mmatto wrote:I can't remember any major changes to melee since I started at November (if you don't count mob melee attack frenzy bug
I must say that _personally_ I like current way much better. Prepatch 1 sounds like that you must grind to 250 to do any PvP at all as you can't counter lower lvl with greater numbers. Also, I like the fact that characters won't be gods at lvl 250. It sounds nice first, but I suspect it would be _major_ boredom when one melee level is at 250.
EDIT: sorry about offtopic
mikos, you have to understand that the attack level of a mob versus your defense uses different formulas than the attack level of another character versus your defense. so this is not a PVP issue
My point is that while a level 50 hard kipee can hit a high level character, but a level 50 player has a rather difficult time hitting an awesome zerx. the disparity used to be tremendous, but i think it was toned down a bit, as i've still been able to get about a 5% hit rate using a level 60 skill against level 140