Dappers!

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vinnyq
Posts: 1311
Joined: Fri Nov 05, 2004 12:05 am

Dappers!

Post by vinnyq »

Money makes the world go round.

I think one of the mistake that Nevrax made was not providing enough things that dappers can be used for in-game.

Dappers are next to meaningless now (hence the ridiculous 50 mil aunctioning items), which also promotes keeping crafted items in-guild only and not putting things on the market for sales (or only degrades), which in turns created a pretty boring and dead market.

I remember when I was a newbie, a REALLY new newbie, I actually CARE about trying to make that first 500K, or that 1st Million, saving up for an apartment, a packer, a mount, etc.

But after that ... I will use dappers to wipe my ...nose ... for all I care.
If dappers were actually worth something, it would fuel the economy, gives pple more concrete goals, generate more players missions, and just genenrally improve gameplay immensely.

Outposts might provide a way to make dappers more meaningful, but there's aslo another thing that Nevrax can do.

This will be one of those "short term bad, long term good things". I am sure a lot of pple is gonna disagree with this, and it does seems a tad like a nerf, but ...

Here it is:

Make it so that you have to use dappers to BUY NEW SKILL BRICKS.

Make sure it's cheap for the low level,s so they can afford those lvl 1 Increase Damage or lvl 1 Self Heal bricks.

But increasingly raise the cost it takes to buy higher lvl bricks, spells, stats upgrade, etc.

Make money worth something.

And the world will go round and round at a more interesing pace :D
Fyrx, Fyros
mrshad
Posts: 508
Joined: Thu Nov 11, 2004 4:30 am

Re: Dappers!

Post by mrshad »

That isn't a bad idea actually.

Of course, those of us who are uber already would obviously have an advantage.

I think it is apparant this game needs more money sinks.
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mmatto
Posts: 875
Joined: Tue Nov 30, 2004 9:02 am

Re: Dappers!

Post by mmatto »

Good idea but would not help, unless it is made so that only foragers can afford new skills at trainers.

And those rich players have all skills already :)
Mikos, Abyss Eye
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Dappers!

Post by rushin »

there are other things they could do. General upkeep costs for apartment, GH, packers. Tax to be paid to town of residence based on cummulative levels. Money to be paid to tribes/races you have high fame with, etc.
rushin ~ asleep
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larwood
Posts: 600
Joined: Thu Mar 31, 2005 1:20 am

Re: Dappers!

Post by larwood »

PvP fee! Everytime you GANK another player you get fined. :) And that fine is credited to the person you PK'ed. (unless they engage in the fight of course).

And over time it increases at an exponential rate.... so the first ganking... you get fined so much, then it multiplies by 2 the second time, then 3 the third time, then 4 on the fourth... etc..etc..etc

and when you run out of dapper, it takes stuff from your bag (items/armor) then when your bag is empty, your packers, then apt, then GUILD HALL.

THEN you get DP, and its all compounding by now. :)

I think it'll be a great idea! Keeping PvP with people who want to fight back.... and stop those friggin players from PK'ing those who don't want to fight. :)
Thom / Tommy
Master Frahar
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ixianuk
Posts: 149
Joined: Wed Jan 12, 2005 10:36 pm

Re: Dappers!

Post by ixianuk »

vinnyq wrote:Money makes the world go round.

I think one of the mistake that Nevrax made was not providing enough things that dappers can be used for in-game.

Dappers are next to meaningless now (hence the ridiculous 50 mil aunctioning items), which also promotes keeping crafted items in-guild only and not putting things on the market for sales (or only degrades), which in turns created a pretty boring and dead market.

I remember when I was a newbie, a REALLY new newbie, I actually CARE about trying to make that first 500K, or that 1st Million, saving up for an apartment, a packer, a mount, etc.

But after that ... I will use dappers to wipe my ...nose ... for all I care.
If dappers were actually worth something, it would fuel the economy, gives pple more concrete goals, generate more players missions, and just genenrally improve gameplay immensely.

Outposts might provide a way to make dappers more meaningful, but there's aslo another thing that Nevrax can do.

This will be one of those "short term bad, long term good things". I am sure a lot of pple is gonna disagree with this, and it does seems a tad like a nerf, but ...

Here it is:

Make it so that you have to use dappers to BUY NEW SKILL BRICKS.

Make sure it's cheap for the low level,s so they can afford those lvl 1 Increase Damage or lvl 1 Self Heal bricks.

But increasingly raise the cost it takes to buy higher lvl bricks, spells, stats upgrade, etc.

Make money worth something.

And the world will go round and round at a more interesing pace :D
Fyrx (This is Lock) you can't do that now though but it is a good idea.
Electrometrix
ThePyrMilitia
Celestial Guardian, Avatar Of Destruction, Advanced Forest Forager, Pikeman, Light Melee Weaponsmith, Advanced Jeweler.
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sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Dappers!

Post by sehracii »

I kinda tihnk any one-time purchases won't really help the dapper situation. The uber-rich will make it back in no time and the rest will suddenly be poor because of it.

To fix the situation there needs to be a DoT effect on people's money bins. I have a pretty good feeling outposts will have the potential to run everyone dry.

Of course some people will just abstain from participating and continue to amass wealth, and there's really nothing you can do about it. :p
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
mrshad
Posts: 508
Joined: Thu Nov 11, 2004 4:30 am

Re: Dappers!

Post by mrshad »

larwood wrote:PvP fee! Everytime you GANK another player you get fined. :) And that fine is credited to the person you PK'ed. (unless they engage in the fight of course).

And over time it increases at an exponential rate.... so the first ganking... you get fined so much, then it multiplies by 2 the second time, then 3 the third time, then 4 on the fourth... etc..etc..etc

and when you run out of dapper, it takes stuff from your bag (items/armor) then when your bag is empty, your packers, then apt, then GUILD HALL.

THEN you get DP, and its all compounding by now. :)

I think it'll be a great idea! Keeping PvP with people who want to fight back.... and stop those friggin players from PK'ing those who don't want to fight. :)

This might be the best idea ever.
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mmatto
Posts: 875
Joined: Tue Nov 30, 2004 9:02 am

Re: Dappers!

Post by mmatto »

Or ritual "Bad breath of Ma-Duk". PKers can't harm you for 1 hour. Cost 1 million.
Mikos, Abyss Eye
petej
Posts: 655
Joined: Tue Sep 21, 2004 1:48 pm

Re: Dappers!

Post by petej »

mmatto wrote:Or ritual "Bad breath of Ma-Duk". PKers can't harm you for 1 hour. Cost 1 million.

Hmmm yeah + "PKer stinks so bad he kills all his guild mates"
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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