[Feedback thread] Creative Director Letter - The Ryzom Ring
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
from what i gathered the hosting of the maps will cost money, does that mean that the tools of r² are free to use or am i misunderstanding something?
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IRC: irc://uk.quakenet.org/gsm-community.de
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Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Hi Everyone
Please read
I would love to see this in the game.
(1) Voice Emotes, More Dance Emotes and fix them were we dont stop dancing till we move the character, this way i can type in another dance and it go to the next one.
(2) Fishing is another thing to have in game, its just great to fish and able to take a break from all the crafting and killing.
(3) Sleep emote have my char Go to sleep when im afk.
(4) Battle Dance this would be differnt dance with all Races.
(5) Having a Cute Pet, no not the mount or the packers.. hehe
A really cute pet that i can teach stuff.
(6)Not really a must, but it is fun able to cook your own kill and eat it!
(7) what would be neat is have a lift that takes you to a top of the moutain and you can get on a snow board and race down the hill ! And at the bottom of the hill, can catch a lift to take you back up and do it all over.
People can place bets and see who is the best whos is going to not get killed doing so.
(8) I like to see the game have Drinking Bars were we can get a drink and get Drunk! Doing so would be a blast, and able to drink settin in chars so we wont fall down doing so when were drunk
(9) Would be cool that the new outpost have tall tower that we can walk up and see the area around there and set off FireWorks from the top So everyone can see it at night in that area.
(10) I like to have harvesters, abe to dig up worms and sell them to the Bait House, also would like them to supply us with new fishing poles if ours break from catching too big of fish.
(11) Noob islands needs more life to it, i say have the NPCs take ride off with there mounts -sending supplys to the next camp, taking beaks and at the Inn so they can take a rest from a hard day.
This in would have beds, food, and a bar and a big floor to dance on!
(12) NPCs would have the eye next to there name, this would be just like when a player is looking at you, now you know the NPCs are looking at you too.
(13) Not sure on this, since im new to the game, but i like to have it were we can heal the NPC if he or she needs it!
(14) I like for outpost to be able to be destoryed and we have to supply the NPCs with stuff to be able to build it back up!
(15)Add a player race that is ally with the Kitins... They would be able to attack us and we would have somthing to keep us on our toes.
This race would help feed and supply them with more to attack with.
Be like the attack of the Clones.
(16) Fix it were our chars head dont bob back and forth, it looks bad.
I can see it were they are agree on something, but to me it looks like a twitch to me?
(17) Please add Small kids to the game in the towns, that way feels more real, have some young, some old adults too.
(18) I like to have Group loot set up, that way we wont have to guess whos turn to take the loot and it just keeps everyone happy.
Ive ran out of stuff, feel free to send any this in to IN game suggestion, mabe you can improve on these i have put here?
Thanks for looking and i see you in the game!
Please read
I would love to see this in the game.
(1) Voice Emotes, More Dance Emotes and fix them were we dont stop dancing till we move the character, this way i can type in another dance and it go to the next one.
(2) Fishing is another thing to have in game, its just great to fish and able to take a break from all the crafting and killing.
(3) Sleep emote have my char Go to sleep when im afk.
(4) Battle Dance this would be differnt dance with all Races.
(5) Having a Cute Pet, no not the mount or the packers.. hehe
A really cute pet that i can teach stuff.
(6)Not really a must, but it is fun able to cook your own kill and eat it!
(7) what would be neat is have a lift that takes you to a top of the moutain and you can get on a snow board and race down the hill ! And at the bottom of the hill, can catch a lift to take you back up and do it all over.
People can place bets and see who is the best whos is going to not get killed doing so.
(8) I like to see the game have Drinking Bars were we can get a drink and get Drunk! Doing so would be a blast, and able to drink settin in chars so we wont fall down doing so when were drunk
(9) Would be cool that the new outpost have tall tower that we can walk up and see the area around there and set off FireWorks from the top So everyone can see it at night in that area.
(10) I like to have harvesters, abe to dig up worms and sell them to the Bait House, also would like them to supply us with new fishing poles if ours break from catching too big of fish.
(11) Noob islands needs more life to it, i say have the NPCs take ride off with there mounts -sending supplys to the next camp, taking beaks and at the Inn so they can take a rest from a hard day.
This in would have beds, food, and a bar and a big floor to dance on!
(12) NPCs would have the eye next to there name, this would be just like when a player is looking at you, now you know the NPCs are looking at you too.
(13) Not sure on this, since im new to the game, but i like to have it were we can heal the NPC if he or she needs it!
(14) I like for outpost to be able to be destoryed and we have to supply the NPCs with stuff to be able to build it back up!
(15)Add a player race that is ally with the Kitins... They would be able to attack us and we would have somthing to keep us on our toes.
This race would help feed and supply them with more to attack with.
Be like the attack of the Clones.
(16) Fix it were our chars head dont bob back and forth, it looks bad.
I can see it were they are agree on something, but to me it looks like a twitch to me?
(17) Please add Small kids to the game in the towns, that way feels more real, have some young, some old adults too.
(18) I like to have Group loot set up, that way we wont have to guess whos turn to take the loot and it just keeps everyone happy.
Ive ran out of stuff, feel free to send any this in to IN game suggestion, mabe you can improve on these i have put here?
Thanks for looking and i see you in the game!
Last edited by fritts31 on Sun Jun 05, 2005 11:26 am, edited 1 time in total.
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Great feedback thread... where is the feedback? Can you give us a timeline with when you will provide feedback? like every friday at noon?
Thom / Tommy
Master Frahar
Master Frahar
- Jessica Mulligan
- Posts: 42
- Joined: Thu Apr 28, 2005 10:00 am
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
These are some great comments and questions. A LOT of them. Rather than ask David to answer them one by one (I'd like him to be able to do other work in the next 6 months or so, ), we'll ask the Ryzom Ring team to step in and starting writing some articles, ones that will answer these questions over time. Expect the first article by them in the next three weeks.
Re: [Feedback thread] The Ryzom Ring
Here some requirement for different scenario i'd like to make when R2 goes live :
1- Is there prime roots area available ? Is that possible to let homins start on a outside grassland, then go to a cliff where there is a portal and let homin go to a prime roots-like place ?
> this is to make following : an officer in the grassland asks homin to go in the prime root "over there" then come back with some mission items gathered in.
2- Lights : i'd like to make a complete dark area in such prime roots place. How far can we tune ambient lights ?
3- background sounds : to add scary effects do we have access to a list of built-in sounds ? some will be triggered when homin reach some places (coordinates/ground trap), others will be played randomly as background.
4- glowing water : like the sap river in prime roots, can we make user defined coloration of water, and even more : make it glowing a bir (like a neon in a swimming pool !)
5- "guard behavior/rally point" : with a complex trigger system, i wonder if it is possible to have 2 defined mob who spawn in a place. if one die, the other run far. When it reach a certain area, 10 mobs spawns around it and then all run back where the first mob died, like reinforcment. (could be mob or npc).
But if the 2 initial die, this "rally" does not happen.
For better accuracy, the 10 mobs should aim at the killer.
6- homin NPC with user defined equipment : (this vest, that pant, this weapon of this design and so on).
7- homin NPC running to homin PC (location) and starts talking to it immediatly (a "you here, can you help me ?" behavior)
8- homin NPC "practice" fighting each other (like a training area of guards). But if the homin PC drag an hostile mobs, they will attack it, kill it, and continue "practicing" against each other afterward.
Also a homin commander NPC shouting randomly sentences (user-defined) when walking around the training area.
9- fens, defence, guard tower with NPC in, able to shoot at hostiles w/o trying to run after (and so leaving the tower/outpost)... a "limited roam area".
10- booby trap - homin walk on something and boom, they lost a definite amount or percentage of hP/sap/stam
11- "ghost'n'eerie" npc (halloween enhanced event ) : npc who dont have any collision detection and walk through homin PC (and trees and buildings etc)
12- switch... trigger to open a door or letting spawn a portal to another place for a limited time.
Mmmh, i really need to be able to connect 2 or more maps for the same scenario.
13- haze : area with lots of ground clouds (too bad you can turn them off in user config.) this is to reduce line of sight of homin, so they will have to use the compas/radar
14- mission mats node to harvest. special mats who will disappear from homin bag if they leave my world.
15- insides of building ! to make a new pub, or theater, or nightclub (oops, spoil!!). PC have to talk with NPC and the npc will or wouldn't open the door to let homin enters the building.
16- seat where we can sit on ! (right click on item > sit)
17- limitation about what you can wear in definite area : "no weapons allowed... naked people forbidden ..." . Else you'll be considered as hostile.
18- fame related homin pc to npc conversation : npc will not say same stuff if your fame is different (from "sorry i dont trust you" to "i'll gladly talk to you")
(i said fame, not race, else that will be discriminating and artifically reducing freedom of player. using fame allows players to push themselves forward until the goal)
this is only the first shot
1- Is there prime roots area available ? Is that possible to let homins start on a outside grassland, then go to a cliff where there is a portal and let homin go to a prime roots-like place ?
> this is to make following : an officer in the grassland asks homin to go in the prime root "over there" then come back with some mission items gathered in.
2- Lights : i'd like to make a complete dark area in such prime roots place. How far can we tune ambient lights ?
3- background sounds : to add scary effects do we have access to a list of built-in sounds ? some will be triggered when homin reach some places (coordinates/ground trap), others will be played randomly as background.
4- glowing water : like the sap river in prime roots, can we make user defined coloration of water, and even more : make it glowing a bir (like a neon in a swimming pool !)
5- "guard behavior/rally point" : with a complex trigger system, i wonder if it is possible to have 2 defined mob who spawn in a place. if one die, the other run far. When it reach a certain area, 10 mobs spawns around it and then all run back where the first mob died, like reinforcment. (could be mob or npc).
But if the 2 initial die, this "rally" does not happen.
For better accuracy, the 10 mobs should aim at the killer.
6- homin NPC with user defined equipment : (this vest, that pant, this weapon of this design and so on).
7- homin NPC running to homin PC (location) and starts talking to it immediatly (a "you here, can you help me ?" behavior)
8- homin NPC "practice" fighting each other (like a training area of guards). But if the homin PC drag an hostile mobs, they will attack it, kill it, and continue "practicing" against each other afterward.
Also a homin commander NPC shouting randomly sentences (user-defined) when walking around the training area.
9- fens, defence, guard tower with NPC in, able to shoot at hostiles w/o trying to run after (and so leaving the tower/outpost)... a "limited roam area".
10- booby trap - homin walk on something and boom, they lost a definite amount or percentage of hP/sap/stam
11- "ghost'n'eerie" npc (halloween enhanced event ) : npc who dont have any collision detection and walk through homin PC (and trees and buildings etc)
12- switch... trigger to open a door or letting spawn a portal to another place for a limited time.
Mmmh, i really need to be able to connect 2 or more maps for the same scenario.
13- haze : area with lots of ground clouds (too bad you can turn them off in user config.) this is to reduce line of sight of homin, so they will have to use the compas/radar
14- mission mats node to harvest. special mats who will disappear from homin bag if they leave my world.
15- insides of building ! to make a new pub, or theater, or nightclub (oops, spoil!!). PC have to talk with NPC and the npc will or wouldn't open the door to let homin enters the building.
16- seat where we can sit on ! (right click on item > sit)
17- limitation about what you can wear in definite area : "no weapons allowed... naked people forbidden ..." . Else you'll be considered as hostile.
18- fame related homin pc to npc conversation : npc will not say same stuff if your fame is different (from "sorry i dont trust you" to "i'll gladly talk to you")
(i said fame, not race, else that will be discriminating and artifically reducing freedom of player. using fame allows players to push themselves forward until the goal)
this is only the first shot
Matysian border guard
Witness of the new Atys History : Refugees'
Arispotle
Witness of the new Atys History : Refugees'
Arispotle
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
next :
19- mob damage amount, or more "globally" user defined mob : hp, armor, name, damage... those should not give xp and only mission mats (to avoid abuse).
20- possibility to use those user defined mobs into a swarm like a kitin invasion using raid engine (instance triggered)... you know... a bodoc invasion instead...
21- "gamemaster" map control : some triggers in the map only can be triggered by the map creator (or someone trusted by the map creator)
If i read again the R2 description, it seems that the map creator will have some powers... heh so my point may be useless but what i mean is a special interface with a list of user-made button to trigger some stuff in the map.
22- erm... a place to respawn when killed in the map... and of course no death penalty! (or the possibility to switch it on or off)
mmh, those are more basics. In fact, i have some ideas but they may be too away of current world (like lifts, or transportation...)
oh and when will we be able to swim below water ? i'd like to jump from a tryker cliff into water
19- mob damage amount, or more "globally" user defined mob : hp, armor, name, damage... those should not give xp and only mission mats (to avoid abuse).
20- possibility to use those user defined mobs into a swarm like a kitin invasion using raid engine (instance triggered)... you know... a bodoc invasion instead...
21- "gamemaster" map control : some triggers in the map only can be triggered by the map creator (or someone trusted by the map creator)
If i read again the R2 description, it seems that the map creator will have some powers... heh so my point may be useless but what i mean is a special interface with a list of user-made button to trigger some stuff in the map.
22- erm... a place to respawn when killed in the map... and of course no death penalty! (or the possibility to switch it on or off)
mmh, those are more basics. In fact, i have some ideas but they may be too away of current world (like lifts, or transportation...)
oh and when will we be able to swim below water ? i'd like to jump from a tryker cliff into water
Matysian border guard
Witness of the new Atys History : Refugees'
Arispotle
Witness of the new Atys History : Refugees'
Arispotle
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
There one general thing that I basiclly wnat more animations !!
for example making the fighting styles look more random from each homin as well adding a tp animation, it looks ugly atm when people just pop off
for example making the fighting styles look more random from each homin as well adding a tp animation, it looks ugly atm when people just pop off