
Yep, I partly agree with the multi-team reasoning. However, with something that can impede on gameplay this much, I would have thought disabling a small piece of code (or leaving it as-is) is more than achievable. We are, after all, talking about mob AI - and specifically mob attacks. Although patching out a small amount of code leaves you open to 'forgetting to put it back in', there are easy ways to avoid fogetfulness

Ah well, 'perfect world' eh?

