Played, bored, quited

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rushin
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Joined: Tue Sep 28, 2004 11:40 pm

Re: Played, bored, quited

Post by rushin »

nialld wrote:Now that game is over and has been finished for a long time. I suspect that no new player will experience that game now: the crafters are too good, the equipment too available, the population spread too thinly. We have conquered Atys.
I'm going to keep my big mouth shut about the rest of this thread and just respond to this bit :) Two points really:

I don't understand your logic on this, if i was a new player now i don't believe my experience would that that much different to how it was when i really was a new player. Certainly there are many high level peeps around, if you have the dapper you can get hold of any equipment you need, or if your so inclined join a guild that will drag you around the world in a week and probably destroy 6 months of fun you could have been having.

The reason i say this is because when i started i met a few people and we formed a guild. From that point on we experienced everything ourselves. We didnt tag along with higher level people and see the world (there were lots higher than us right from the start) we struggled in CoI and Maiden Grove and we worked our way up. For the first few months i was the jewel supplier for our guild and we all managed with half a set of of q30 jewels. same with other stuff we didnt go find high level crafter's we made it ourselves. I can't count how long it took us to get out of Zorai, but after many weeks of death in the underspring some of us made it Fyros, the sense of achievement was amazing, and so on and so on.

There is no reason why new players cant have this experience now. As a player entering a matured game you have to make a decision about these things whether you want to be shown the world or whether you want to discover it yourself. Not saying either is right, but the choice is still very much there.

Yes the population is spread out a lot now, the area's i spent my earlier months in i dont visit at all now, and i probably spend about 30mins a week in Zora these days. It's the same for lots of us older ones so it seems a lot more deserted than when the game launched as then the entire population was in the same few zones. But there are still new players around, its not impossible to form a guild and go do it yourself.

Second point: the game is not over and finished, it's not like a book or a level based platformer, there is no beginning, middle and end. it's a world we inhabit, the point is not to 'complete it' but to live in it :)
rushin ~ asleep
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raven58
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Re: Played, bored, quited

Post by raven58 »

I have to Agree with anttimus on this..Ryzom has let players down time and agian and thats fine as they are just killing this game.
You only have to look at the updates and addons of other online games to see SOR is so far behind in moving this game forward.
What is planned to bring players/new aswell back to Ryzom in the next 3 months around christmas time!
Bordom(out) post...well we been waiting for these since the game went in the Shops and more for PVP(Guilds)...if Guilds have enough players & also interested in PVP that is.
You will always get some who will play a game right up to the time they pull the plug on it...and still they will say "that was a fantastic game" even if the Truth slapped them right in the face....This game COULD be such a good game but i fear the slow pace of Dev's and no money this game may never see it's full potentail and thats a shame..I have Quit this game a few times only to just keep my Char going ...Just incase things change,BUT as others have found out...Same old Ryzom.

Only time will tell
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So.....Why so serious?
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micrix
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Re: Played, bored, quited

Post by micrix »

rushin wrote:I'm going to keep my big mouth shut about the rest of this thread and just respond to this bit :) Two points really:

I don't understand your logic on this,...
Nice to read this post rushin :)

People i am gonna tell you something about content. I am born in germany 1960. This was 15 years after end of war. Many peole where pretty poor these times. My parents bought their first washing machine when i was 9 or 10. To get it cheaper some neighbours bougth one too.

Now we children had two huge cardboard boxes to play with. We had 2 weeks fulltime content with them until the rain destroyed them. Tell me what is your problem ? Spoiled or braindead ?
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totnkopf
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Re: Played, bored, quited

Post by totnkopf »

micrix wrote:Now we children had two huge cardboard boxes to play with. We had 2 weeks fulltime content with them until the rain destroyed them. Tell me what is your problem ? Spoiled or braindead ?
Kids = Player Base
Cardboard box = the game itself
Rain = Slow pace of development, small player base, consitent bugs, lack of content, over-extended promises of bigger and better.
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nialld
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Re: Played, bored, quited

Post by nialld »

"I don't understand your logic on this, if i was a new player now i don't believe my experience would that that much different to how it was when i really was a new player"

A dim Fyros is having to think much too hard in this thread... but here goes.

Purely looking at what really grabbed me about the game (as opposed to what I was also interested by):

Some rescues of fallen players in this game have had the amazing ability to turn into mini-events, totally unscripted and wholly spontaneous. Not every rescue would have this property but enough would to suddenly bring the gameworld dramatically to life. For me this brought the satisfaction of unpredictability which many seek in PvP.

At least two things seem a prerequisite for this: mobs that are seriously threatening even as the character advances in levels (I found that as soon as I could solo the aggro without risk, this tension and potential for the dramatic involving event disappeared) . Most crucially a critical mass of players in a area is required to produce that "accident" that will become a small event. Too few and you just die at the hands of the mob or pull off a perfunctory rescue. But with enough badass mobs suddenly seizing control and enough players trying to respond.... well I think it's magic.

So to answer your question, Rushin, I think that both you and I were lucky at the time we started the game because these things just happened out of the mechanics of the game and because there were enough players around Pyr, in my case, to produce the spontaneity. Secondly high levels were outnumbered (at least when I started) by new players: starting or joining a new guild with enough people to make play enjoyable was an option and one I frankly enjoyed.

Now it is exactly the opposite and us high levels are too wily to be caught out by the mobs or have a certain acceptance of failure: for example I was trying to rescue you last Saturday in Enchanted Isle when you respawned (sadly, the only time our paths in the game have really crossed). And so the "rezzing game" is over: the gameworld still continues. It's personal observation, but I have not seen a rescue spiral in the manner I enjoy so much for a long time now.

Of course while new players could start their own guilds, in practice now they do not: they join the established guilds, often desperate for players, and the new players are probably desperate for company and that secret key to the game.

There is plenty more that I enjoy(ed) about SoR but it was I think this property of the rescue to spiral into something exciting that got me hooked.

Of course I have no answer to the high level blues, or even the low level blues beyond somehow turning a trickle of new players into a flood. However the initial post seemed to request at least an explanation of why I played long enough to get the blues and why I at least disagreed with the reviewer's point about incompetently balanced mobs.

Anyway, my last post on this topic: first day I could have played but spent all day on the forums instead.


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micrix
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Re: Played, bored, quited

Post by micrix »

totnkopf wrote:Kids = Player Base
Cardboard box = the game itself
Rain = Slow pace of development, small player base, consitent bugs, lack of content, over-extended promises of bigger and better.
Not really but why not :)

Whats the meaning in another post about missing and promissed parts ?
Those threads where here when i started to play 7 month ago and they changed nothing.

Many players did one big mistake. They brought over their playing habits from other games and now game seems over. You can not play this game like others.

Maybe i burn my tongue, but let me tell you what i think Nevrax problem was.
They wanted to offer something they couldnt technically achieve :) They now called it spring clean. The truth is, the game was before spring clean not really able to render a large sized combat properly.

I try to proof this. Some months ago there was a RP event in WoM lakelands. We attacked some bandits there. The scale of this event was about the scale we had now some days ago. With a major differenz. In the first event i had lag down to 2 fps. The toons where reduced beyond recognition. I was only able to heal when i looked down to the ground.

Now the last cutthroat event was technically seen completely different. A lot more fps and recognizable toons. But i still use the same PC at home.
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mmatto
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Re: Played, bored, quited

Post by mmatto »

micrix wrote:N
Maybe i burn my tongue, but let me tell you what i think Nevrax problem was.
They wanted to offer something they couldnt technically achieve :) They now called it spring clean. The truth is, the game was before spring clean not really able to render a large sized combat properly.

I try to proof this. Some months ago there was a RP event in WoM lakelands. We attacked some bandits there. The scale of this event was about the scale we had now some days ago. With a major differenz. In the first event i had lag down to 2 fps. The toons where reduced beyond recognition. I was only able to heal when i looked down to the ground.

Now the last cutthroat event was technically seen completely different. A lot more fps and recognizable toons. But i still use the same PC at home.
Just out of curiosity. Do you use lot of inscene options? I used to turn those off to show only name during mass events as they seemed to lower fps a lot. Game ran quite nicely after that. I missed pirate event so I can't compare :(
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gudule
Posts: 133
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Re: Played, bored, quited

Post by gudule »

rushin wrote: The reason i say this is because when i started i met a few people and we formed a guild. From that point on we experienced everything ourselves. We didnt tag along with higher level people and see the world (there were lots higher than us right from the start) we struggled in CoI and Maiden Grove and we worked our way up. For the first few months i was the jewel supplier for our guild and we all managed with half a set of of q30 jewels. same with other stuff we didnt go find high level crafter's we made it ourselves. I can't count how long it took us to get out of Zorai, but after many weeks of death in the underspring some of us made it Fyros, the sense of achievement was amazing, and so on and so on.
sounds like my youth in guild RedCaps lol... and truly those were great times !
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xenofur
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Re: Played, bored, quited

Post by xenofur »

actually, now that you mention it, you're right micrix. granted, i did upgrade my computer, but last year i was seeing stickmen almost constantly when there were 30+ models on my screen. and now i can run at such amounts of models and not even notice a slowdown, nor stickmen, that is something that simply can't be justified by the upgrades i made.
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asyne
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Re: Played, bored, quited

Post by asyne »

Just as a general IMO to all the nay-sayers who think that Ryzom is...
totnkopf wrote:Cardboard box
lewalton wrote:$15 a month chat room
anttimus wrote:so pointless
...compared to other games, think of developer history. Ryzom is _the_ first game made by Nevrax (to my knowledge). World of Warcraft (Blizzard Entertainment), Everquest 2 (Sony Online Entertainment), Lineage 2 (NCsoft), The Matrix Online (Monolith Productions), Final Fantasy XI (Square Enix), Star Wars Galaxies (Sony Online Entertainment, again) ; all those developers did their MMO after a few other successful games. Think of the amount of momentum that this small developer has made with less than two years and no previous experience.
Last edited by asyne on Thu Aug 25, 2005 12:03 pm, edited 1 time in total.
Reason: OCD formatting
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