I posted some time ago that I felt melee needed some variance in the way of useable skills. What I meant by that is Lv250 CC Dagger has no different skills than Lv250 2h Pike and one different than 2h Sword. My question to yall is...
If you could purchase weapon specific moves at levels 50/100/150/200/250 for you weapon of choice. What would they be? These moves would be instant (Interrupt action bar - do the move - resume auto attack action), and would be on separate timers. (Lv50 - 15secs/100 - 30/150 - 45/200 - 60/250 - 120) They would work like the "Attack" stanza in that they can be edited, but have an initial cost based on level acquired. Can either be an attack move or weapon related ability. I'll of course start...
I use - CC (Double Daggers)
Lv 50 - Critical Hit - If attack hits, it is a critical hit.
Lv100 - Distract - Distracted oppoents leave combat with you and cannot retarget you for 3secs.
Lv150 - ??? - If used against opponent suffering from status, does 4x damage.
Lv200 - Disarm - If attack hits does a maximum of half weapon damage and disarms opponent.
Lv250 - Blade Dance - 5 fold attack. Each has high (75ish percent) chance of critical. Attacks random parts of opponent per hit.
Why I chose these moves
- The AIM stanzas could have some decent use in the hands of a dagger fighter.
- Would give them some utility in groups and a prayer PvP.
- I didn't want to go the Evasion/Backstab/Stun Lock route found in some other games with daggers.
- At least put some of the out of contol stamina usage on CC to good use.
- Make dagger fighting a little more strategic and a lot less useless in groups.
What do YOU want to see your favorite weapon be able to do? Have at it.
-Bosamba of Infinity-
Your weapon and you
Re: Your weapon and you
This isn't an idea for a close combat fighting skill exactly but I always liked the idea that's presented in the ryzom manual:
"The quality of material received while quartering is dependent on the way that the creature was killed. Hand to Hand combat is the most delicate way of slaying a creature and will yield the highest quality resources."
I'd love to see it where someone that kills a mob had the ability to get higher grades of materials from that mob. So instead of getting fine and basic mats off of regular mobs, you could get choice-supreme, depending on your "quartering" skill and how careful you were in killing the animal (i.e. use CC instead of other melee weapons and nukes).
I brought this idea up before and it was discussed in this thread:
http://www.ryzom.com/forum/showthread.php?t=9557
"The quality of material received while quartering is dependent on the way that the creature was killed. Hand to Hand combat is the most delicate way of slaying a creature and will yield the highest quality resources."
I'd love to see it where someone that kills a mob had the ability to get higher grades of materials from that mob. So instead of getting fine and basic mats off of regular mobs, you could get choice-supreme, depending on your "quartering" skill and how careful you were in killing the animal (i.e. use CC instead of other melee weapons and nukes).
I brought this idea up before and it was discussed in this thread:
http://www.ryzom.com/forum/showthread.php?t=9557
Oshido - Tryker
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
Maps / Encyclopedia / MOBs / Crafting Resources / Atystrology / Armor Gallery
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
Maps / Encyclopedia / MOBs / Crafting Resources / Atystrology / Armor Gallery
Re: Your weapon and you
Not just weapons either.
Crafting and Foraging definately need more difference in the skill branches at higher levels as well, rather than just splitting levels to get more SP.
Crafting and Foraging definately need more difference in the skill branches at higher levels as well, rather than just splitting levels to get more SP.
-------
Svayvti
Former Pilgrim of Atys
Follower of the Kami
Svayvti
Former Pilgrim of Atys
Follower of the Kami
Re: Your weapon and you
Hmm. For axe, an attack that is 1.5x slower but uses the same credit costs. A "finishing blow" that does massive damage, but only when the opponent has low hp. A powerful swing that has an increased chance of critical hit. Perhaps a bonus to spin attack.
Saiwin - Leader of the Silver Watch
Re: Your weapon and you
I like it that melee is a 4 button thing 
The only thing is that melee doesnt have anything new at 125. I would give the melees a little fire, poison, shockwave and electric damage at 125, 165, ... similar to the elemental mages.

The only thing is that melee doesnt have anything new at 125. I would give the melees a little fire, poison, shockwave and electric damage at 125, 165, ... similar to the elemental mages.
Psylo - Tryker and Homin
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
Re: Your weapon and you
Or for the axe the possibility to Cleave.
You make a build-up attack (like feint).
Attack after that will have the normal chance to hit. If it hits, it is a guaranteed critical. Addiing options to this attack like the bodypart attacks will cause the appropriate damage and loss of hp/stam/slow/whatever.
And for axe, I really like the "Finishing Blow", like you can choose that if the target is at it's last 5%. Not usefull? Think big hp bosses
. Oh, to balance it out: will eat half your hp and all your stam and you still have a chance to miss 
You make a build-up attack (like feint).
Attack after that will have the normal chance to hit. If it hits, it is a guaranteed critical. Addiing options to this attack like the bodypart attacks will cause the appropriate damage and loss of hp/stam/slow/whatever.
And for axe, I really like the "Finishing Blow", like you can choose that if the target is at it's last 5%. Not usefull? Think big hp bosses


Frydeswinde
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki
MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki
MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
Re: Your weapon and you
What you are talking about is not finishing blow. Thats called kamikazehans1976 wrote:
And for axe, I really like the "Finishing Blow", like you can choose that if the target is at it's last 5%. Not usefull? Think big hp bosses. Oh, to balance it out: will eat half your hp and all your stam and you still have a chance to miss
![]()

Psylo - Tryker and Homin
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
Re: Your weapon and you
The Finishing Blow should not be picked lightly!micrix wrote:What you are talking about is not finishing blow. Thats called kamikaze![]()
Frydeswinde
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki
MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki
MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
Re: Your weapon and you
Prehaps a Combo in the old console type fighting game, you do a series of hits, hit-after-dodge, hit, etc and then you can do a special attack with great dmg.
If anything it'll releave the boredom of default attack.
If anything it'll releave the boredom of default attack.
Re: Your weapon and you
not really sure which weapon should get this.. definitely staff, but since i dont use staff, then pike or spear 
A trip attack, which if it succeeds, makes your opponent 'sit'. All the combat consequences for that are already in place. The opponent has to stand again and resume their attacks.. so not an overwhelming advantage - unless they have set a continuing attack and gone AFK

A trip attack, which if it succeeds, makes your opponent 'sit'. All the combat consequences for that are already in place. The opponent has to stand again and resume their attacks.. so not an overwhelming advantage - unless they have set a continuing attack and gone AFK
