[feedback] [dev] Bodokin encounter fix

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Xavier Antoviaque
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Joined: Wed Feb 23, 2005 11:00 am

[feedback] [dev] Bodokin encounter fix

Post by Xavier Antoviaque »

Hello,

Feel free to comment on this feature :
The Bodokin Encounter currently breaks, in that all the Guardians don't always spawn when they are supposed to spawn. This will be fixed and the Guardians will now spawn correctly.
Any thoughts, positive or negative feedback are welcome !

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Xavier
(aka the feedback poster bot :-) )
Last edited by Xavier Antoviaque on Mon Jun 06, 2005 6:15 pm, edited 1 time in total.
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helbreat
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Re: [feedback] [dev] Bodokin encounter fix

Post by helbreat »

this one sounds like a bug fix heh

bosses wandering around is great fun and keeps people searching for bosses more adventure = more fun keep them spawning in odd places if you ask me
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mmatto
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Re: [feedback] [dev] Bodokin encounter fix

Post by mmatto »

Sounds good :)
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katriell
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Re: [feedback] [dev] Bodokin encounter fix

Post by katriell »

bosses wandering around is great fun and keeps people searching for bosses more adventure = more fun keep them spawning in odd places if you ask me
He wasn't referring to where they spawn, but when they spawn.

But I do agree...I once found Ora near Avalae (in Majestic Garden), and once near the Green Seed camp north of Matis Arena...
this one sounds like a bug fix heh
There were just recently two patches full of bug fixes. ;)
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marct
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Re: [feedback] [dev] Bodokin encounter fix

Post by marct »

katriell wrote:But I do agree...I once found Ora near Avalae (in Majestic Garden), and once near the Green Seed camp north of Matis Arena...
There are 3 or 4 Oras in MG. There is One behind the Psycopla Knoll, to the east also. (Nobody ever goes there)

The drop on Bodokin has been bugged for sometime as well. In that you would kill him and he would drop nothing, you could not loot him at all.

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basicart
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Re: [feedback] [dev] Bodokin encounter fix

Post by basicart »

Aya he always seemed to have lots of guards but no Loot
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omsop
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Re: [feedback] [dev] Bodokin encounter fix

Post by omsop »

.............
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