The Ideal RPG

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madnak
Posts: 447
Joined: Wed Oct 20, 2004 11:35 pm

Re: The Ideal RPG

Post by madnak »

I don't have an ideal RPG. In fact, my "ideal" RPG would be awful - I would cease having a life for playing it so much!

But I really just want balance in an RPG. How that balance is achieved may determine how much I like the game, but just about anything could work for me in theory. A perfect RP game, a perfect PvP game, a perfect sandbox game, a perfect story game... A perfect middle-of-the-road game would be nice, too, though I would probably only play it for a month or two.

Mainly what I want is developers who don't want to have their cake and eat it too, who recognize that adding one feature may entail removing another, and that every design decision will tend to help in one area and hurt in another.

In other words, my perfect RPG would be an RPG made by people who know that perfection is impossible.
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michielb
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Joined: Tue Sep 21, 2004 10:00 am

Re: The Ideal RPG

Post by michielb »

You want to role play? Simple, you only need three things: a stage, some props and lots and lots of imagination....


Now you are in luck because SoR provides you with a beautiful stage aswell as a few props, the imagination I'm afraid has to come from you.
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michielb
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Re: The Ideal RPG

Post by michielb »

You like the grind? No biggie you're rping a workaholic that's kewl
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michielb
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Re: The Ideal RPG

Post by michielb »

You got bored grinding? To bad, you have a burnout I suggest therapy.
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katriell
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Re: The Ideal RPG

Post by katriell »

In other words, my perfect RPG would be an RPG made by people who know that perfection is impossible.
Sadly they'd be flamed to death by demanding consumers.
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micrix
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Re: The Ideal RPG

Post by micrix »

Oh, we share a lot on this topic :)

grimjim wrote:
Permanent Death
Each time you die there would be a chance of permanent death, increasing slowly over time. First time 1%, second time 2% and so on. Permanent death coupled with the relative evenness of player characters (the ability for anyone to get lucky in defending themselves) should help discourage willy-nilly PvP, as would the jail. Eventually though, you'd be SOL and die. There would be the opportunity to get memorials and, depending on the game, very complicated quests for resurrections might be possible. When you die you turn up at the nearest hospital or equivalent.
Not permanent. But after a ressurection there should be a sickness. 1 houre only 10% of stats, next hour 25% of stats and so on. Death must mean something and must be something every player cares about.
Those are all generalities, the scope of the game.

A particular individual one I'd do?

I'd like a horror game, a zombie apocalypse. You'd start in a settlement, barricaded and protected from the surrounding nightmare but in order to get weapons, ammunition and so on you'd have to go beyond the walls. More zombies every day would come to the city, trying to batter down the walls. Maybe there are other settlements, maybe you could barricade yourself in, can you trust other survivors?

When you died, you'd rise as another zombie and play as that until you died again, then it would be new character time...

There'd be more to it, but that's the gist :)
Uh, did i mentioned that doom3 online would be cool ? :D But serious, we should think big(ger). In a vast world there is enough space to place every theme one can think of. Zombies are only a small part of it. In fact it is possible to place every gametheme that ever existed in one big mmorpg. Even Tetris would be possible when you think about a mage who is casting a spell to build a fortress and has to put the stones falling from heaven in the right position :D

Now, let find some sponsors and show them loosers (the industry) what a real game is like :D
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sofiaoak
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Re: The Ideal RPG

Post by sofiaoak »

1. Character Creation

You choose You race what gives You character some base appearance. This also define You bird place. You then choose detailed appearance, but not cloths. After that some character stats, like dexterity and so on. These stats NEVER change. Stats determine base of how fast You can learn someting or do someting. Player choose firstname.

2. Character Advancement

You choose You profession by joining some profession "guild", run by npcs. This choise will give You some skills, what You can use in the game. Like been a blacksmith. You can choose any profession anytime, just quiting You current profession and joining new one. Just find the npc guild and join in it.

What You do in the game does not raise You skills. Advance happen only by time You have been in the game. You advance those skills what are in You current active profession. Only You active profession will advance in time, not the old ones, untill they are the active ones. This means, it does not matter if You play the game or not, You will advance same speed as everyone else. You character does not advance when You account is inactive.

3. Adventures and crafting

- Main purpose of the game is owning items, cloths, land, property, money. These iteams an material can be owned only by doing someting or someone giving them to You. Characters can create items or find them as adventure quests and evens. They can build houses and towns. They can grow field, trees and so on, to supplay food or other organic material. Mining material from land. Building bridges, roads and tunnels to new areas. Building walls to protect towns and land owned by community.

4. Combat

- Ability own land or property require first to conquer the land or property from hostile enemies. If the land or property is in very hostile area, it could require defence them often. Character can have wars between other races in certain areas.

5. Community

- There is no player guilds, but families. Families have last name, what is inheritaged to it's "children". Also property can be heritage if someone leaves the game while in Family as family property. Family can adopt new characters to they family, but they have to belong to same race. Family is created by two character and needs at least two character to uphold, so no Family can even exist by just one character.
Last edited by sofiaoak on Tue Aug 09, 2005 5:22 am, edited 1 time in total.
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thebax
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Re: The Ideal RPG

Post by thebax »

Oooh! I likes dat Family instead o' Guild Idea!
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