[DEV] Plant Collision

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lawrence
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[DEV] Plant Collision

Post by lawrence »

Nevrax would like your feedback on a few things that are currently being tested in-house. For a full list of currently tested new features and bugfixes, please refer to the following page: http://ryzom.com/?page=player_info-in_test

Nevrax wrote:
  • You can not go through plants anymore. They now have their own
    collisions.
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dc77066
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Re: [DEV] Plant Collision

Post by dc77066 »

I hope they have insurance!! My mount didn't come with airbags!
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basicart
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Re: [DEV] Plant Collision

Post by basicart »

You can not go through plants anymore. They now have their own collisions.

Ok heh... Have they tested the Karavan teleporters in Umbra EF? Because its almost covered in Jubas and might make it so no one can get out or in

Edit: Theres also alot of other places like this Wastelands in SC also springs to mind :D
gecker
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Re: [DEV] Plant Collision

Post by gecker »

It was alway funny in Trench of Trials of popping a node inside a jubla, then walking into the plant and harvesting. Hopefully with this collision fix, nodes won't be popping inside of plants anymore.
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iphdrunk
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Re: [DEV] Plant Collision

Post by iphdrunk »

yes please, make sure there are no "blocked" passages. There are a few that are covered with plants. Being unable to pass can be seen as "working as intended" but it will be perceived badly by some players (including myself)
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forever
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Re: [DEV] Plant Collision

Post by forever »

If a plant is blocking your path, you can always kill it. ;)
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blaah
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Re: [DEV] Plant Collision

Post by blaah »

forever wrote:If a plant is blocking your path, you can always kill it. ;)
hmm.. sure.. hit one and hunders will join "teh fun"

/plan kill plant
1). hit plant
2). ....
3). work off dp
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totnkopf
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Re: [DEV] Plant Collision

Post by totnkopf »

yea, I gotta agree with Basic. The EF and a couple other TPs have some issues with plants. I can see the non-"living" trees as having collision (as they do now) but the ones that are "living" should remain as they are now IMO. It would essentially make the Karavan TP in EF too much of a hassle to be used. Its already a nuisance now, it might be near impossible if it were changed.

And what is the reasoning for changing just plants? Why not all mobs?
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mmatto
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Re: [DEV] Plant Collision

Post by mmatto »

Plant collisions work for me currently. I can't run trough jublas, psykoplas or other plants. So, what will be the change?

EDIT: Just tested it and now I noticed that you can run into plant if you persistently try it. Hiding in plants might have some consequences in pvp and maybe they want to avoid those. Also, I haven't had any problems running trough jubla forests before without going trough plants itself.
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