Equation behind the hunting XP.

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sidusar
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Re: Equation behind the hunting XP.

Post by sidusar »

Thanks for the cheers all. Makes all the times I died gathering this info less painfull :)

Now all that's left is documenting the level of every creature in the game, and I'll be able to create an little tool that lets you enter number of teammembers and highest skill used, and then finds the creatures that give you the best experience. (I'm currently writing down levels of everything I quarter, but not actively hunting down as many different creatures as I can find, so don't get your hopes up of this being done any time soon.)
tylarth wrote:c = 1 for jugula
I thought as much, but with jugulas only existing in purple variety I couldn't confirm it. Thanks
zyryx wrote:Kinrey is same as Kincher I believe, so C = 2.5.

Vorax is either 2, or a little better than kincher - I don't remember.. (that doesn't help, I know. bah.)
Considering I have no problem nuking nettled kipuckas or kirostas, but throwing my entire sap supply at a nettled kinrey barely scratched it, I assume you're right. Though I wouldn't be surprised if they had a C = 3 either.

Well go out and kill me a vorax already! :)
iwojimmy wrote:Does anyone know if "demolisher/destroyer" class mobs are the same as Named, for 'C' category ? Had been getting 3k off them, but cannot recall the melee's level at the time.
Sorry, I searched the low level areas for hours but couldn't find any demolisher/destroyer/death/slayer creatures. And I can't solo the big ones.
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aylwyne
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Re: Equation behind the hunting XP.

Post by aylwyne »

I was wondering if you would mind if I posted this information on the ballisticmystix.com website. You'd receive full credit, of course. I'd like to use these equations combined with our mob database to create a form where people can figure out what mobs to hunt based on the team size and skill level used.
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brithlem
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Re: Equation behind the hunting XP.

Post by brithlem »

Damn

Cheers,
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amitst
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Re: Equation behind the hunting XP.

Post by amitst »

That answers my question.

it seemed weird that fighting an equal level mob would yield 1k for 1 person and 667 for two people, but this perceived group bonus would fall off as the team got larger, cool that you figured out why
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sehracii
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Re: Equation behind the hunting XP.

Post by sehracii »

aylwyne wrote:I was wondering if you would mind if I posted this information on the ballisticmystix.com website. You'd receive full credit, of course. I'd like to use these equations combined with our mob database to create a form where people can figure out what mobs to hunt based on the team size and skill level used.
Ooooh, more goodies! I can't wait :D
I was playing with it in some spreadsheets myself. But a lot of hassle and jumbled results; I realized BM could produce something a lot nicer ;)

Need extended data on the base XP values (X) to work with teams larger than 4 or 5 though. Thirty-two levels above isn't going to cut it if we're talking 8 people in a team.


But WTG Sidusar, awesome info!
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sidusar
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Re: Equation behind the hunting XP.

Post by sidusar »

aylwyne wrote:I was wondering if you would mind if I posted this information on the ballisticmystix.com website. You'd receive full credit, of course. I'd like to use these equations combined with our mob database to create a form where people can figure out what mobs to hunt based on the team size and skill level used.
No, I wouldn't mind at all, in fact I'd thank you for it. This thread will have disappeared into the archives in a few days, and I'd like the information to remain easily accessible.

Creating a form like that is exactly what I was hoping to (eventually) do with this too, and I'm sure you could do it a lot faster than I could. I only know a little basic java, not to mention I don't have your mob database.

I'll send you the full data sheet too, which includes the numbers I collected for mobs with C = 1,5. The equation I gave here isn't always 100% accurate for them.
amitst wrote:it seemed weird that fighting an equal level mob would yield 1k for 1 person and 667 for two people, but this perceived group bonus would fall off as the team got larger, cool that you figured out why
Indeed, I wasn't expecting the experience to go like this either. I wasted some time with wrong calculations because I thought there'd be a team experience bonus to total experience and a division by the number of team members.
sehracii wrote:Need extended data on the base XP values (X) to work with teams larger than 4 or 5 though. Thirty-two levels above isn't going to cut it if we're talking 8 people in a team.
Until proven otherwise, I see no reason to believe the pattern of +190 experience for every extra level doesn't simply continue above 32 levels.

But then, that's what I thought about the +100 experience for every extra level, until I found out it didn't hold above 20 levels :D
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aylwyne
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Re: Equation behind the hunting XP.

Post by aylwyne »

sehracii wrote:Need extended data on the base XP values (X) to work with teams larger than 4 or 5 though. Thirty-two levels above isn't going to cut it if we're talking 8 people in a team.
Yep, I was thinking the exact same thing. Also, we'd need to fill out the holes in our mob database. Specifically, we have ~150 mobs entered without a level.
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sehracii
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Re: Equation behind the hunting XP.

Post by sehracii »

If you're ever doing more in-game testing, look me up and I'll be glad to help out :cool:
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aylwyne
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Re: Equation behind the hunting XP.

Post by aylwyne »

Thanks to sidusar's great work and willingness to share his findings, I have a first pass of the interface I had in mind. You can view it here.

Currently, it does not look at named and boss mobs as I'm not done entering the C values for those.

Also, it's not too effective for teams over 4 or 5 people. It's not because of the equations, it's just that we only have X values for mobs that are 32 levels over the skill used. When hunting in larger teams (and even small teams for that matter), you often hunt mobs that are quite a bit more than 32 levels over the team.

We'll be working over the next weeks to obtain the X values for mobs that are more than 32 levels over the highest skill used. If you want to help with this, just note the highest skill level used, how much XP you got, and the level of the mob. With that, we can derive the value of X for that level differential. NOTE: If you get the full 3k for a kill, that data won't help as it's artificially rounded due to the 3k xp cap.
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sidusar
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Re: Equation behind the hunting XP.

Post by sidusar »

Wow, you finished that interface quick. Impressive.

There's probably little point in entering nameds and bosses. Since the patch that gave named's a spawn delay of several hours, they can't really be hunted for experience anymore, and it'll just clutter up the results. Maybe add a checkbox whether or not people want those mobs included?

For those wanting to help with gathering X values, don't forget to also note the number of team members and the species of mob you killed (so they know the values of T and C).
sehracii wrote:If you're ever doing more in-game testing, look me up and I'll be glad to help out :cool:
Thanks, but there's not much more one or two homins can do. To test whether the pattern holds for a level difference of +40 will require a team of at least four, else you can't get below the 3k cap. (A full team of nine can test up to +83 levels, by the way. What it's above that we will never know.) You helped me get the value for +32 though, I'd say you've done your share.

I'll be on vacation for a week after this post, so if anyone else has any questions about the equations, they'll have to wait until I'm back. Ciao :cool:
Last edited by sidusar on Fri Jul 29, 2005 6:04 am, edited 1 time in total.
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