Naming Committee's new vision

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madnak
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Re: Naming Committee's new vision

Post by madnak »

micrix wrote:Put yourselfes into the position of a Dev. Everybody tells you you should listen what they say. But there are so many voices. You patch this, one group cancel sub. You patch that, the others cancel sub. What would you do ? I guess you would go for your own thing, your own opinion. It is not possible to serv any opinion.
That's precisely the problem. The devs are too scared to take a position and go with it. They are trying to please everyone all at once. I've said it before, and I'll say it again - if this game is going to have a major PvP focus, then it can't have as much of a story focus. If the idea is to have a dynamic story, there will have to be less content. Design is all about making sacrifices - the worst thing you can do when designing a program is try to add every possible feature in. And that's exactly what they're doing.

If they had focused on one thing and gone with it, we could have plenty of relevant content by now. But they made too many promises, and now they're trying to have engaging PvP, dynamic involving player-driven story, interesting world full of fun PvE content, and a whole set of half-baked ideas that need to sit in the oven a few years. They still seem to plan on implementing children and hairstylists!

And they're on a small budget - that means they have even less to work with, and they need to put even more focus into the game. They will lose some players, obviously, but right now they should be concentrating more on how to gain players than how to avoid losing them. Honestly, I doubt the current player base is covering costs. And if so, it's mainly just the French section.

But the main point is, when you try to do everything, you get nothing. If you're not willing to make sacrifices, you can't succeed in developing a project. And I am thinking more and more that the devs respect neither us nor themselves enough to make those hard choices that need to be made.
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katriell
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Re: Naming Committee's new vision

Post by katriell »

But people EXPECT the devs to please everyone, and to add everything. :(

Round and round we go...
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totnkopf
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Re: Naming Committee's new vision

Post by totnkopf »

yea, but thats because most people value their wants as a priority to everyone elses.

I gotta agree with saiwin. It seems like they've spread themselves so thin that progess isn't being made in much of anything. Even things like Rites are taking months for them to release. If it takes that long for those, then who long will things like Outposts take?

At this point, the amount of people leaving is either equal or higher than those coming to the game, least on the English speaking servers. Considering Nevrax's financial condition, they might want to start focusing their efforts on only one thing at a time, rather than all of it. I'd be happy to see them say "ok, this month we're doing nothing but rites, so things like kids and outposts will have a wait a bit longer". The month goes by, a patch is done, and we have a whole new set of rites (and I mean a good amount of them... not 3-4). and on they go. "this month is outposts..."

course, doing that would mean that some things people really want may be a couple months off, but at this point, we've gone months with no real content added, so the content they would add by focusing may not be what you're looking for, but its a big step in the right direction. At least SOMETHING is being added in a big way.
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micrix
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Re: Naming Committee's new vision

Post by micrix »

madnak wrote:That's precisely the problem. The devs are too scared to take a position and go with it. They are trying to please everyone all at once.
Devs is not one person. There is a group of people who discuss everything. What we players get after patches is the result and thereby the decission. Those results are based up on many factors like storyline, technical interests, player interests, financial interests and some more i guess. I am sure the discussion there is sometimes as heated up as it is here on the forum :) .I think this is it why Devs position do look sometimes inconsistent.
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grimjim
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Re: Naming Committee's new vision

Post by grimjim »

kashius wrote:Do you really think Ryzom Ring will add so much to the game that it will: Renew peoples lost faith, add the missing 'content' people long for, bring new players to the game in numbers, be the determining factor in Ryzom's success/failure? While you did not say any of these things would happen, it seems these are some of the issues facing the game/community. The final thing I mentioned (success/failure of game) comes from the, 'Wait for R2' type retort I've seen in a couple threads when people get to talking of the games decline etc...
*smashes you into a bloody pulp with a cricket bat for using the 'c' word*
*Pants, catches breath and addresses gooey red stain on the carpet*

Yes, unlike outposts I think R2 will be the ultimate make or break of Ryzom. The ability for players to shape and add to their world has only really been addressed before in smaller-scale games or social games (such as There or Second Life) this is a real departure, ambitious and interesting and from experience, if you involve people in something they grow more attached to it.

I don't think outposts are going to do it and I think Nevrax have made a bit of a mistake putting so much faith in PvP and outposts. R2 however will, eventually, if it has some major scope, really appeal to the modding communities and will allow Nevrax to 'cash in' on the creativity of the playerbase.

Also I don't think the number of people playing is in decline, indeed lately I seem to have seen a few more people around, a few more new players, it's a welcome sight, especially as they're coming in as things _should_ be turning around.
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altomesa
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Re: Naming Committee's new vision

Post by altomesa »

grimjim wrote:Yes, unlike outposts I think R2 will be the ultimate make or break of Ryzom. The ability for players to shape and add to their world has only really been addressed before in smaller-scale games or social games (such as There or Second Life) this is a real departure, ambitious and interesting and from experience, if you involve people in something they grow more attached to it.

I don't think outposts are going to do it and I think Nevrax have made a bit of a mistake putting so much faith in PvP and outposts. R2 however will, eventually, if it has some major scope, really appeal to the modding communities and will allow Nevrax to 'cash in' on the creativity of the playerbase.
Yup, yup. I would have to agree with Jyudas here. I know from years of playing UO that one of my favorite aspects of the game was taking your plot of land and building yourself a Custom Home from the ground up as many times as you wanted (or could afford). R2 looks to be on a much larger scale with the ability to create your own zone's and give them an atmosphere and ambiance that is only limited by your imagination. Sounds like tons of fun, and sure beats building a space ship out of lego's. :)

I know a lot of people are waiting for outposts, but for what reasons? The majority of the community never wanted open PvP in the first place, and unfortunately, I think players' attitudes towards each other have suffered greatly since PvP was introduced. So you may also be right about Nevrax putting so much time, effort and faith into PvP and trying to develop content around it. For me the appeal is the rewards you receive for holding an outpost. Gimme some new stanza's to play with, some new craftable's, new spells, something. Hmmm....sound's like the start of another thread...."What do you want from outposts?" :) Until then....

*Goes back to building a spaceship out of lego's*
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micrix
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Re: Naming Committee's new vision

Post by micrix »

Many people want outposts to have something new, something to build up,something to be bussy with. For a number of players this is [enter your perfered c word here] *ducks*. And i still belief that outposts have something to do with the storyline.

R2 can become a different dimension. A bandit camp like we had on weekend and much more complex setups might be possible to do. Such complex raids will attract players, complex event setups will attract players.
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philu
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Re: Naming Committee's new vision

Post by philu »

grimjim wrote:*smashes you into a bloody pulp with a cricket bat for using the 'c' word*
*Pants, catches breath and addresses gooey red stain on the carpet*
Ah Jyudas that's a bit extreme. Can't you just be CONTENT with a harsh word or 2? :p
grimjim wrote: Also I don't think the number of people playing is in decline, indeed lately I seem to have seen a few more people around, a few more new players, it's a welcome sight, especially as they're coming in as things _should_ be turning around.
I have to agree there. I was absolutely amazed by the number of people that took part in last weekend's Cutthroat event. I was stood at the Kami Tp and at Cerakos Gate and the people just kept coming and coming! Then later there were groups of people all over Fyros fighting the raiders. So much for the server being empty! Anyone claiming that should have been at Cerakos Gate on Saturday!
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drizzeth
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Re: Naming Committee's new vision

Post by drizzeth »

grimjim wrote: Yes, unlike outposts I think R2 will be the ultimate make or break of Ryzom. The ability for players to shape and add to their world has only really been addressed before in smaller-scale games or social games (such as There or Second Life) this is a real departure, ambitious and interesting and from experience, if you involve people in something they grow more attached to it.
The problem is with R2...it will take some good time before any player constructs any worthy mod to play, just like it took its sweet time in NWN before the really god mods worthy of your time where ready.

Nevrax has till November, accounts run out then, in december they have to show how many are still left, if they make profit.

I dont see any R2 usage worthy of more customers coming before noveber/december.

I also dont see outposts coming before that time, not being ready that is, maybe theyll be here before december like out guildhouses, empty of features.

TBH, if i was Nevrax right now, i wouldt know what to do with that limited time and dev-power, i think i would just come clean to all the customers, tell them how it is and that its still going to try for the best as long as servers run.

If Nevrax did more of that comunication, saying things like they really are instead of some company talk and smile, i think we'd still have double the customers we have now, im pretty sure even.
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micrix
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Re: Naming Committee's new vision

Post by micrix »

philu wrote:So much for the server being empty! Anyone claiming that should have been at Cerakos Gate on Saturday!
I was at Cerakos Gate, but try to find a team to hunt on a weekday. I tried yesterday and failed :( . Then i exploited the game a little rooting some cloppers for a new lvl 23 mage on Kami hill in Faihaven ;) .
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