[DEV] Equipment Requirements, July 14

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akicks
Posts: 481
Joined: Wed Oct 27, 2004 6:10 pm

Re: [DEV] Equipment Requirements, July 14

Post by akicks »

dc77066 wrote:Constition*2 does seem logical for Light Armor. Constitution is the determining factor for armor (const+10 for HA, const*1.5 for MA).

But if constitution can only be raised by fighting then const*2 prereq might be too restrictive for those that want to follow a less aggressive profession.
It's fine. Mages will have the hardest time, and they can wear ql 250 armor when they hit 220-240 (or so).

Harvesters get con at 7 level cycles, mages at 10, and fighers at 5.
amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: [DEV] Equipment Requirements, July 14

Post by amitst »

akicks wrote:It's fine. Mages will have the hardest time, and they can wear ql 250 armor when they hit 220-240 (or so).

Harvesters get con at 7 level cycles, mages at 10, and fighers at 5.

errr, who does that

I leveled fight a bit... then heal a bit, then ele, then dug for a while... I thought it was normal in Ryzom to just be a dabbler? I kinda like that newbies now don't have 2000 hp right off the bat if they join a guild.
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