xixan wrote:(FEEL FREE TO DISCUSS, AGREE OR DISAGREE - THANKS)
-Stability/Tech: The game has been very stable and I have encountered much less bugs than in other MMORPG's (don't even get me started on AC2 or Horizons).
Hm.. i begin to wonder if we are playing the same game.. since i've started every night is horrid on lag. Please Wait... do i need to say more?
xixan wrote:-Content: The game, at least the newbie game (i.e. up to around 30 levels of melee or magic combat) is very very stale. You just run around the outside environment and kill low level mobs. There is not exploring, no dungeons or buildings.
I just want to fully agree.. this is the main downfall to me for this game.
xixan wrote:-Sound: Dead boring. I've heard more interesting sounds at the library!!!
Yeah no kidding.. you'd figure this would be one of the few things they would finish in beta.
xixan wrote:-Crafting interface is too cumbersome...you can only make 1 piece at a time...why not have a field that allows you to set the number you want to create? Am i wrong...is there a way to do this already?
-equipment/loot: No usuable dropped loot....if you are only interesting in combat and not crafting, than you are nothing more than a worker drone collecting raw materials for crafters. Other than XP, hunting is not rewarding, especially since there are no quests, boss mobs and exploring for new content that makes adventuring more interesting. I have yet to see special loot/equipment, everything is standard issue from crafters. I believe that there is an enchantment system but I have yet to see people selling enchantments.
This i think you probably couldn't be more off or wrong about. the reason i think that you can't make mutiple items is the fact that there is a random chance of each item made being magical in nature. so far i have made many daggers and pikes that have special magical properties to them. one QL 24 pike having acid 6 on it and doing 54 base dmg with 157 damage from the acid. the cast was only 2.8 seconds also. but only held 168 sap and used 55 sap per shot. so it didn't hold much and the crystals are fairly expensive.
So if they did more than one at a single shot it would be power leveling for crafters... and umm.. that won't work.
xixan wrote:-Quests: The quests are cookie cutter and only consist of killing 'X' amount of a particular animal or gathering X amount of raw materials. There are no epic quests, there are no variations in quests for any of the different races and no quests which have any storyline to them. Ugh...one of the worst aspects of Ryzom
Well once you've played many mmorpgs you learn that killing X critters isn't a quest at all. it is simply a task or a mission. in this game it calls it a mission. quests usually involve some story and require multiple actions that require a small amount of thinking.. in the very least. this game doesn't have even that.
xixan wrote:-Combat: Too much down time between mobs.
With heal self and with high regen trained i don't have much downtime on mobs... at level 33 i would kill 5 to 7 growling cloppers and have to rest after that. but i feel that is good.
xixan wrote:-No player vaults/storage and no NPC consignment vendors.
Have you not been to the mainland yet?.. there are pack mules for sale at the stables. they hold a good chunk of stuff. they take a little getting use to. they cost 118k, or you can buy a house/appartment for 1 mil. hehe.. i think the pack animals will do for now.
But i'm with the fact there should be some bank. i personally loved the banking system in WoW. tons of space to begin with and you can buy up to 10 more pack spaces if needed that have just as much as the main space. and you have a couple of bank spots for shared banking as well.
but for the rest of the stuff i pretty much aggree with...