Some of the ideas generated/discussed at the RL meeting on 11th June.

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dazman76
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Re: Some of the ideas generated/discussed at the RL meeting on 11th June.

Post by dazman76 »

Some nice ideas there guys, although I guess most of them come under "don't hold your breath" :(

And yes Noin, it is a shame the non-euro players can't get together easily. However, even if you were to arrange some kind of video conferencing you would still have issues with timezones... Not sure if there's a workable solution there...

Oh, and isn't Area more relevant than Mass? :) Must admit, the mass example had me chuckling... :)
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sprite
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Re: Some of the ideas generated/discussed at the RL meeting on 11th June.

Post by sprite »

Well tbh, if you had one in america and I wasn't at uni at the time... I'd go. We just had one in the UK and Rayne and Starflow came over from the states :p
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suib0m
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Re: Some of the ideas generated/discussed at the RL meeting on 11th June.

Post by suib0m »

One thing I would really love to see, and I only bring it up because you touched on it with your list, is a basic /emote command. Hardcoded emotes are fine, but absolutely nothing beats an open /emote command.

/emote looks around the audience, waiting for cheer and applause.
/emote , hearing nothing but crickets in response to his suggestion, hangs his head and walks silently out the back door.

:)
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rob01
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Re: Some of the ideas generated/discussed at the RL meeting on 11th June.

Post by rob01 »

At some point in the evening....and it's just possible i imagined this, we discussed the possibility of having yubo (or other) hordes to do our bidding. THIS WOULD BE EXCELLENT!

A point on the US player item: Aren't there a few 'hotspots' of player density in the US. I know it's a big place, but I'm just guessing...but maybe you could try and pick 3 or 4 places and capture maybe 80% of the US players within a few circles of a few hundred miles each.

I travelled about 250 miles to get there on saturday, but i suppose it's all relative isn't it?
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varelse
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Re: Some of the ideas generated/discussed at the RL meeting on 11th June.

Post by varelse »

suib0m wrote:One thing I would really love to see, and I only bring it up because you touched on it with your list, is a basic /emote command. Hardcoded emotes are fine, but absolutely nothing beats an open /emote command.

/emote looks around the audience, waiting for cheer and applause.
/emote , hearing nothing but crickets in response to his suggestion, hangs his head and walks silently out the back door.

:)
It would be really cool if we could set up such emotes to include the character animations from preset emotes. I'd also like a "poke" emote.

*misses neofuzz who used to always ask for that*
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earthforce
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Re: Some of the ideas generated/discussed at the RL meeting on 11th June.

Post by earthforce »

borg9 wrote:I have to say the 'majority' (not all) of the people who went to IRL were 'Roleplayers' .....

Would be nice to see more of the non-roleplayers at the next one, for a more balance point of view.

Yep to me - coloured hats are 'content', as are the team missions on Starter Isle, and the migration AI in the mobs. The greatest content this game has, has come from the Events. The current event has brought Atys to life (IMHO).
I will try and attend the next one as I don't consider myself a true roleplayer. That said, I too would like to see more clothing and weapon texture/designs.

I would also like too see more random things happen, like a Karavan/Kami teleporting around to warn of invasions and request help against them (yes have Kavs/Kams fight side-by-side Players against Kitin).
Sesea - Tryker - Elder of Atys
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