Increased Hp on mobs

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
ariwen
Posts: 207
Joined: Thu Sep 23, 2004 7:45 pm

Increased Hp on mobs

Post by ariwen »

Why has the HP of mobs, been increased?? You have to fight longer to kill the mobs, cant fight one by yoursefl anymore, and no increased power on the players end??

Excuse me is something Wrong with this Picture??
No warning this was happening!!!

So what is up with the Devs?? want us all to have DP, that we cant even work off??
Then the Kiss from Jena doesnt work either, hmmmm!!!

Got a few probelms here, any reasons why??
Ariwen
<NotExist:title00079>
The human spirit soars with hope when lifted by an encouraging word
kashius
Posts: 97
Joined: Wed Jun 22, 2005 4:08 am

Re: Increased Hp on mobs

Post by kashius »

If you mean the Herbivores in the 250 range that was announced quite some time ago. If not, then I have no idea.

-Bosamba of Infinity-
I am Bosamba.
User avatar
aylwyne
Posts: 575
Joined: Fri Sep 24, 2004 10:27 pm

Re: Increased Hp on mobs

Post by aylwyne »

It's not just L250 ish mobs. There's actually several mobs in some of the L150-200 regions as well as the L200-250 regions. The affected mobs and which regions they're in are documented in the patch release notes.

This was the change they made to address the fact that the only way teams of high level players could get much XP was to hunt named mobs. They cut back the respawn timer on named mobs and now they've added these mobs with higher HP and higher XP to provide a replacement.
Oshido - Tryker
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
Maps / Encyclopedia / MOBs / Crafting Resources / Atystrology / Armor Gallery
User avatar
ariwen
Posts: 207
Joined: Thu Sep 23, 2004 7:45 pm

Re: Increased Hp on mobs

Post by ariwen »

aylwyne wrote:It's not just L250 ish mobs. There's actually several mobs in some of the L150-200 regions as well as the L200-250 regions. The affected mobs and which regions they're in are documented in the patch release notes.

This was the change they made to address the fact that the only way teams of high level players could get much XP was to hunt named mobs. They cut back the respawn timer on named mobs and now they've added these mobs with higher HP and higher XP to provide a replacement.
So basically I can go for lower lvl mobs and get close to 3k xp??
Ariwen
<NotExist:title00079>
The human spirit soars with hope when lifted by an encouraging word
User avatar
aylwyne
Posts: 575
Joined: Fri Sep 24, 2004 10:27 pm

Re: Increased Hp on mobs

Post by aylwyne »

ariwen wrote:So basically I can go for lower lvl mobs and get close to 3k xp??
For those mobs in those regions, yes. However, it'll take more work to kill the mob so it evens out.
Oshido - Tryker
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
Maps / Encyclopedia / MOBs / Crafting Resources / Atystrology / Armor Gallery
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Increased Hp on mobs

Post by sidusar »

It definitely was [thread=16386]announced a while ago[/thread]:
lawrence wrote:Also, to compensate the loss of high level challenge for groups, we will modify 4 of the races currently wandering on the high level areas, multiplying their HP and experience reward by 5. They are all herbivores.

The affected creatures will be :

* Madakam :
o Matis : Grove of Confusion
o Zorai : Grove of Umbra, Knot of Dementia
* Shalah :
o Fyros : Scorched Corridor
o Tryker : Bounty Beaches, Enchanted Isle
* Bolobi :
o Tryker : Lagoons of Loria
o Matis : Upper Bog, Heretic's Hovel, Hidden Source
* Ploderos :
o Zorai : The Void
o Fyros : Savage Dunes, Dunes of Exile, Outlaw Canyon
Don't think there are any L150-200 zones, just reds and purples.

From what I've seen so far, this certainly makes the high-level areas a little safer. Took a stroll around Nexus yesterday and the Bolobis were killing everything. One bolobi could easily take two kinchers :D

I haven't tried killing them yet, but I'm quite curious to know how much experience they give now. Specially because the announcement of this change was what led to me to figure out the [thread=16827]experience equations[/thread] in the first place. Pre-patch Shalah and Madakam had C = 1, and bolobi and ploderos had C = 1,5. So technically Shalah and Madakam should now have C = 5 while bolobi and ploderos should have C = 7,5 (which would make them almost the equivalent of nameds, exp wise). Anyone tried it yet? I predicted back when this was announced that it would be useless to high level teams because there are no bolobi or ploderos high enough level to give 3k to a full team of level 240 players, and I'd like to know if I was right ;)
ariwen wrote:So basically I can go for lower lvl mobs and get close to 3k xp??
If they multiplied the xp from these things by 5 like they said, then you should now be able to get (almost) 3k by killing a ploderos or bolobi that's 13 levels lower than you. Or 11 levels lower than you for a team of two.
Last edited by sidusar on Fri Aug 12, 2005 6:18 pm, edited 1 time in total.
User avatar
ajsuk
Posts: 2320
Joined: Mon Jan 31, 2005 4:21 pm

Re: Increased Hp on mobs

Post by ajsuk »

lol Ari dear, put ur glasses on :D
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master
Jeweler
|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
User avatar
aylwyne
Posts: 575
Joined: Fri Sep 24, 2004 10:27 pm

Re: Increased Hp on mobs

Post by aylwyne »

sidusar wrote:Don't think there are any L150-200 zones, just reds and purples.
Red IS 150-200, and purple is 200-250.
Oshido - Tryker
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
Maps / Encyclopedia / MOBs / Crafting Resources / Atystrology / Armor Gallery
User avatar
akicks
Posts: 481
Joined: Wed Oct 27, 2004 6:10 pm

Re: Increased Hp on mobs

Post by akicks »

sidusar wrote:It definitely was [thread=16386]announced a while ago[/thread]:

Don't think there are any L150-200 zones, just reds and purples.
150-200 is a red zone :P
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Increased Hp on mobs

Post by sidusar »

aylwyne wrote:Red IS 150-200, and purple is 200-250.
Doh! Yes, you're right ofcourse. I'm not paying attention :rolleyes:

Why don't you go alter the C values for those mobs in your database instead of making me look stupid? :o

akicks wrote:150-200 is a red zone :P
Like rubbing it in, do you? :p
Post Reply

Return to “General”