The reason why the heal spells are so powerful goes back to the introduction of Chapter 1; we wanted to give you a chance against the mobs which were more powerful at that time [..] Since then, we have fixed the mob strength issue, but we haven't changed the power of healing spells
Looks, as not many remember PrePatch 1 healing... After Patch 1, damage dealed by mobs, has seriously undergone changes, aside simplification of play, but nobody has changed "players Heal/Dmg", and healing remains is quadruple increased.
And elemental magic.. well, I shall not go into details...
And my opinion, Heal (and Elem) should be nerfed! [
No 'class restriction = Mages can have much HP + deal big dmg using 'max spells' + instant HP/Sap heal by healer = too fast leveling = max lvls in easiest (atm) trees = moaning "What to do now"/Cancelled subs/etc..
Even if we shall see in the future, jewels with big resists, mentioned in the last letter - mobs cannot put on it]
PS. I'm too AoD, and after Patch1Fix (AntiPatch 1) had no especially problems solo to finish Elemental up to 250 using choice q160/q180 amp...
With healer lvl>100, it was just "relax" pressing few keys.
Therefore now, when Supreme Q250 items are accessible to players, IMHO, Healing power (and Elems dmg) is way too powerful
making sweeping changes to the entire game
Not new changes tho, this is still roll back ;)