Feature Wishlist Part 1

Come in, pull up a chair, let's discuss all things Ryzom-related.
tvick
Posts: 3
Joined: Thu Sep 30, 2004 10:19 pm

Re: Feature Wishlist.

Post by tvick »

cerest wrote:Great suggestions guys! Most of them ;) Anything else that would really enhance the game?
1. A banking system (maybe thats what houses are for?)
2. Background music.
3. a /loc command to get a numbered location of where you are. (i.e. bpb: Where ya at? Me: 300x456 bob, in stead of, hey bob, go a bit east, then south for 5 minutes from the nw village and you should find me)
4. A way to change my forum nick. Seriously now, I could just start running a password generater based on common dictionaries and use people forum names. (not that I would.. just saying)
5. Modest clothing? ;)
tvick
Posts: 3
Joined: Thu Sep 30, 2004 10:19 pm

Re: Feature Wishlist.

Post by tvick »

cerest wrote:Do you mean at the top? Because right now there is. All of the GMs and devs and CMs (me included) have it in their signature.
He means a dev tracker type of ability, a search that will list just the threads that employee's have posted in somewhere. SWG has one: <A HREF="http://forums.station.sony.com/swg/tracker?role=Dev">Dev Tracker Example</A>


My html is rusty, lets hope that link works. ;)

-- edit,
It didn't oh well. ;)
gkvector
Posts: 1
Joined: Fri Sep 24, 2004 9:45 pm

Re: Feature Wishlist.

Post by gkvector »

It would be nice to be able to name weapons and have the names show up in the tooltip when selecting in the hands window.

If I have several staves, for example, that are all the same quality, there's no way to tell them apart (other than getting info on them, which is kinda slow in the heat of battle) even though they may have very diffrent capabilities (one may be tuned for healing, another tuned for off magic, etc.)
zakoum
Posts: 3
Joined: Thu Sep 30, 2004 1:47 am

Re: Feature Wishlist.

Post by zakoum »

Hi all Homins,

This is my first post and my first real MMORPG (I only played Neverwinter Nights)! After going through the 15 pages, here are my suggestions:

-An easier way of finding people at your level, with filters for professions or group goals (such as X is looking for a group to harvest or hunt around level Y, etc.). I would like this since, IMO, playing online = playing in groups, even if you gain less exp than solo or have to share the loot (I never had problem with loot sharing so far)!
-A better indication of your team health. I played a healer and knowing the real number of your team health would make a lot of difference- healing someone with 250 hp out of 500 is less crucial than healing someone with 50hp out of 100, which is now represented graphically in the same way.
-Quick keys for weapons – I tried to do an hybrid shooter/2 daggers wielding – shooting to attract 1 enemy at the time, but it was too tedious to do.

My other suggestions have already been pointed out.
zelgro
Posts: 3
Joined: Sat Sep 25, 2004 8:16 pm

Re: Feature Wishlist.

Post by zelgro »

A problem I have noticed [As both a crafter, harvester and warrior] is that the materials gained by harvesting overpower the materials gained through hunting by far.

I suggest evening the playing field, to simply make them different methods, otherwise creature loot is simply good for selling to vendors, and crafting items with the body parts is completly obsolete.
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deadwolf
Posts: 109
Joined: Mon Sep 27, 2004 9:03 pm

Re: Feature Wishlist Part 1

Post by deadwolf »

First, I will say that I know some (if not all) of my wishes have already been listed. I just haven't the timme or patience :p to wase through 15 pages of posts. That said, here's my "wish" list - -

1) In game map coordinates under radar (such as Asheron's Call uses)

2) Means to I.D. a monster's level (range). i.e. r-click for info - example: right click on suckling Yubo, select info "Suckling Yubo, level xx, HP xx

3) Long distance team and guild invites (such as Horizons uses) but limited to same landmass

4) Toggleable method to switch views on experience progress from bar graph to numeric (or percentage) view or back

5) Diffeent sized & priced guild halls, each dependent on total number of members in a guild. This helps the smaller guilds who may not otherwise be able to afford a guild hall (especially if majority of members can only play part time)

I'm sure I could come up with more if I thought about what I have seen in SoR already, but this will be enough.

Thanks for letting me input.

Wolf


In game as TashaJayne - Guild Leader: http://www.angelfire.com/games5/survivorsofatys
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cerest
Posts: 715
Joined: Tue Sep 21, 2004 10:00 am

Re: Feature Wishlist.

Post by cerest »

kierstad wrote:Cerest,
Sorry I didn't reply sooner, but it's been hectic at work.
What I mean is an icon along the side, or even a dev digest forum (locked of course preventing users from posting) that lists the threads someone has actually responded in and their responses.

When I say on the side, I mean when you look at the list of threads in the forum, not in the actual individual thread itself. I.E. looking at the threads list for North American Community - English > General would show an indication of which threads have been responded to by dev/gm/mod.

OK got it.
Cerest
Community Liaison
kierstad
Posts: 65
Joined: Fri Sep 24, 2004 11:17 pm

Re: Feature Wishlist.

Post by kierstad »

tvick wrote:3. a /loc command to get a numbered location of where you are. (i.e. bpb: Where ya at? Me: 300x456 bob, in stead of, hey bob, go a bit east, then south for 5 minutes from the nw village and you should find me)
Nothing personal, but I hope they do not implement a loc command, as I responded to an earlier thread. It is WAY too easy to make bots with that feature implemented/enabled (combat, walkbots, etc).
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cerest
Posts: 715
Joined: Tue Sep 21, 2004 10:00 am

Re: Feature Wishlist Part 1

Post by cerest »

Ok guys, I'm starting an new thread for this wishlist so that people don't have to read through 15 pages ;) Go here... http://ryzom.com/forum/showthread.php?t=2304
Cerest
Community Liaison
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