is kinda non-existing.
I ordered a box from Amazon.com but it never came. So nothing promised to me, all fine here. :)
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basicart
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Re: A MMORPG is a service

Post by basicart »

Says things like...

"group together with thousands of other players"

lol, on the box its self then we go take a look in the Ryzom manul we get with it.....

Page 37..

"How to obtain a guild mission"

lol

"How to take control of a outpost"

lol

"How to succeed a guild mission"

also lol

I can tape it all out not just the headdings but i think iv proved Spiffs point.

Also on page 35 it gos one about having guild NPCs for training and such o.O
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