Healing is gonna be nerfed!! grrrrr

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basicart
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Joined: Fri Sep 24, 2004 9:58 am

Re: Healing is gonna be nerfed!! grrrrr

Post by basicart »

iwojimmy wrote:If melee interuptting casting becomes useful, then daggers/CC could be the way to beat a nuker.. providing you're good enough to beat their dodge :)

or range maybe.. every time they go to cast a spell.. shoot them in the head :p rate of fire more important than actual damage, as you are suppressing them for your teammates to deal with.

still dont want to see PvE wrecked for the sake of PvP tho.
Aya if we ever got a raid again we would soon see the efects of changing PvE. When lvling we aint fighting 30 mobs at once, but in a raid we need them big heals to keep every one up when wave after wave of kiten are attacking.
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b00ster1
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Re: Healing is gonna be nerfed!! grrrrr

Post by b00ster1 »

providing you're good enough to beat their dodge
Elems can't dodge when/while casting
But actually, each duels result depends how players are skilled..No "pure" forms in 'open class/skills system' game
If that is truely the case then what are people whining about....
That is truely only if Melee have all auras "recharged" and enough skilled.
Without auras - duel = few elementals shoots.
And even using auras, AoD (lvl 250 melee too) stiil have bigger chances win again lvl 250 melee...
If that is truely the case then what are people whining about....
Player (250 melee and 250 ele) have less advantage using melee, than ele in duels, and uncomparable less in PvP/hunts/etc...
To fight 2* bosses - enough 1 melee, to hold boss, and 'fill' other 'slots' with ele/heal.
Well, if melee needed only as 'tank', then best option is 1h + shield... Where 'place' for 2h melees? 2H melee are worse than 1h when 'tanking', and 2h melee is'nt so good 'damage dealer'
Less power for mages!
Open your eyes, listen to your heart:
Technoevil or magic spirit of nature - here is only one choice.
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basicart
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Re: Healing is gonna be nerfed!! grrrrr

Post by basicart »

b00ster1 wrote:Elems can't dodge when/while casting
Thats why we load up with Enchants n sap cristals so we can dodge :P
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aelvana
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Re: Healing is gonna be nerfed!! grrrrr

Post by aelvana »

Holy! There's no way I'm reading ten pages! Make it so when you die, you can't be rezzed for 30 seconds. Problem solved :)
iwojimmy
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Re: Healing is gonna be nerfed!! grrrrr

Post by iwojimmy »

Ever played Torbak Tennis ?

you get 2 mages standing about 10m apart, and one Torbak attacking.

the one getting chewed on heals the distant one, who nukes, until the first one drops, then does a big heal on the fallen one as the torbak runs to the second... swap sides and repeat :D

keep playing til someone fumbles a res, you get more adds than you can deal with, or you run out of Torbaks (that hasnt happened yet :) )
jokque
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Re: Healing is gonna be nerfed!! grrrrr

Post by jokque »

aelvana wrote:Holy! There's no way I'm reading ten pages! Make it so when you die, you can't be rezzed for 30 seconds. Problem solved :)
Lol i like that suggestion actally :)
30 seconds might be a wee bit long, then you might as well not have any healers at all during the pvp battle
but a similar thing could work well
szoszi
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Joined: Thu Feb 03, 2005 4:19 pm

Re: Healing is gonna be nerfed!! grrrrr

Post by szoszi »

This thread went into a melee vs. ele discussion. :)

Actually there is one thing what makes mages that powerfull: their amps.
Try killing a same lvl melee without amps. Mage will die, i'm 100% sure.
Amps give 4x bonus to ele damage per second (2x power, 2x speed) and
that's why ele (and heal) is so powerfull. Without amps the two classes would be almost equal.

Balancing is always a hard thing. Imho they should:

- nerf amps
- buff melees to absorb more damage ( both melee and ele damage! )
- do something with ranged to make launchers usable
- change the xp calculation a bit to give more xp for a mob and keep xp/time ratio the same as now

And mobs are good the way they are, what do you want, easy to kill super mobs with super mats? Time for some challenge...

bye,
blondy
blondy

"My mistake, four coffins."
petej
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Re: Healing is gonna be nerfed!! grrrrr

Post by petej »

aelvana wrote:Holy! There's no way I'm reading ten pages! Make it so when you die, you can't be rezzed for 30 seconds. Problem solved :)

or an imediate rez but a reset on the PvP timer so you can watch the action but cant fight for 30 secs

Can you heal PvP'ers whilst timed out of PvP ? - if so make it so you cant
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
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mmatto
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Re: Healing is gonna be nerfed!! grrrrr

Post by mmatto »

Question about warrior jewels (though armor woudl suit better), does iimproved resistances help against mob special attacks?
Mikos, Abyss Eye
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aelvana
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Re: Healing is gonna be nerfed!! grrrrr

Post by aelvana »

szoszi wrote:Actually there is one thing what makes mages that powerfull: their amps.
Try killing a same lvl melee without amps. Mage will die, i'm 100% sure.
Amps give 4x bonus to ele damage per second (2x power, 2x speed) and
that's why ele (and heal) is so powerfull. Without amps the two classes would be almost equal.
bye,
blondy
And melees need their weapons more than mages need their amps, too :P
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