Is there an answer anywhere?

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sasaj
Posts: 167
Joined: Fri Oct 29, 2004 4:08 pm

Re: Is there an answer anywhere?

Post by sasaj »

petej wrote:Yes and lets hope it something of real use ie :- High region teleports *nudges Devs*

I'm actualy using some stuff from rites (extra focus, sap, generic bowrifle and generic buckler for craft and extra hit points is handy). However, extra harvesting time and extra hit points need to be selectable action with 0 credit, not permanent bonus (IMO).
Only the righteous prevail!
Sasa/Sasha - Elder of Atys - Karavan Champion
"The New Empire"
petej
Posts: 655
Joined: Tue Sep 21, 2004 1:48 pm

Re: Is there an answer anywhere?

Post by petej »

Yeah they are definately usefull and i agree on making the skill changing ones into zero credit stanzas , also i love those generic plans (Go Go Ugly !!! hehe) , but i think High Region Teleport access could be life changing for alot of players , easy access to Lagoons of Loria / Bounty Beaches / Void / Scorched Corridor / Nexus mmmmmmmm...
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
sasaj
Posts: 167
Joined: Fri Oct 29, 2004 4:08 pm

Re: Is there an answer anywhere?

Post by sasaj »

There is post somewhere about those "not working" teleports. They will be "guild missions related", whatever that is.
Even if Nevrax give us access to normal tickets on those teleports as reward for rite missions, we'll need to wait for missions in higher area then 100 (as all working rites now). Your sugestion is nice.
Only the righteous prevail!
Sasa/Sasha - Elder of Atys - Karavan Champion
"The New Empire"
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