madnak wrote:Hecubis, I respect your opinion and appreciate your experience playing FPS games. But I'm a bit offended by the condescension.
Huh? What condescension?
When something is a lot of fun for you, it can be hard to understand why someone else would dislike it. Believe me, I know how that is. I remember having bitter arguments with friends about Final Fantasy 3, Daggerfall, and Fallout. It seemed blasphemous to me that they disliked the games. I figured they must not be giving them a chance. I was wrong. They really honestly did not like the games that, to me, were really glorious.
Fallout was the best single-player game ever made and I defy anyone to say otherwise.
My favorite games to play competitively are card games and board games. I would much prefer to play Go or Hold 'Em than to play UT or Counterstrike. You say "The best thing about these types of games is the rush you experience when you find yourself as part of a group..." That alone indicts your opinion as it applies to me personally. You claim that FPS gamers and MMORPG gamers play for basically the same reasons. Well, in my opinion rather few MMOG players play for the rush. The rush doesn't even show up on my list. I can go to Coney Island any day and ride the roller coaster for more of a rush than any video game will ever give me. That may not be true for you. But as an MMOG player, I'm uncomfortable having assumptions plastered onto me.
The point I was trying to get across was that the majority of online players, when looked at as a whole, enjoy some good competition. It's an important part of interacting with other players, which in turn is the whole point of playing MMOG's or any other kind of online game. Developers, like Jessica, should keep that in mind if the want MMOG's to appeal to a broader fan base as oppossed to a relatively small niche market of people that don't like competition.
grimjim wrote:FPS games are not about character development. They are transient, fleeting, fast paced games purely about killing (dressed up in a few other bits and pieces).
I've said as much myself. That's the problem with FPS games but is something that the MMOG genre can rectify. Many people would love to play a MMOG that had good pvp combined with all the other things the genre has to offer. The reason MMOG's don't appeal to a larger selection of online gamers is because (IMO) they lack good PVP.
Either they just tack PVP on as an afterthought, they dont have it at all, or it exists merely as a tool for sociopaths to irriate others and merely becomes an
obstacle to character developement, roleplaying, etc. instead of being a part of those things like it should.
PvP is extremely disruptive to ongoing roleplay in a standard setup, it disrupts the progress of your character, makes you feel unheroic and takes a big dump all over your character development and fun from a great height.
That's because developers always include PVP as an afterthought and go to great lengths to ensure that PVP either won't allow your character to grow at all, or at a much slower pace then grinding PVE content. Hence, PVP is an obstacle in MMORPG's, not because of the nature of competition or even the sorts of people it attracts, but because of how it is implemented by developers.
While there are some people who roleplay their factions here, who fit PvP into a roleplaying context there are other people who USE RP as an excuse to act like d*cks and, from what we've seen thus far, most of the people currently engaging in PvP here are not doing it in an RP context.
The problem is that "d*cks" can't be held accountable by the general community. All the measures that are supposed to protect people from "d*cks" IE: Low or non-existent death penalties for dieing in PVP and abundant safe zones to hide from PVPer's allow the "d*cks" to act like they do without any consequences.
On top of this, MMORPG's seem to often be focussed much more on your character rather then the community as whole. So not only is there nothing people can do to punish or control d*cks bythemselves, they also don't have any incentive to do so even if they could.
Take WoW and the most common occurance of d*cks in that game: level 60 players from an enemy faction hanging out in a level 30 zone and killing anyone they see.
First of all the level 30's are at a serious disadvantage due to the absolutely lame charachter progression system, even when they attacked as a group.
Second of all: even if they killed the interloper, there was no practical deterance to the enemy. He could respawn in less then 5 minutes and would not be punished in any way for dieing.
Finally, if the lowbies were victorious, they would gain absolutely nothing from it. In fact, they would just be wasting time that could have benn spent on character progression even if the level 60 didn't return after being killed.
An absolutely horrible implementation of PVP if I have ever seen one. I don't think it's possible to do PVP in an MMORPG any worse then then Blizzard did it.
In a FPS game when you log in you know you're there to fight other people, that that is all its really going to be about. Even there you still get people using bugs, exploits, shouting racial and homosexual slurs over teamspeak whenever they die and so on and so forth, unpleasant, but everyone is there for the same thing.
Heh, maybe it's because my only real experience with MMORPG's has been WoW (got an invite to alpha, have played it for about 1.5 years in total), But I honestly find MMORPGer's to be
much more offensive, immature, and above all:
unsportsmanlike then anyone I encounter in my FPS games. I hadn't even really been introduced to terms like pwned, ganked, or n00b until WoW.
2) The challenge of fighting another human does not have to come from player vs player. It would be nice if guides or GMs could take direct control of NPCs and monsters and use their abilities as their own, alter and direct spawns to attack us and react to our presence in a more 'organic' manner.
That's a pretty cool way to do it as well. Although you couldn't smack talk the GM if you won. Well, you could, but it wouldn't be condusive to continuing gameplay experience.
