Ping values

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sentri
Posts: 15
Joined: Mon Aug 01, 2005 12:03 pm

Ping values

Post by sentri »

Hey there!

I was wondering if anyone can give any word on ping values from network monitor they have.

I play from Poland in English community (forgot name of actual server but there were only one to choose) and I have ping at 250-300ms

Seems bit high to me as precticaly all other MMOs I still play / used to play offer me like 100-150ms avarge.

SoR is playable and I dont suffer from those ping values (well not usually) but was wondering if thats a standard value for SoR or Im just having bad connection to it?

If you would be so nice to share with your ping values I would be gratefull.
Thanks.
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xenofur
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Re: Ping values

Post by xenofur »

the value displayed ingame is not in ms, i don't really know just what it displays, but i can tell you that values upto 400 are completely normal :)
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Zerlin
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Re: Ping values

Post by Zerlin »

To get a good feel for what you network connection is like download the free for personal use pingplotter from http://www.pingplotter.com and run a test to 213.208.119.98. This gives a continuous test of ping timings, something that tracert does not do. So you can see when packet loss is occurring.
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hans1976
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Re: Ping values

Post by hans1976 »

From the netherlands, that IP is giving me a avg ping of 16 ms, while in game the network window tells me a number between 150~200. So to me it seems like the network window is a tenfold wrong. Another problem in comma placement?
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blaah
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Re: Ping values

Post by blaah »

hans1976 wrote:From the netherlands, that IP is giving me a avg ping of 16 ms, while in game the network window tells me a number between 150~200. So to me it seems like the network window is a tenfold wrong. Another problem in comma placement?

ping (real one, not ingame) is answered by OS (probably linux in this case), in game number is between your ryzom client and ryzom server application.
2 totally different numbers that you cant compare
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dazman76
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Re: Ping values

Post by dazman76 »

Could it be that the ping rate in game is 'false', in other words it includes the lag taken to process game packets?

I say this because:

1) Ping is internal to TCP/IP, and is such handled by the TCP/IP stack. Nothing more than a working TCP/IP layer is required for machine to answer a ping request
2) Ping shows the round-trip time for ping packet itself, which is usually quite small (unless you use paramaters to set a bigger packet size)
3) Displaying a number labelled as 'ping' in anything other than MS, would be silly :) Maybe the Devs have done this, but there is no point - a 'ping' defines the round-trip time taken, and thus means nothing unless specified in a time measurement

If the 'ping' shown in game is actually for genuine game packets, and includes the time taken for the server to process the packet and reply, you could well expect a total latency of 150ms or above.

BTW Frydes your ISP is very good I think - 16ms from the NL to a UK server is exceptionally high. I'm getting an average of 33ms from here (in the UK!) - are you using some funky tool or the command line ping? (the test was with a 32byte packet, using ping.exe)

EDIT: I was too slow typing that I guess :) Blaah beat me to it, and said it in a few less words :)
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hans1976
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Re: Ping values

Post by hans1976 »

dazman76 wrote: BTW Frydes your ISP is very good I think - 16ms from the NL to a UK server is exceptionally high. I'm getting an average of 33ms from here (in the UK!) - are you using some funky tool or the command line ping? (the test was with a 32byte packet, using ping.exe)

I am pretty happy with them.

Code: Select all

Target Name: N/A
         IP: 213.208.119.98
  Date/Time: 9-8-2005 0:04:06

 1    0 ms  SpeedTouch.lan [10.0.0.138]
 2    6 ms  [195.190.250.17]
 3    6 ms  42.10ge-4-0-0.xr2.d12.xs4all.net [194.109.5.49]
 4    8 ms  0.so-6-0-0.xr1.sara.xs4all.net [194.109.5.2]
 5   15 ms  ams-1.nildram.net [195.69.144.112]
 6   16 ms  jolt-gw.nildram.net [195.149.20.126]
 7   15 ms  [213.208.119.98]


So I am with xs4all, a provider that has a direct line with jolt. All plugged into the same backbone.
Also I must add that the NL optical fibers network is kinda ... overmeasured. We have so much fibers in this country, we wont need to dig a hole for the next ten years.

If you trace, it would not surprise me if you have very many hops on your internal ISP network.
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sprite
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Re: Ping values

Post by sprite »

It takes too long for me to do a full trace from where I am now (I think the dns server is slow or something, the ping numbers come out fine but it takes ages to give me the address) but when I was at university in London, it took 14 jumps to game server. 10 of those were inside JANET and it then went Nildram -> Jolt gateway -> game server ;)

Luckily JANET is very fast so I had an ig "ping" of about 100 ;)
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