Yeah I have to say this would be a cool idea. I bought 2 one handers thinking I could use them both, but found out I couldn't which was a dissappointment. I mean if they are one handed swords why can't you use one in each hand?sunew wrote: the abiblity to use two one handed swords
Wish List
Re: Wish List
Re: Wish List
Hello all, some of you my know that I could go on and on about melee...so today I'll keep it short:
1. Outposts.
2. A way to up critical rate.
3. +Dodge/Parry on weapons/jewelry.
4. Dual wielding all 1h weapons.
5. Special moves for weapon types.
6. Oh, and Racial Abilities.
-Kash-
1. Outposts.
2. A way to up critical rate.
3. +Dodge/Parry on weapons/jewelry.
4. Dual wielding all 1h weapons.
5. Special moves for weapon types.
6. Oh, and Racial Abilities.
-Kash-
Last edited by kashius on Wed Jul 13, 2005 5:02 pm, edited 1 time in total.
Re: Wish List
very short wish list -
a different colour on compass to differentiate between plants and animals.
(yeah I know it would spoil the fun of finding one kincher sleeping in middle of all the jublas but it would still be nice)
a different colour on compass to differentiate between plants and animals.
(yeah I know it would spoil the fun of finding one kincher sleeping in middle of all the jublas but it would still be nice)
Re: Wish List
I wish that we could set the mood of our Homin; happy, sad, bored (uses the look-around emote more), excited (cycles through emotes quickly), ill (sneezing). Currently they cycle through a series of random emotes. It would add to the game if they ran through emotes that were related to a mood we could select.
Re: Wish List
Sounds nice! Also, could include the animations seen on the character slection screen as well as the ones during character creation (when you hit the play button in the corner. They are very cool, it's a shame that's the only place they can be found)kgrieve wrote:I wish that we could set the mood of our Homin; happy, sad, bored (uses the look-around emote more), excited (cycles through emotes quickly), ill (sneezing). Currently they cycle through a series of random emotes. It would add to the game if they ran through emotes that were related to a mood we could select.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Wish List
Or at least icon to indicate character mood (that also can explain character behaviour in some situations)I wish that we could set the mood of our Homin; happy, sad, bored , ill .
By the way, one of icons can be "LFG"
Less power for mages!
Open your eyes, listen to your heart:
Technoevil or magic spirit of nature - here is only one choice.
Re: Wish List
I want buried treasure!
But seriously, digging can get godaweful boring at times, especially when you've reached multiple 250's in digging. It would be nice to see some sort of a "mini-game" in foraging to keep it more interesting. Like high lvl diggers having a small % chance of digging up some unique (and useful) item. Or maybe some mission rewards or possible loot on high lvl mob's include a small % chance to get a treasure map, that can then be used by a digger to dig up the treasure. Sounds fun eh?
But seriously, digging can get godaweful boring at times, especially when you've reached multiple 250's in digging. It would be nice to see some sort of a "mini-game" in foraging to keep it more interesting. Like high lvl diggers having a small % chance of digging up some unique (and useful) item. Or maybe some mission rewards or possible loot on high lvl mob's include a small % chance to get a treasure map, that can then be used by a digger to dig up the treasure. Sounds fun eh?

Re: Wish List
It sure does! As does the mood idea, they had that in SWG and it was pretty cool. I like the idea of flying mounts too, that would be so sweet. Imagine flying over the Witherings late at night, and (incorporating the option to view other Homins' lights) seeing all the Homins going about their business. That would be the coolest thing. Might create problems going between zones but hey, I'm sure that could be sorted out.altomesa wrote:... that can then be used by a digger to dig up the treasure. Sounds fun eh?![]()
Re: Wish List
How about different colors for aggro and non-aggrodakhound wrote:very short wish list -
a different colour on compass to differentiate between plants and animals.
A speed up stanza that drain arounds 5 stam. for every 10 meter you run. used for traveling long distance faster.
how about a pack for one death penatly free death the price would be base on your highest lvl and maybe your fame with who you buy it from
if you get +100 fame with a group you get a speacail item/skill like a arm cannon for the people with high karavan and a instant rez spell or teleporting spell for the kami people
a help channel where you can ask other player for info or so people on the newbie island can talk to vet. players
A Friend's channel, so you can talk to your friends even if the're in different guilds/teams without having a tell box for each friend.
Either the abablity to teleport mounts/packer to different captials city or just lets have more than 3 packer and 1 mount. it would be nice to have a mount in both tryker and fryos because those areas are hugh
Sunew of the Trykers, Master of Attacting aggro ; )
one year old as of Nov. 15, and have yet to reach any cap
oh well exploring is more fun
Trykers are not short! All the other races are freakishly tall.
one year old as of Nov. 15, and have yet to reach any cap
oh well exploring is more fun
Trykers are not short! All the other races are freakishly tall.
Re: Wish List
1. Guild list have same "online status" for members, like friend list has.
2. Ability filter stuff, what we sell to npc, same ways as we can do our own bags.
3. Ability split our bag to it's own "tabs" or areas, so we can keep different stuff separated. Example, easyer to find correct armor, if You carry many.
4. A lot of new quest and different kinds.
5. Ability buy land and build someting in it (house, garden and so on), ability create player towns.
2. Ability filter stuff, what we sell to npc, same ways as we can do our own bags.
3. Ability split our bag to it's own "tabs" or areas, so we can keep different stuff separated. Example, easyer to find correct armor, if You carry many.
4. A lot of new quest and different kinds.
5. Ability buy land and build someting in it (house, garden and so on), ability create player towns.
Last edited by sofiaoak on Mon Jul 18, 2005 12:51 pm, edited 1 time in total.