To the contrary, I get lot's of use out of my dodge. it's the parry that I find useless.mmatto wrote:Yep. Melee hp should be nerfed considerably, but armor protection and spell resistances should be improved at same time. Fighters could use better dodge and parry base values compared to mages because this would be realistic and mages won't get that much bonus out of improved dodge.
As far as the jewel restrictions go, I only have a lvl 83 Jungle dig, and I only got that in 7 months or so because I have a set of 170 focus jewelry from a guildie. And I'm still using every drop of focus when I dig. With the new 'highest skill +25' on jewels, I would be much lower, not to mention popping gas clouds everwhere still, since the SP spent on getting stuff so that my extractions are more stable would instead be used on simply raising the stat.
This would also hurt the crafters, too. The crafters depend on the mats the diggers get. The diggers are haveing to either get less mats (something of a problem right now, let alone in the future) or raise their crafting to very high lvls, just so they can use the focus gear they need to dig the the mats. Less mats means even slower crafting lvling, a problem in most branches I hear. The diggers haveing to have a higher crafting than their digging not only means less mats being dug, but also alot more crafters in the market place.
I don't know about everyone else, but it is already hard to get my stuff sold, and I'm not competing against the q250 LA and jewelry makers.