Current outta-gameplay bug list

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jokque
Posts: 224
Joined: Sun Oct 10, 2004 12:34 am

Re: Current outta-gameplay bug list

Post by jokque »

sprite wrote:The mek bug *used* to be fixed by unmounting, mounting, unmounting (or mounting, unmounting, mounting if you wanted to be on the mount at the end) but recently (ie since they "fixed" it) it hasn't always worked :(

TPing always fixes it though.
Worked yesterday for one of my team mates, but he also showed up underneath the mek after dismounting the first time.
sasaj
Posts: 167
Joined: Fri Oct 29, 2004 4:08 pm

Re: Current outta-gameplay bug list

Post by sasaj »

Another annoying small bugs (missions releted):
- When you try to give crafted items or something else to mission givers your select items dialog is full of tickets. It's hard to find stuff that you need to give (spec. if mission is with timer like some missions that are part of rites).
- When you complete mission you can't take same one for some time. However, the timer starts after you delete mission from missions dialog (key "j", press "completed"), not after you complete mission. It's may be "by design", but it's annoying if you forget to delete missions and try to do same few days later.
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petej
Posts: 655
Joined: Tue Sep 21, 2004 1:48 pm

Re: Current outta-gameplay bug list

Post by petej »

I think theres still issues with Mobs giving up the chase , ive noticed this with Kincher and maybe Kirosta too ie:-

You get agro'd , "bravely run away" , the mob gives up , 10-20m later (still running away) the mob re-agros

There seems to be some confusion with agro distance and the time the mob forgets you after giving up , it makes no sence for a mob to give up the chase having been right ontop of you and then to re-agro when youre further away (unless youve stopped)
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
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