Dappers!

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magick1
Posts: 857
Joined: Fri Oct 15, 2004 3:09 pm

Re: Dappers!

Post by magick1 »

iphdrunk wrote:it's a bug. No mats higher than q250 appear in merchants.
Was fixed recently, filters now go up to q300. And I presume, are now buyable. :)
Lien Chang

"We can't stop here, this is bat country" - Fear and Loathing in Las Vegas

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benjouu
Posts: 54
Joined: Mon Jan 17, 2005 6:19 pm

Re: Dappers!

Post by benjouu »

rushin wrote:here's another suggestion:

Over a weekend crafters sell 2000 fine/choice weapons direct to npc. Clever npc raw material's merchant has a chat with the npc weapons merchant.
'Greetings, i notice you have rather a lot of pikes there!'
'haha you could say that, That Bijam has been taking advantage of me i think... I dont know what i can do with so many pikes of sap load!'
'Maybe i can help you there...'
...
some hours later
...

our raw material merchant leads his packers back to stall with 1000 mats that have been reclaimed by smelting the weapons down ;)
tsss, it's pike of durability ;)
And the merchant is a cute zorai girl, i craft to have an excuse to chat with her :D
Bijam - Out for a Najab Skin treatment
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iphdrunk
Posts: 1574
Joined: Tue Sep 21, 2004 8:20 am

Re: Dappers!

Post by iphdrunk »

magick1 wrote:Was fixed recently, filters now go up to q300. And I presume, are now buyable. :)
uhm, I can't check it right now, but can you check it please? my point is that filters can go to q300, but ask a friend to sell a mat of q251 or q255 and try to buy it yourself (not retrive, another player). IIRC I couldn't and I thought it was a bug. I know that the release notes said that they fixed it but I' m not sure.

In summary, despite the fact that the release notes said the contrary and that I set my filters right, I cannot see the q251 and q255 mats other players put for sale
Anissa - Jena's Lost Tribe -

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magick1
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Joined: Fri Oct 15, 2004 3:09 pm

Re: Dappers!

Post by magick1 »

I can't check either, somehow I managed to uninstall SoR. :eek:
In any case, hold onto you q250+ mats, some day there might be skills up to level 300 (summer rumour for teh win!!!11 :p ).
Lien Chang

"We can't stop here, this is bat country" - Fear and Loathing in Las Vegas

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kashius
Posts: 97
Joined: Wed Jun 22, 2005 4:08 am

Re: Dappers!

Post by kashius »

vinnyq wrote:But cost to buy the skill bricks makes sense. Even though you leveled up, you still need to be trained to learn new skills. Let the higher level bricks cost both skill points and dappers (and lots of it!). Especially the really high one. This not only cause a need for people to have money (there by driving everything else in motion), but also hold in check the end result where everybody have lvl 250 skills in all the main skill branches.
At first glance I would agree with this. Then I realize I'd be paying 2million Dappers for Increase Damage 12 (Speaking as a melee). The same exact skill I've been using since Lv1 fight. It's not a new skill, in fact it doesn't do anything different than the rank previous did. I'd say money for skills would work if every 25 levels or so I had to pay Dappers to get an actual new skill. One that added depth to my fighting style/equipment I'd be more than happy to farm some dough to obtain it.

Then it would be very necessary for them to have some option to reset all your points (For a price/Quest) to respend them on different stuff. You wouldn't get money spent on special skills back. They kinda need this now, actually.

-Kash-
I am Bosamba.
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Dappers!

Post by rushin »

magick1 wrote:I can't check either, somehow I managed to uninstall SoR. :eek:
What are you doing u crazy girl!!! I sincerely hope u rectified this situation already ;)
rushin ~ asleep
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thebax
Posts: 330
Joined: Thu Dec 23, 2004 3:39 am

Re: Dappers!

Post by thebax »

It be seemin dat most be in agreement dat it be de Crafter/Diggers wot gots de extra dubloonies, an not de Fighter/Mages. So any solution gots to leave de latter outta it, lest dey be unfairly gimped (rare it be fer a pure Fighter/Caster to haf a true surplus o' coin...or mucus drops, or wotever it be we use fer cash.)

I be mostly a Digger/Crafter meself, an I been hoverin aroun 100 million fer a few months now, +/- 5mil. I spends summa dat on grind mats (tho I ain gonna pay more den +100% markup on dem, no matter how annoyed I git wit diggin), de rest I tends to give away, as it ain rilly werth much atm. Mebbe Outposts will change dat, but dat's gonna be a cross-de-board sweep wots gonna affect every branch. Lotta it gonna be soaked by yer money heavy folk in yer guild, but iffin a level 200 or so digger wants, gittin aroun 10 mil a day be doable, iffin dat's all ya wants to do.

Ain nuthin wrong wit accumilatin' wealth as it's own goal on Atys. It ain like Earth, whar iffin ya do such, ya gotta cost folks thar income/security/health/ or e'en lives to do such. On our planet, iffin bein fithy rich be yer personal measure o' power/succes, den may ya achieve greatness in yer own eyes, an more power to ya ! :)

However: Iffin it do be needful to rebalance de economy, one ting wot would fix de "problem" an not hurt de Fighters nor Casters atall wuld be workshops.

Bought fer a one-time fee like appartments, and "furnished" with workstations chosen by de player and paid for on an individual-like basis, so iffin yer just into craftin heavy/medium armor, ya just buys yerself de forge-werks, but fer all armor, ya git yerself forge plus sewin' table, etc. Dese workstations degrade just like our craftin tools do, an ya gotta replace dem, but dey gonna cost ya, prolly aroun 100k per piece would be a good base price (so buyin wit fame 0= 200k).

Nuthin wuld change wit craft grindin, ya still use yer tools to level yer chosen path(s), but yer werkshop gives ya an important option: Just like in RL, ya takes yer time (say a base ten mins real time, or 1 min per ten levels o' quality,Q250= 25mins, either way) an ya does a rilly good job. I've (in RL) werked as a Cabineters assistant, Smith, Graphic Artist, an sundry other occupational-type pursuits whar ya only do de most basic, simple stuff on-site, de rest ya repair to yer shop, an werk on it thar. Takin' 20, so to speak.

So, wit workshops, only those wit extra lucra gonna pay, dey ain harmed iffin dey don' wanna pay, but dey gits a bonus iffin dey do, buy spendin thar munnies, an takin thar time, dey kin be sher dat dem 33 Q250 supreme mats dey haf painstakinly aquired do indeed result inna Q250 burnin sword. It ain exploitable, cuz ain nobody gonna use it to grind (avg o' aroun 25% xp every 2 seconds still beats de abyss outta 100% xp every 10-25 mins) and it ain gonna tick nobody orf.

Jus me 2 daps.....got's plenny more.
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vguerin
Posts: 2025
Joined: Wed Sep 22, 2004 6:13 pm

Re: Dappers!

Post by vguerin »

thebax wrote:Jus me 2 daps.....got's plenny more.
I always got to read your stuff twice... but always words of wisdom :P
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iphdrunk
Posts: 1574
Joined: Tue Sep 21, 2004 8:20 am

Re: Dappers!

Post by iphdrunk »

thebax wrote:munnies, an takin thar time, dey kin be sher dat dem 33 Q250 supreme mats dey haf painstakinly aquired do indeed result inna Q250 burnin sword. It ain exploitable, cuz ain nobody gonna use it to grind (avg o' aroun 25% xp every 2 seconds still beats de abyss outta 100% xp every 10-25 mins) and it ain gonna tick nobody orf.
I thought about this.. the mian problem I see is not to grind, but... to get high level supreme items.. eg. I have the matis melee weap craft skill 25, and let's say my dagger lvl is 105.. well I'd pay a lot of money to craft a supreme q250 dagger, if I am certain I am going to get it


In Baxterese:
me hav givn a bit of thinkin abut dis, but be de main problem not da grindin but dis culd be used to git sups at low levels inna craft branch, fer sample, me dagger craft be 101, I culdda use da money fer makin sure I wonna waste sups, I couldda pay big daps if I be sure I gunna get that q!
Last edited by iphdrunk on Thu Jul 28, 2005 10:20 pm, edited 1 time in total.
Anissa - Jena's Lost Tribe -

iwojimmy
Posts: 967
Joined: Sat Oct 16, 2004 10:00 am

Re: Dappers!

Post by iwojimmy »

iphdrunk wrote:uhm, I can't check it right now, but can you check it please? my point is that filters can go to q300, but ask a friend to sell a mat of q251 or q255 and try to buy it yourself (not retrive, another player). IIRC I couldn't and I thought it was a bug. I know that the release notes said that they fixed it but I' m not sure.

In summary, despite the fact that the release notes said the contrary and that I set my filters right, I cannot see the q251 and q255 mats other players put for sale
Checked myself..
Great Jug mats (q 255) i put in myself could be 'retreived' from 'your sale', but didnt show , nor did any other mats above 250, in the Raw Materials vendor sale window.. at Natae.

appears shops dont display stuff above 250 yet :(


Actually getting back ~towards~ the original topic.. As a 'hunter' rather than a 'digger', i have amassed 10 million dappers (mostly through digging :D ), but as soon as I need to replace my Amp, or to a lesser extent, armour/weopons/jewelry.. it will rip big holes in my savings. Or - the money I have is appropriate to the expenditures i face.
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