Ouh... all these ideas are swirling in the lucky dip, wonder if the devs will ever stick their hands in?
Two points though...
(ooc)
1) It seems almost a paradox to want to escape reality and play a game mirrors reality so closely itself. I know i play Ryzom when i come home because I am tired, don't wat to study, ad all my friends are busy... if the weren't, i'm pretty sure i'd be doing other things.
Prime element of the game is fun, or gratification/satisfaction of storyline driven, player-particiapnt objectives. While something like foraging the goo to get it distilled by an alchemist, to reduce goo spread may be in-line with the game story, does it actually translate to fun for players?
Maybe i didn't look hard enough for the answer, but i don't see how...
And if this aspect of the game was central to progressing it... then, i'm sorry, i probably would be a much more boring homin than i am now!
2) i forgot the second. Time for break =)
(ic)
so when does Myss get to damage goo, instead of goo damaging her?
- - -
Mysstri
(*Project Mayhem*)
The ideal SoR?
Re: The ideal SoR?
ouh, and actually to contribute, instead of criticising (but constructively, ehehe ), ....
Myss would like to see an interface that allows for complete in-game interaction of players. Currently, external programs like TS and Ventrilo are being used.... the chat box i personally find to be painful and not so intuitive (though God knows i'm accustomed to it by now), so, in short, Myss would like a tool, or some modicum by which to facilitate easier communication with her funky homin friends.
A nicer wourld would be nice. But nicer player, being able to help create a nicer atmosphere, is just as important too. So many people in this game have the creativity - look at the player-run events, the character personalities, the treks, the training days, the promos.... etc etc... rather than perhaps wishing the devs went that little bit further, perhaps they should just give us the tools and ability to do what we all secretly want to do?
ouh wait! 3/4 of that's in R2
as for the other 1/4.....
Myss would like to see an interface that allows for complete in-game interaction of players. Currently, external programs like TS and Ventrilo are being used.... the chat box i personally find to be painful and not so intuitive (though God knows i'm accustomed to it by now), so, in short, Myss would like a tool, or some modicum by which to facilitate easier communication with her funky homin friends.
A nicer wourld would be nice. But nicer player, being able to help create a nicer atmosphere, is just as important too. So many people in this game have the creativity - look at the player-run events, the character personalities, the treks, the training days, the promos.... etc etc... rather than perhaps wishing the devs went that little bit further, perhaps they should just give us the tools and ability to do what we all secretly want to do?
ouh wait! 3/4 of that's in R2
as for the other 1/4.....
Re: The ideal SoR?
vguerin wrote:Once upon a time you seemed to have new and innovative ideas...
Now it seems your TOO MUCH ON... I got to turn you off... GL Homin....
Wotcha means, DT? I offends ya in sum way?
Baxter- Digger, crafter, explorer, and dirty little man.
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
More power for Homins!
P~)
Ouroborus Nocturna
Re: The ideal SoR?
*turns DT off*
(being a vet and/or being IC doesn't mean you gotta be snooty alla time)
(being a vet and/or being IC doesn't mean you gotta be snooty alla time)
Fyrx, Fyros
Re: The ideal SoR?
vinnyq wrote:*turns DT off*
(being a vet and/or being IC doesn't mean you gotta be snooty alla time)
Nice edit
Re: The ideal SoR?
lol, yer quick.
It was approx 5 seconds when it was the 'A' word before I changed it to the 'S' word.
It was approx 5 seconds when it was the 'A' word before I changed it to the 'S' word.
Fyrx, Fyros
Re: The ideal SoR?
vinnyq wrote:lol, yer quick.
No, it emailed me
Re: The ideal SoR?
I would hate to think that Doubletap, or anyone for that matter, would disregard an idea simply because of who had it, or who they are affiliated with. I will continue to read his thoughts/opinions/ideas with respect, whether or not I agree with them. If this is not reciprocal, that is a shame, but I am not at all likely to change who I am, or who my friends are, unless I am presented with VERY good and irreproachable reasons (read: it probably isn't going to happen)
OOC:
OOC:
Baxter- Digger, crafter, explorer, and dirty little man.
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
More power for Homins!
P~)
Ouroborus Nocturna
Re: The ideal SoR?
Further thoughts on the food cycle:
Mob behavior would have to be altered to allow for the new requirements. Predators who now simply attack prey because it is within their agro range, and their health bar is high enough, would quickly eliminate all life on Atys. The only real world animals I know of that behave in this fashion are polecats and shrikes, all others, no matter how fierce, only hunt when they are hungry.
I propose three types of predator stimulation;
1) It is hungry, it roams around until it finds suitable prey for it's hunger level, feeds or attempts to feed on it, when sated, it returns to it's den/spawn point.
2) Agro range similar to current while in it's den. Because of the law of supply and demand, most predators are territorial. Any creature not of the same species as the predator (whether or not they are predators themselves) within that agro range in the creatures den, are subject to attack. In some cases, benevolence may not even be extended to members of it's own species, like the tiger of Earth, which is only mildy social when young, or searching for a mate. While it is within the area it considers home, it's current state of health has no affect on whether or not it will attack, it just will.
3) Personal space. Regardless of it's hunger level or location, if a potentaily dangerous creature (other type of predator, Homin, some herbivores) approaches within 5 meters of the creature, it will defend itself (as it sees it). If they have less than half their health left, they will retreat to their den. For results of further harrasment of the predator, see number 2.
The above mentioned "hunger level" and it's attendent preference of meals reflects real-world behavior and caloric/nutritional demands. Plants pack more nutritional punch than othe food sources. The further up the food chain an entity is, the less nutrition it supplies (fundamental thermo-dynamics as applied to biology ) That is why a lion, for instance, would far rather eat a wildebeast than a wild dog, even though it will have a far easier time catching and killing the dog. Aeons of experience/evolution have taught it that even for the comparitively small amount of effort the dog would present as opposed to the wildebeast, the benifits of eating it are even smaller.
Therefore, preference of meals should follow this path;
Not Hunting - Herbivores - Homins/scavengers - other predators - it's same type of predator.
Matching up with 5 stages of hunger;
Full - Hungry - Very Hungry - Ravenous - Starving.
After starving comes death.
When the predator is only at the first stage down from full,"Hungry" where it's brain (server) first tells it it needs to eat, it will eschew all but herbivores. You could be standing near Thesos, and a hunting Varinx would ignore you (so long as you stayed out of it's personal space) and would instead attack a herbivore, if it wanders until one enters it's agro radius.
At the second stage, it will attack you, scavengers, or herbivores, whichever is closest. It would make more sense if it had higher preference for herbivores if herbivores and scavenger/homins were equi-distant, with a 5 meter increment equal to preference, so that if the herbivore were 20 meters away, and homin or a scavenger were 16+ away, it would attack the herbivore still, but if the homin or scavenger wer at 15, and the herbivore at 20, it would be a 50/50 chance.
This pattern would continue until the last stage,"Starving", wherin it would have equal chance of attacking a fellow of it's species at 5 meters, another type of predator at 10 meters, a homin or scavenger at 15 meters, or an Herbivore at 20 meters.
All of the above do not apply to Kitin. They (or their hive-mind) hate or are aggressively afraid of homins. The predators of the species would follow the above behavioral pattern, except they would react to homins as they do now, attacking any they notice, even if they are starving and currently gnoshing on a freshly killed Ploderos.
OOC:
Mob behavior would have to be altered to allow for the new requirements. Predators who now simply attack prey because it is within their agro range, and their health bar is high enough, would quickly eliminate all life on Atys. The only real world animals I know of that behave in this fashion are polecats and shrikes, all others, no matter how fierce, only hunt when they are hungry.
I propose three types of predator stimulation;
1) It is hungry, it roams around until it finds suitable prey for it's hunger level, feeds or attempts to feed on it, when sated, it returns to it's den/spawn point.
2) Agro range similar to current while in it's den. Because of the law of supply and demand, most predators are territorial. Any creature not of the same species as the predator (whether or not they are predators themselves) within that agro range in the creatures den, are subject to attack. In some cases, benevolence may not even be extended to members of it's own species, like the tiger of Earth, which is only mildy social when young, or searching for a mate. While it is within the area it considers home, it's current state of health has no affect on whether or not it will attack, it just will.
3) Personal space. Regardless of it's hunger level or location, if a potentaily dangerous creature (other type of predator, Homin, some herbivores) approaches within 5 meters of the creature, it will defend itself (as it sees it). If they have less than half their health left, they will retreat to their den. For results of further harrasment of the predator, see number 2.
The above mentioned "hunger level" and it's attendent preference of meals reflects real-world behavior and caloric/nutritional demands. Plants pack more nutritional punch than othe food sources. The further up the food chain an entity is, the less nutrition it supplies (fundamental thermo-dynamics as applied to biology ) That is why a lion, for instance, would far rather eat a wildebeast than a wild dog, even though it will have a far easier time catching and killing the dog. Aeons of experience/evolution have taught it that even for the comparitively small amount of effort the dog would present as opposed to the wildebeast, the benifits of eating it are even smaller.
Therefore, preference of meals should follow this path;
Not Hunting - Herbivores - Homins/scavengers - other predators - it's same type of predator.
Matching up with 5 stages of hunger;
Full - Hungry - Very Hungry - Ravenous - Starving.
After starving comes death.
When the predator is only at the first stage down from full,"Hungry" where it's brain (server) first tells it it needs to eat, it will eschew all but herbivores. You could be standing near Thesos, and a hunting Varinx would ignore you (so long as you stayed out of it's personal space) and would instead attack a herbivore, if it wanders until one enters it's agro radius.
At the second stage, it will attack you, scavengers, or herbivores, whichever is closest. It would make more sense if it had higher preference for herbivores if herbivores and scavenger/homins were equi-distant, with a 5 meter increment equal to preference, so that if the herbivore were 20 meters away, and homin or a scavenger were 16+ away, it would attack the herbivore still, but if the homin or scavenger wer at 15, and the herbivore at 20, it would be a 50/50 chance.
This pattern would continue until the last stage,"Starving", wherin it would have equal chance of attacking a fellow of it's species at 5 meters, another type of predator at 10 meters, a homin or scavenger at 15 meters, or an Herbivore at 20 meters.
All of the above do not apply to Kitin. They (or their hive-mind) hate or are aggressively afraid of homins. The predators of the species would follow the above behavioral pattern, except they would react to homins as they do now, attacking any they notice, even if they are starving and currently gnoshing on a freshly killed Ploderos.
OOC:
Baxter- Digger, crafter, explorer, and dirty little man.
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
More power for Homins!
P~)
Ouroborus Nocturna
Re: The ideal SoR?
thebax wrote:I would hate to think that Doubletap, or anyone for that matter, would disregard an idea simply because of who had it, or who they are affiliated with. I will continue to read his thoughts/opinions/ideas with respect, whether or not I agree with them. If this is not reciprocal, that is a shame, but I am not at all likely to change who I am, or who my friends are, unless I am presented with VERY good and irreproachable reasons (read: it probably isn't going to happen)
*hugs Baxter*
Eeeewww
*quickly steps away*
Frydeswinde
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki
MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki
MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.