Next Patch scheduled for tomorrow, August 11

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rushin
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Re: Next Patch scheduled for tomorrow, August 11

Post by rushin »

ozric wrote:Yes agreed, i dont like the red damage text either for the same reason

it's a really bad idea!! preeeety please change it back :)
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filtern
Posts: 263
Joined: Sun Jan 23, 2005 12:07 pm

Re: Next Patch scheduled for tomorrow, August 11

Post by filtern »

rushin wrote:it's a really bad idea!! preeeety please change it back :)


And, And, And, can I PLEEAAAAAAASEE have a 3-sec warning when Wyac decides to pay me unwanted attention? (Yepp, Im a forager nOob :D )
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akicks
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Re: Next Patch scheduled for tomorrow, August 11

Post by akicks »

filtern wrote:And, And, And, can I PLEEAAAAAAASEE have a 3-sec warning when Wyac decides to pay me unwanted attention? (Yepp, Im a forager nOob :D )


You should know about aggro mobs waaaaaaaaaay before they know about you :P
filtern
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Re: Next Patch scheduled for tomorrow, August 11

Post by filtern »

akicks wrote:You should know about aggro mobs waaaaaaaaaay before they know about you :P


Note the nOob statement :D
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sprite
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Re: Next Patch scheduled for tomorrow, August 11

Post by sprite »

Surely something big on your screen chewing on the little person that is "you" would alert you way before some pretty red text?

Excluding those magical teleporting kinchers o'course...
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micrix
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Re: Next Patch scheduled for tomorrow, August 11

Post by micrix »

I miss the official feedback thread ! Or should i post here ?


The new collision boundary for plants is way to big. Should be not much bigger then the visible part of the plants. As it is atm, Stingas build invisible walls. It is annoying when there is a gap wide enough for two Trykers and i can not pass through. Same off course with a mount.

The TP are a little too sensible. If i am too far away, the ticketwindow opens and closes at once. Open and sell, or do not open please.

Items should degrade at 0, not at 1 HP.

Since there is no feedback on the german forum too, here is a minor thing. The menue entry at TPs is named "Einen Pakt abschliessen". In english probably something like "to make a pact with someone". While this somehow is correct, we germans do only make a pact when we make a pact with the devil :D . To be true, it is not easy to find a good word here. But maybe Kauf, Vertrag, Vereinbarung or Übereinkunft are better words. It gives me a shiver anytime i buy a ticket ;)

Praise ;) :
THANK YOU for enchanted isle. I really think Tryker have deserved this change !

Am i wrong, or was theTryker ride-on-mount animation tweaked a little ? Maybe i am wrong, but it seems the hand on the saddlegrip now is fix and it looks way better.

Request:
There are definetely a lot of changes in the ways the render engine works. When i look for a while to the ground (harvesting) and then change my view then there is a (loading) lag that was not there earlier. Sound seems to have more impact on performance then earlier. Probably this are no changes in SoR, but in NeL. And i am alos aware that NeL is based on some open source libs, especially sound. Anyways, i really would appreciate some informations about such changes in the patch note or just with a link to some information on the NeL website.
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ozric
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Re: Next Patch scheduled for tomorrow, August 11

Post by ozric »

sprite wrote:Surely something big on your screen chewing on the little person that is "you" would alert you way before some pretty red text?

Excluding those magical teleporting kinchers o'course...

I take it you dont harvest much ? :p
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sprite
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Re: Next Patch scheduled for tomorrow, August 11

Post by sprite »

ozric wrote:I take it you dont harvest much ? :p

I harvest all the time :p Possibly not in crazy places like PR, but definately harvest ;)
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pr0ger
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Re: Next Patch scheduled for tomorrow, August 11

Post by pr0ger »

micrix wrote:There are definetely a lot of changes in the ways the render engine works. When i look for a while to the ground (harvesting) and then change my view then there is a (loading) lag that was not there earlier. Sound seems to have more impact on performance then earlier. Probably this are no changes in SoR, but in NeL. And i am alos aware that NeL is based on some open source libs, especially sound.


It always happened for me since i forage... around nov-04. Maybe the patch added some more loads and so, now you also experience it. Or maybe the patch changed a bit your max view distance thus the lag (due to loading neighboring mob/tex?) is heavier.
This NeL behavior seems closely dependent of your comp hardware/software more than a stealth patch content.
Anyway for a pure programming point of view, nothing could fix it w/o involving serious but-track if you change NeL core... goodbye content -_-
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