How to make better Prime roots?

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silverio
Posts: 79
Joined: Tue Sep 21, 2004 2:26 am

How to make better Prime roots?

Post by silverio »

After this patch underground passages leading between kingdoms are sealed shut as our forces are still a way too weak to break through this as in game called kincher "blocade". All resources become fields of choice materials with ocasional excelent spot every hour or so and superior who know when.

But this obviusly cannot be real solution as this close all comunication between races and i thinked that it can be of some help to propose how you think underfground roots can be in future, what you think can make them dangerus but rewarding?

I will list my ideas.

a.) Add more danger to mining in underground, basicly making it possible to get superior materials ONLY by having group of miner healing and calming sources.

b.) Make excelent and supreme spots in middle of patroled routes so that people can still mine but only short time and then have to run out for its lives.

c.) divide resources on SAFE zones ones that can follow some timer some trigger to make them apear or whatever that people can figure and where dedicated solo person can harvest with patience and knowelege of zones good materials.
- dangerus zones where resources are all time present BUT guarded by monsters that patrol this areas and kill whoever they see and you have to dodge after every pull or have somone to protect y9ou while mining.

d.) travel routes .. as now are closed as anyone geting over all prime roots as dangerus as they are require knoweledge gained only by many deaths and now to learn way you need weeks of patience in place of days that was needed before. this need to be chelenging but still also POSSIBLE there is no explanation WHY trykers remained only isolated race??

NOTE: Bounty Beaches is deth trap that really is too hard. Cuties are way too near each others and wander so far away thamt make this impossible to pass.

e.) colors ... hmm whatever it is Black and White really are too offten in undergrount it can be still possible to find them but make this color appear only on SUPREME materials or something like that and add other normal colors in mih here so finding some good material of apropriate color become more interesting.

f.) Make required athat only item made from 50% + superior material can have have HIGH quality look and that 50% excelent or higher materials can have Medium quality .. this will help people to recognize good quality items from lower quality items as now that is not possible (hmm not so much prime roots related but i wished to note this idea) probaly will be good to lower cost of stanzas to get medium and high look if yo think to applie this


Please if you like any of this ideas or have some your own to post your opinions .. thanks ...
Last edited by silverio on Wed Oct 06, 2004 9:34 am, edited 1 time in total.
Silverion Zorai ...
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svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: How to make better Prime roots?

Post by svayvti »

Harvester Overhaul

From the American forums. Not about the prime roots, but harvesting in general.

I think the new patrols and guards are good enough, they don't need the other stuff. Kincher guards should even be moved back a few meters and not actually enter the spawn caves.
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Svayvti
Former Pilgrim of Atys
Follower of the Kami
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