Jessica, Ryzom and PvP?

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rrwfreak
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Re: Jessica, Ryzom and PvP?

Post by rrwfreak »

grimjim wrote:I couldn't disagree with you more fundamentally or completely, for reasons which should be clear enough from my other posts and shouldn't need re-expressing here.

The markets are different, even if some people like both. The mistake from my POV is the MMORPGs trying to appeal to the FPS crowd, assuming that all online gaming is the same.
I have to agree with grimyjimmy on this one. I have played several FPS games, and I currently play America's Army and the BF2 demo in addition to Ryzom. Where as I might spend 40 hours plus a week playing Ryzom when I have that much time to do so, I might play the FPS games 4 to 8 hours a week at the very most. Granted there are others like me that play both FPS and MMORPGs, but if look at those that purchase and play FPS games they are a different market alltogether. Same with stategy games, sports sims or flight sims. Each genre is not just different as a game type but as a cross section of the gamers out there. I'm not saying that hardcore FPS gamers don't play MMORPGs, but none of the guys in my America's Army clan of 20 that I'm a member of plays mmorpgs cept me. When they do it is a game more like Guild Wars. I have met very few people on the America's Army forums that play mmorpgs. More often than not they are playing a sports sim or other FPS games in addition to the current one they are playing. When I do come across a fellow gamer who plays an mmorpg, more often than not they aren't playing currently but have played WoW or tried EQ2. Another fact is that the average fps gamers don't usually play the same fps game for more than a year and then move on to another game, usually the new kid on the block.

To create a mmorpg to reflect an fps game you would have a large fps contingent playing such a game but no "rp" going on let me tell you, nor would you have many core mmorpg fans playing it. PvP should be designed so that it interacts and goes along with the story line and the world the game is set in. It shouldn't be designed to attract a whole different genre of players which in the end alienates the core mmorpg players who would stick with the life of the mmorpg and provide a stable income base for said developer of mmorpg. PvP should not overshadow the game and should not be a bone of contention. I am not saying there won't be disaggreements or complaints because you get enough people playing a mmorpg whether there is PvP or no PvP someone is going to step on someone else's toes and/or hurt another's feelings.

Hopefully, Nevrax will implement outpost in a way that makes PvP a reflection of the Ryzom story and developing game world and in turn the actions that involve and surround the outposts help to shape said story as well as provide a way for us players to better shape the world in which our toons live. If the outposts and PvP are being designed to replace the story and just be one big open gank fest in hopes of attracting a whole new customer base, then you will more than likely see another mass exodous of players and new said customer base will more than likely provide income for just a short while...not long enough to sustain the game.

edit: Dang my fingers aren't quick enuf today :) .
hebucis wrote:MMOG's can take all the aspects of FPS games and improve on them substantially. There is no reason why a MMOG, done properly, couldn't absord the majority of the FPS market by giving them character developement and persistent communities in which their deeds and accomplishments matter, all while giving them all the white knuckle excitement of team-based combat. You dont even need FPS combat really, you just need to put a premium on competition as well as co-operation, community and character building.

The only real question is whether or not competition and teambased combat would bring something new and fun to the MMOG crowd. I think it would. Not only would it enhance MMOG's by bringing another important element to the game, it would also help the sense of community substantially.

Nothing brings people together like a common enemy made up of real people rather then AI
Battlefield 2 does much of this. You create a soldier when you log on that you can advance in rank and experience. Depending on what type of weapons and equipment load you pick, and how well you play that role determines how many points you earn as well as how quickly. You get points for healing another soldier as a medic or fixing a tank if you are a combat engineer or supplying ammo to a soldier if you are support and so on. When you get enough points, new weapons and equipment become available to use. Not only that the key to winning a match in BF2 vs other FPS games is cooperation within squads and among squads with each soldier playing a different role as a commander, rifleman, medic, commando, sniper, engineer, support and so on. One team of rambos will get their hiney's kicked by the other team even if one of the squads is organized. Not only that but like many other modern fps online games, the community is usually team based with the majority belonging to a clan.

BF2 is fun and exciting and fresh, but it is no mmorpg and most certainly no Ryzom. Besides there is already team based combat and cooperation in Ryzom. Whilest one can trek around Atys by themselves and explore the land. It takes teamwork and skill to lead a group of new players and/or lower level inexperienced players on a trek. The awesome kitin raid in January required teamwork from all the races as well as different skill classes to win that event. There is currently an uneasy standoff going on between the kami and karavan factions and you have at least one to two more major groups of homins and guilds out there, maybe more, trying to promote peace and homin unity caught in the middle of it all. Outpost will bring additional guild vs guild combat, and the really prime ones will require much cooperation and effort from the guild that owns them to keep them.

The concern a good many of us have are the players that don't want their toons to participate in PvP either because of the way they play, their viewpoint, their morals, ect. ect. or they just don't like PvP, will those people have a choice a not to avoid the PvP. They make up more of the community than you realize.
Last edited by rrwfreak on Wed Jul 27, 2005 7:20 pm, edited 1 time in total.
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trenker
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Re: Jessica, Ryzom and PvP?

Post by trenker »

xenofur wrote:just one single question: if outposts can only and exclusively gained by pvp, how will you then gain an outpost if it is not in the posession of someone else?
Ahh well, glad you asked. There will be a little old man NPC there. He will have just installed a small outhouse for his personal use while gardening and gathering of berries. Then we turn up and can try to take it from him by force.

Of course, as we all know, he has probly been keeping a vow of silence for many years, which is why this may be news to you.

He hee.
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magick1
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Re: Jessica, Ryzom and PvP?

Post by magick1 »

kazuki wrote:I want to see the hordes of creatures.
*points at the hordes of yuboes outside the city* Looook! OMG they are comming right for us, save yourself! :D

I hope they make the acquisitions of outposts in more than one way; PvP of some kind, diplomacy, buying/payoff and by influence.
Petejs suggestion is by far the most logical way to seperate PvP from non-PvP, and I imagine the "bonus" from each would reflect that as well.
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hecubis
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Re: Jessica, Ryzom and PvP?

Post by hecubis »

The main reason I think that MMOG's don't generally appeal to FPS gamers is the same reason why PVP irritates most MMOG players: Because most of the time PVP in an MMOG involves some jerk ganking you when you are unprepared or can't defend yourself.

This doesn't appeal at all to gamers that put a premium on having good fights against worthy opponents, just as it doesn't appeal to gamers that play MMOG's for cooperation, community and character developement.

There's no reason why MMOG's can't offer good team-based competition instead of random ganking's however, or at least make competition the rule rather then the exception.
g00st
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Re: Jessica, Ryzom and PvP?

Post by g00st »

i think FPS gamers kinda laugh at paying money per month to play a game. hell im laughing right now :'(.
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xenofur
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Re: Jessica, Ryzom and PvP?

Post by xenofur »

trenker wrote:Ahh well, glad you asked. There will be a little old man NPC there. He will have just installed a small outhouse for his personal use while gardening and gathering of berries. Then we turn up and can try to take it from him by force.

Of course, as we all know, he has probly been keeping a vow of silence for many years, which is why this may be news to you.

He hee.
well, here is what i remember from nevrax, these outposts will be inhabited by bandits or mobs and those will have to be slain before you can get it and also, if you can't keep up the pay for maintenance, will take it back. what nevrax probably was talking about and was misunderstood by the players: how can you get outposts if they are in posession of other players.
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dazman76
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Re: Jessica, Ryzom and PvP?

Post by dazman76 »

g00st wrote:i think FPS gamers kinda laugh at paying money per month to play a game. hell im laughing right now :'(.

That's only because FPS games are historically free to play online - they rely almost entirely on individuals and fan sites to create and maintain the servers people play on. This has always been the case, since good old Quakeworld (*reminisces*) - if you have a decent online game, access to the server program, and access to a server, you'll set one up even if it's just your friends playing it.

This has been the case for 10 years + now, and that's the main reason it would be hard to chage.

They don't laugh because they think their game isn't worth paying monthly for. They laugh because you find all kinds of people playing FPS, some of them nice, some of them not so nice. The thought of paying to play with people who make the game un-enjoyable doesn't go down well.

Another point, is that people do *effectively* pay to play some FPS games. The example being the Fileplanet official tournament ladders - granted, people are paying part of that fee simply to use Fileplanet, but the top subscription also offers access to the Fileplanet FPS servers - in the hope that you'll be competing with quality players rather than the leet kiddies.
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hecubis
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Re: Jessica, Ryzom and PvP?

Post by hecubis »

dazman76 wrote:That's only because FPS games are historically free to play online - they rely almost entirely on individuals and fan sites to create and maintain the servers people play on. This has always been the case, since good old Quakeworld (*reminisces*) - if you have a decent online game, access to the server program, and access to a server, you'll set one up even if it's just your friends playing it.

This has been the case for 10 years + now, and that's the main reason it would be hard to chage.

They don't laugh because they think their game isn't worth paying monthly for. They laugh because you find all kinds of people playing FPS, some of them nice, some of them not so nice. The thought of paying to play with people who make the game un-enjoyable doesn't go down well.

Another point, is that people do *effectively* pay to play some FPS games. The example being the Fileplanet official tournament ladders - granted, people are paying part of that fee simply to use Fileplanet, but the top subscription also offers access to the Fileplanet FPS servers - in the hope that you'll be competing with quality players rather than the leet kiddies.
Exactly. In order to be someone that matters as an FPS gamer, instead of just some random person on a public server, ya need to join clans and compete in tournament's. In which case you usually end up paying for the server bandwidth. In a way, serious FPS gamers have to jump through all kinds of hoops just to enoy a sense of community and competition that matters, something that could be intrinsic in MMOG's and enjoyed by everyone for a flat rate. :D
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micrix
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Re: Jessica, Ryzom and PvP?

Post by micrix »

xenofur wrote:just one single question: if outposts can only and exclusively gained by pvp, how will you then gain an outpost if it is not in the posession of someone else?

@kazuki: thanks for clearing that up, i always wondered why people kept on saying that :/
It was said more then once that initial you have to get the outpost from a tribe or from mobs. It was also said that they might try to get it back.
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micrix
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Re: Jessica, Ryzom and PvP?

Post by micrix »

The Pvp<->nonPvP soup is overboiling :)

Take all a deep breath and calm down. ohmmm

To many factoids, to many best-guesses are in the air.

The horror is not PvP. The horror is that PvP on outpost will probably be a magnet for a very spezial race of online players. That leet will be spoken, that people everywhere will argue about killsteal while they powerlevel to be strong for conquering outposts. Better sayed team vs. team, cause they dont give a dapper for the outpost. A flag would be sufficient and save he Devs a lot of work.

Atm i dont have this fear. The gameplay is way to boring for such players. I wouldnt give them more then the free-trial. Indeed i hear the first calls for FPS elements. I always wanted to say this once :D Man, i have played FPS the whole weekend for day and night until i really got sick and had to barf. But this was 15 years ago and fortunately i growed out this phase. Its boring and doesnt have a real perspective. Belief me or learn it yourself. I dont care !

Well, Atys doesnt have to be my old-age residence. For sure the outpost competition well bring younger, more action oriented players. Even with 10 times more active players there is enough place for me to play my game.

Keeping in mind all i have read about outpost i think it will be ok. Probably even amazing. There is more to them then only conquer and PvP. The only hope i am starting to loose is that Shinto Digging will be able to raise its own little, even very little outpost ;) ( I am thinking about an allianz with the cutes :p ). But i wont give up until they are there :)

Lets wait and see. If all goes totally wrong some of us must seek for another Home. Thats all.
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